Last week I discussed Grandia II and its solid-but-uneven story, well written-but-tropetastic cast and well presented-but-uninspired style. That's a lot of hyphens and not a lot about actual gameplay. Let's get started with something positive. Grandia II absolutely nails one of an RPG's most important elements: the combat system. It's a bit difficult to explain so bear with me here. You enter (random) encounters with a party of four. Each party member and enemy combatant are denoted on a scrolling bar, called the IP gauge, at the bottom of the screen. When it gets to the command section, its time to input your command. Each party member can use a combo or critical attack, special move, magic attack, evade, defend, use items or change their equipment. Enter your command and the IP gauge will scroll through its last section, the command section. If it reaches the end, your character will perform their attack. The same is tr...
Old school game reviews and discussion, from the unfamiliar and obscure to the classics you know and love.