It's been a long time since we've stepped into the ring, but it's time to dust off the gloves grab our fight shorts and get ready for a heavyweight battle. Well, since we are comparing two handheld games, maybe they are fighting for the bantamweight title? Maybe flyweight? Regardless, it's time to look critically at two Game Boy Advance titles that absolutely brought the heat, both of which I played during my mini series on GBA Metroidvania games. And in this battle, we will pit team Metroid vs. team 'vania. Both Castlevania: Aria of Sorrow and Metroid: Zero Mission were revelations when I played through them earlier this year. I was genuinely shocked to find two games of this breadth and scope that were original GBA titles, but I'm sure glad I did. Because both of these titles were absolutely incredible. I actually gave them the same scores and they are both going to be in contention for game of the year. So I figured, why not get them in the ring now? Why wa...
Sometimes a game's reputation proceeds it, for better or for worst. And today, we are going to focus on the "worse." I have heard quite a bit about Ballz 3D, a fighting game released for the Super Nintendo and Sega Genesis late in the lifecycle of both systems. As we all well know at this point, that can be really good, or really bad. A lot of games released late in a system's lifecycle take full advantage of hardware that developers have had quite a bit of time to figure out. On the other, the end of a console's lifecycle is prime territory for developers dumping half baked, low effort titles onto a console just to say they did. That was especially true of fighting games, which were all the rage at the beginning of the 4th generation but starting to lose favor by the end of it. Street Fighter, Mortal Kombat and Fatal Fury had established the right way to do these games and the days of just slapping a license on top of a random tournament fighter and having it s...