It's time to dive once again into the world of fan translated JRPGs. A lot of these came from the end of the 4th/beginning of the 5th generation and a good portion of them are from series that never left Japan. That's not true of all of them, of course. Many of the early Shin Megami Tensei games have never been officially released in the United States and for a long time the only way to play Star Ocean or Mother (Earthbound Beginnings, if you will) was through a translation patch. But a lot of these games were never translated because the franchises they are a part of just aren't a thing in the West, or at the very least weren't at the time of release. That's not the only reason games didn't get ported, but it's a big one. It really is wild how many RPG series' exist in Japan that we just never think about, even to this day. And this week's game sort of fits into that category. Because while it's a major series in Japan, it hasn't had a sing...
It's time to keep the GBA Metroidvania train rolling. We started with Castlevania, then moved on to Metroid, and now it's time to make our way back to Dracula's castle. I was pleasantly surprised last year when I, sort of on a whim, decided to take a shot at Castlevania: Circle of the Moon on the Game Boy Advance. I had heard good things about the handheld titles in the series, but never actually took the time to play any of them. And that's a shame, because Circle of the Moon was outstanding. It was truly an exceptional example of just what the tiny but mighty GBA was capable of. It got me excited to dig into the other games in the genre I had missed from that console, both Metroid and Castlevania alike. I moved right along to Metroid: Zero Mission and while I wasn't as high on it as I was COTM, it was still a solid experience that was incredibly well designed and polished. So naturally, the next step in the progression was back to 'Vania with the next in that...