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Showing posts with the label platformers

Jackie Chan's Action Kung Fu

  It's amazing how many video games really are out there in the world. And the existence of this one certainly shocked me. We head back to the TurboGrafx-16 this week, a console that I'm quickly finding I really enjoy. I think a lot of it comes down to finding so many of these titles so new. I had heard of, and in some cases played, some of the more popular titles on the console before. Splatterhouse, the Bonk titles, even Alien and Devil's Crush were all titles that I at least had on my radar. I knew the TG16 was known for shoot 'em ups, so seeing the large number of quality games in that genre didn't surprise me. So many of us of a certain age learned a lot about obscure games from the Angry Video Game Nerd, who has discussed TG16 games like Darkwing Duck and Fighting Street (which is just a port of the original Street Fighter). Of course, if he's talking about a game, it's typically not going to be because it's good. I've never played Darkwing Duc

Street Fighter X Mega Man

  I always thought fan games were cool. I especially think it's cool when developers and publishers put their support behind those fan games. And I especially, especially when those fan games mix two of my favorite franchises in a way that makes sense. Anyone that has been following my content for any length of time knows I am a huge fan of both Mega Man and Street Fighter. You know, I didn't even realize how much I like Capcom games in general. When I first tried to start blogging back in my college days, I did a list of my top 100 video games of all time. That list would look much different if I did it today, but I don't think my top games would change too much. Of my top five, four of them were Capcom games and I didn't notice until I looked at it many years later when I started GOTBP. In fact,  both of these series  found their way into my top five. So yeah, a crossover between the two would be right up my alley. Apparently,  I wasn't the only one either, becaus

Decap Attack

  Let's dive back into the always fun world of 16-bit platformers. There were tons of these things back in the 90's, almost as many as there are first person shooters now. I've never actually looked up numbers, but I would guess they were either the most common genre of games released in the 3rd-5th generations or a close second to tournament fighters. Don't get me wrong, a lot of these are great games. But, much like FPS' and open world games now, a lot of these titles started to feel the same after a while. As such, developers started to do everything they could to make their games stand out. Some used gameplay gimmicks, others tried to turn up the level of violence and many (many) tried to drum up interest by slapping a popular license on their games. Sometimes it worked, sometimes it didn't, but it did go a long way in ensuring not every single platformer felt like a straight up clone of Mario or Sonic. Which brings us to Decap Attack, a 1991 platformer for

Old is New: Spelunky

While traditional platformers aren’t all that common anymore, many games have taken elements of their gameplay and spun them off into other genres, like rogue-likes. I should back up for a second, because even though Spelunky has randomly generated levels, it is technically not a rogue-like in the strict definition as it doesn’t not have most of the role-playing elements the genre calls for (It's also not really that new, having come out in 2008). It is what some people call rogue-lite, as it lacks a level system or a turn based gameplay.  I wouldn’t call it that though.  In doing research for this game, I learned that some in the community have yet another name for games like this: Procedural Death Labyrinth.  I couldn’t think of a more appropriate description of Spelunky if I tried.  Gameplay wise, it is pretty simple.  You explore a mine filled with various enemies in a free range, 2D platforming style.  You have two goals, stay alive and find the exit.

Aero the Acrobat

So I decided to go with back to back SNES games.  I have been in a 16-bit kind of mood and don’t currently have easy access to a Genesis, so here we are.  What can I say, it was a great generation in gaming. Of course, each generation has its quirks.  They all seem to cater to one genre more than the others.  In the current gen, its open world adventure games.  In the 32-bit era, it was RPGs.  In the early 90s, it was mascot platformers. These things were everywhere, mostly because everyone was trying to replicate the success of Mario and Sonic.  The official mascots of Nintendo and Sega appeared in tons of games, ranging from good to all time classics.  It may be hard to believe with some of the Sonic games out there now, but there was a time where the blue blur could do no wrong.  It seems Mario still can’t. Of course, that also meant imitators.  It seems like everyone was cranking out games with generic cartoon animals looking to create the next