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Was it Really?: Was Batman Forever Really That Bad?

  When you are discussing bad games, you have to understand that there are tiers just like there are with good ones. Just like there's a big difference between an all-time classic like Super Mario World and a good-not-great game like Mighty Morphin' Power Rangers, there's a big difference between Rocky and Bulwinkle and The Bouncer. The latter is a game with a handful of redeeming qualities that you could, in theory, play, you just wouldn't actually want to. The former is a barely functioning mess that's mere existence is enough to make a grown man cry. Also like good games, there is a certain level of consensus as to which games are considered terrible. Ask someone "what are the worst games of all time?" and you will surely get some level of variance in your answer. However, there are titles you will definitely here thrown out there more often than not: E.T., Rise of the Robots, BeBe's Kids, Action 52, on and on, etc., etc. Which brings us to to

Rush N' Attack

I have always had a soft spot for 3rd generation games. Unfortunately, they can sometimes be a challenge to write about. I should back up a bit and admit that when I say 3rd generation, I am essentially talking about the NES. I had some familiarity with the Sega Master System, but most of my formative years were spent playing "Nintendo" as I am sure was the case for most kids who grew up in the United States. But the 3rd generation was still very much the frontier  era of gaming. At the time, Sega and Nintendo were new to the market and there were so many gaming computers available it would make your head spin. Atari was still very much in the picture, though the 7800 wasn't exactly on par with other offerings of the era. It seems weird to think about now, but there were so many competitors to the big two (who weren't even the big two at this point) that it's hard to keep track, though not all of those consoles made it to the U.S. But this was also before the in

Why are Remakes so Popular?

 Last week, we looked at the 2002 Resident Evil Remake for the GameCube, a game I believe to be one of the greatest of all time. In that review, I talked a little bit about the gaming industry's obsession with remakes, especially in recent years. That led me down a massive rabbit hole, one I wanted to explore a little bit deeper here. There are times where it feels like literally every popular game from the 90's has, or will get, a remake, or at least a remaster. Final Fantasy VII, Secret of Mana, Crash Bandicoot, Spyro, the original Resident Evil Trilogy, the list goes on and on. And it's continuing to grow. Remakes of Silent Hill 2, Star Wars: Knights of the Old Republic, The Witcher and a boatload of others are on their way. At this point, it's not even just big-name games either. They are, honest to God, remaking Lollipop Chainsaw. Let that sink in. There's a Joe & Mac remake on the way too. Remember them? Don't get me wrong, I think it's cool that

The 10s: Resident Evil (Remake)

  (Re)-Enter the Survival Horror The days are getting shorter, the temperature is dropping and another Halloween is in the books. I guess now is as good a time as any to finally dive into Resident Evil.   I don't think Resident Evil needs any introduction. It was an instant hit when it was released in 1996, but I can't imagine anyone at Capcom ever saw it becoming as big as it did. It has the second longest running continuous lore of any video game franchise. It has tons of sequels, spin-offs, major motion pictures, crappy Netflix shows that will soon be mercy killed , animated features, you name it. It wasn't the first horror game, not by a longshot. You had games based on horror properties as far back as the 70's. Games like the 7th Guest, Alone in the Dark and D all predate RE, as do more cinematic horror games like Phantasmagoria. But the first Resident Evil was what really put the genre on the map while also coining the term we still use for games of its ilk today:

Knights of the Round

  As I come to the end of year 4 of GOTBP, I've come to realize that some genres are less conducive to innovation than others. I feel like RPGs, first person shooters and 3D platformers are all genres where innovation is relatively common. Whenever I write about those kinds of games, I always feel like I have a lot to say about each individual game. Other genres, however, just don't seem to have as much innovation from title to title. Whether that's due to lack of opportunity or lack of desire, it just seems to be the case. Of all the genres I've played, it feels like beat 'em ups are always lacking in innovation. I will admit some bias, as it isn't my favorite genre, but I think even fans would admit that a lot of these games start to feel very same-y after a while. However, this can have advantages as well. Sometimes, small innovations in these genres can make games stand out in a big way, which was sort of the case with this week's entry. Released for the

Jak and Daxter: The Precursor Legacy

  I always felt like the 6th generation was where gaming really started to take off as a mainstream hobby. It's not that a there weren't a lot of people playing video games during the previous two generations, because there were. But it always felt like it was predominately a medium targeted at boys age seven to 17. I didn't realize it at the time, I fit right into that group after all, but games were almost exclusively made for that demographic. It was around the 6th gen where I feel like that began to change. My guess would be that some gaming execs realized there was money being left on the table. "Hey, maybe girls like video games too?" "Our user base is getting older, maybe we should make more titles aimed at adults?" "If we made educational or child friendly games that don't suck, maybe parents will buy them for their kids?" Anyone that's ever sat in a marketing meeting knows exactly what I'm talking about. In this case, it wa

Mortal Kombat

  It's come to my attention that last week was the 30th anniversary of one of gaming's most iconic franchises: Mortal Kombat. I can't believe it's been 30 years since the bone crunching, blood gushing debut of MK, a franchise that's now a household name even outside of gaming circles. It may not have always given us the best games, but few IPs have had as much impact on media as a whole as Mortal Kombat. Not going to lie, I wasn't quite there from the beginning. I was only 4 in 1992 when the original game hit the arcade, I was dabbling in video games at the time but it's not like I could get in the car and drive myself to an arcade. It wasn't really the next year, when MKII hit the arcades where I got found the franchise for the first time. I will never forget walking into the arcade at the now-defunct Bowcraft, seeing the cabinet with Raiden calling down thunderbolts and thinking to myself "I have to play that." Of course my parents let me, th