It's been a long time coming, but we've finally reached the end of our GBA Metroidvania mini series. Well, I guess it hasn't really been that long, it's been less than a year since I started this whole thing. I usually take a lot longer to finish stuff like this, if I finish it at all. It certainly helps that almost all of these games have been vey good, but the Quintet Trilogy games were all really good and it took me damn near two years to finish all of those. Sometimes, I don't finish these mini-series at all. But I've successfully worked my way through the Metroid and non-linear Castlevania games on the GBA and it's time to wrap it up with the third and final 'Vania title on my list. Castlevania: Aria of Sorrow was released for the GBA in May or 2003, a rare example of a title that actually hit the shelves in North America before it did in Japan. It wasn't by much, but it was still a rarity. Even though it's the last game I'm covering ...
Last week, we started our look at Albert Odyssesy: The Legend of Eldean, a traditional JRPG for the Sega Saturn. The story was pretty solid, if a bit uninspired, and the characters were much the same. But what about the gameplay? Well, for the first time in what feels like a long time, I think the gameplay pretty much matches the story in terms of quality. AO was absolutely in line with exactly what you would expect from an RPG that came out in the middle of the 5th generation: gameplay with firm roots in the 4th gen with the console's newfound power used more to make the world bigger and bolder. If the story here was almost directly in line with a traditional JRPG, then the gameplay pretty much traces that line directly. With almost not exception, AO is about as typical as a typical JRPG can be in terms of party growth, combat and exploration. That may come across as a negative, and it may be in some respects, but I actually think it's quite positive as well. Simp...