Last week, we talked about the story of Lufia II: Rise of the Sinistrals, a sort-of-hidden gem RPG for the Super Nintendo. The story was solid, if a little standard, for an RPG of its era. But did the gameplay match? Honestly, we are kind of in a weird place here. When I review RPGs, I talk a lot about how important things like story and character development are and how those things can make up for mediocre or even poor gameplay. A lot of RPGs don't really do anything different gameplay-wise, but make up for that with an awesome story or great characters. But with Lufia II, it's the gameplay that really makes the game stand out against its contemporaries. The story is fine, but there are aspects of the gameplay that are truly unique to Lufia II and those are really what makes it worth playing. I will start with the one aspect of the gameplay that was fairly standard for the era, the combat. Like the story, it's very good but also very by the numbers. You have a typical t...
It's back to the mines as the search for hidden gems rolls ever on. Although I'm not sure how "hidden" this particular gem is at this point. There is a lot wrong with the general discourse surrounding online gaming. Like, a lot. But, if nothing else, the amount of readily available information means that a lot of games that would otherwise be forgotten about end up gaining at least some level of fandom. It's very, very rare that I find a game that has little to no public opinion surrounding it. Most of the ones that don't are from consoles that weren't quite as popular back in the day, stuff like the Saturn or Neo Geo. Of course, this also means that a lot of the games that are commonly called "hidden gems" aren't really "hidden" gems. Sure, they may not be Mario or Sonic, but they have some level of following. Lufia II would certainly qualify as a hidden gem that isn't exactly hidden. Look, in no way would Lufia II, an RPG re...