Sometimes a game's reputation proceeds it, for better or for worst. And today, we are going to focus on the "worse." I have heard quite a bit about Ballz 3D, a fighting game released for the Super Nintendo and Sega Genesis late in the lifecycle of both systems. As we all well know at this point, that can be really good, or really bad. A lot of games released late in a system's lifecycle take full advantage of hardware that developers have had quite a bit of time to figure out. On the other, the end of a console's lifecycle is prime territory for developers dumping half baked, low effort titles onto a console just to say they did. That was especially true of fighting games, which were all the rage at the beginning of the 4th generation but starting to lose favor by the end of it. Street Fighter, Mortal Kombat and Fatal Fury had established the right way to do these games and the days of just slapping a license on top of a random tournament fighter and having it s...
It's been a long time coming, but we've finally reached the end of our GBA Metroidvania mini series. Well, I guess it hasn't really been that long, it's been less than a year since I started this whole thing. I usually take a lot longer to finish stuff like this, if I finish it at all. It certainly helps that almost all of these games have been vey good, but the Quintet Trilogy games were all really good and it took me damn near two years to finish all of those. Sometimes, I don't finish these mini-series at all. But I've successfully worked my way through the Metroid and non-linear Castlevania games on the GBA and it's time to wrap it up with the third and final 'Vania title on my list. Castlevania: Aria of Sorrow was released for the GBA in May or 2003, a rare example of a title that actually hit the shelves in North America before it did in Japan. It wasn't by much, but it was still a rarity. Even though it's the last game I'm covering ...