We have decided to rid the world of your worthless civilization. Prepare for WAR! I have said it before, but I think it bears repeating every so often: I'm not entirely objective about my game reviews. While I absolutely focus on the quality of the games I play, I won't hide the fact that sometimes, I just like certain games for reasons beyond what I can explain. Maybe it's a specific gameplay loop, or story beat, or even nostalgia, but some games just have that "greater than the sum of their parts" feeling. That is especially true of my 10s games, many of which I have deep seated relationships with. I myself categorize these games a lot of ways, but I definitely have, at leas in my head, a ranking on how much nostalgia or other intangible factors impacts these titles. And I have no shame in admiting that Civilization II is more influenced by those factors than any other game on that list. It might be the one I get the most pushback on when I talk to people, I g...
I don't want to say I've been dreading this post...but I've been dreading this post. Because now, I'm going to have to attempt to explain how Vagrant Story works. Before we get started, I am going to make it clear that I'm going to explain the game's mechanics on a fairly basic level. Some of the systems run very deep here and I would be lying if I said I had much more than a surface level of understading of how they work. I will say, it's actually not too bad once you figure it out, but Vagrant Story has the reputation it does for a reason. There is a lot going on here, especially for a console RPG and it's going to take some time to really lay out how it all works. But we also have to address the elephant in the room here: is the complexity on offer good or bad? Do all these detailed stats and equipment combinations improve the game or make it worse? Well, that depends who you ask. But with so much to unpack here, we best get started. While it has ...