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Showing posts with the label nintendo

Super Mario RPG: Remake vs. Original

  I mean, you had to know this was coming, right? You know how I love to do my comparisons, and this was just too easy. You could see it coming from a mile away. Of course, that's something you definitely can't say about the SMRPG remake itself. It's a few months later and I already finished the game, but it still doesn't feel like a reality that it actually exists. Even with all of the remakes that we see nowadays, I am really surprised that this game got the treatment. A lot of things had to align and, allegedly, a lot of bad blood had to be sorted out for it to happen. But here we are, we have a shiny new Super Mario RPG remake for the Nintendo Switch with updated graphics, music, translation and just about everything under the sun. Before anyone asks, I had originally planned a 10-Round Fight for this, it seemed logical at first. After playing Final Fantasy VII Remake and seeing how different it was from the original, I kind of had in my head that all remakes would

The 10s: Super Mario RPG: Legend of the Seven Stars

  The way things stand, yours is a world where wishes can't come true anymore. It goes without saying, but certain combinations just work. Sometimes, those combinations are obvious while other times, they aren't. It's weird, because Super Mario RPG always kind of fit both categories. On one hand, how could a joint effort from Nintendo and Square (still Squaresoft at the time) go wrong? Both of these companies were riding high, especially in the mid-90's when it felt like neither of these juggernauts could do any wrong. Yet at the same time, the thought of platforming icon Mario starring in a turn-based RPG felt a little...off. How was anyone going to take a plumber who jumps on turtles in linear levels and turn him into a full-fledged  RPG hero? Would this experiment  work out? Or would it crash and burn? I think we all know the answer to that, but I don't think a lot of people really look at why this game was so successful , why it was so revered and why it receive

Kirby's Return to Dreamland

  I think I did the Wii a disservice by focusing my first review of one of its titles on a shovelware game. The Wii had a bad, and in many ways deserved, reputation as a haven for shameless cash grabs and licensed junk. It's the kind of place where you would find, say, a game based on a reality TV show that was thrown together without any thought or effort...not like I'd know anything about that though. However, the Wii has some really good games as well, mostly stemming from Nintendo's big-name franchises. There were some excellent Mario and Zelda games for the console, it feels like there were excellent Mario and Zelda games for every console. In a way, the Wii was very similar to the Nintendo 64, with some essential first party games buoying a lineup dragged down by largely forgettable third-party titles. But unlike the N64, where many of those first party games are household names even among non-gamers, many of the Wii's better first party titles have been forgotten

Mega Man

  After having such a miserable time with the first Street Fighter game, I decided it was time to go back and revisit another Capcom series first and a game I referenced several times in that review. It's 25 years old and nearly all of its sequels are better games, but the original Mega Man is still loved and respected by gamers today. Many people go back to this game and go back to it relatively frequently, even if not as frequently as its direct sequels. It may have sold poorly upon release, but it's widely considered one of the more influential games of all time. But what made the original Mega Man so different than the original Street Fighter? I mean, comparing a 2D side scroller to a 1v1 fighting game isn't that simple and it's probably an apples to oranges comparison. But they were both first games in what would become hugely popular series' released in the same year and made by the same company. So why was one front and center on the biggest gaming console

Star Fox 64

Of all Nintendo's first party franchises, F-Zero probably gets the least love. I think I made it pretty clear when I reviewed F-Zero GX last year that I think it's BS that Nintendo hasn't released a new title in the franchise in going on 20 years. But while it has gotten a handful of sequels and its certainly seen more releases than its futuristic racing brethren, I've always felt Star Fox is a close second on the big N's "let's not make any more games in this franchise" list. It seems like no matter how hard they try, Nintendo just can't capture what made the old Star Fox games so great. The series' most recent entry, 2016's Star Fox Zero, was met with mixed reviews and is generally regarded as okay at best. Star Fox Assault on the GameCube had its moments, but was an overall disappointing experience that I found to be incredibly lacking. I've already offered my thoughts on Star Fox Adventures: Dinosaur Planet and its complete deviat

The Guardian Legend

  "This game was soooooo ahead of its time." How many times have we heard that before? Hell, how many times have I said it on here myself? Probably a million or so, give or take. While it's always had its reliance on certain genres, from 2D fighters to mascot platformers to open world adventures, the video game industry has never been afraid of a little innovation. It may not seem like it now, but it's true. And it was especially true during the 3rd console generation: make no mistake about it, the late 80's and early 90's were still very much the wild, wild west. It's not that developers didn't try their best to innovate in the first two generations, but their hands were often tied by extremely limited technology. It's not that they didn't try (and succeed) on the 4th, 5th or even 6th generation consoles, but by that point people were starting to figure out what worked and what didn't in a video game. The NES (and Master System, etc.) were

Was Silver Surfer for the NES really that hard?

In our last "Was it Really?" we took a look at the Virtual Boy, widely considered a complete bust of a console and one of the worst stains on the gaming industry. In the end, I determined that it wasn't nearly as bad as it's reputation, though it's still pretty bad. This time, I'm going to pivot from a console to an individual game, one that many gamers know and one I'm intimately familiar with. Silver Surfer, a shoot em' up for the NES, is widely considered one of the most difficult video games in history, so much so that it's become legendary amongst the internet gaming community. It was one of popular YouTuber "The Angry Video Game Nerd"'s first targets and if you go back and watch the video he made today, you'll see that his anger and frustration with the game, normally embellished, are as real as it gets. I can't say I blame him. This was one of the earliest NES games I ever played, my cousin had it and we spent HOURS try

F-Zero GX

Oh great, another racing game.  By now you all know exactly how this is going to go.  At this point I think I’ve made it clear that I don’t like racing games, I hate driving, they usually don’t appeal to me, etc. etc.  This is just going to be more of the same, right? Not so fast.  This futuristic racer isn’t like the “realistic” racing games I covered before, nor is it a random entry in a series that has nothing else to do with racing.  F-Zero GX, released for the GameCube in 2003, is an absolutely phenomenal game from what many consider to be Nintendo’s forgotten first party franchise. Most gamers know series protagonist Captain Falcon from Super Smash Bros., but F-Zero has had little love thrown its way by the big N other than a few references in that series.  How little love?  This week’s game was the last one released on a non handheld console in the United States.  Remember, this came out in 2003, which was 17 years and almost three console generations ago.  And it really is an