I don't want to say I've been dreading this post...but I've been dreading this post. Because now, I'm going to have to attempt to explain how Vagrant Story works. Before we get started, I am going to make it clear that I'm going to explain the game's mechanics on a fairly basic level. Some of the systems run very deep here and I would be lying if I said I had much more than a surface level of understading of how they work. I will say, it's actually not too bad once you figure it out, but Vagrant Story has the reputation it does for a reason. There is a lot going on here, especially for a console RPG and it's going to take some time to really lay out how it all works. But we also have to address the elephant in the room here: is the complexity on offer good or bad? Do all these detailed stats and equipment combinations improve the game or make it worse? Well, that depends who you ask. But with so much to unpack here, we best get started. While it has ...
Of all the games that I thought would make go back on something I said, I never thought it would be this one. It's time to talk about yet another golden era PS1 RPG, one that certainly divides opinion amongst the RPG fanbase. But before we do that, I want to go back and revisit a topic I covered regarding how I talk about games in general. A few years ago, I talked at length about the words "overrated" and "underrated" in the general gaming discourse and how much I disliked them. I discussed at length how these terms were used as a crutch for overly simplistic and shallow criticism, often serving as vehichle for the myriad half-baked edgelord hot takes that permeate gaming discussion. That said, I even admitted that the two terms were somewhat difficult to replace and that while I would actively try to avoid them, there would be instances where I wouldn't be able to do so. And that brings us to this week, where, after years of not using either of those word...