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Showing posts with the label current gen

Clair Obscur: Expedition 33 - Part 2

Last week, we started our look at Clair Obscur: Expedition 33, one of 2025's most hyped games. E33 has cleaned up at every major gaming awards show, and for good reason. It features a unique and amazing world, a gripping story and spectacular soundtrack that has captivated millions of gamers. All of those things make for a great movie...but this isn't a movie, now is it. Here, we have gameplay to discuss. Did it live up to the high standard set by its narrative? Well, let's see. It may be French in origin, but E33 plays like a classic, turn-based JRPG. I talked a little bit about this last week, but it was so nice to see a game that played like this, at least a core level, receive the amount of reverence it has. It has the combat, the dungeons, the exploration, the pacing, all the hallmarks of the genre that those of us that grew up in the 90's came to know and love. You have turn based combat, a world map, tons of sidequests, all of the things that made these games so ...

Clair Obscur: Expedition 33 - Part 1

I may as well finish the year with a bang. Unless you've been living under a rock for the past year, you've probably heard of the latest and greatest turn based RPG that's taking the gaming world by storm. It seems that these games are popping up every year now, something I absolutely love to see. It was less than 10 years ago that the general consensus was that these games were all but dead, made all but obsolete by bigger, better open world and action games that allowed for a more "true" role playing experience. I'm not going to get into that now, because I have strong feelings about that, but it feels like it was the mindset of the gaming community at large for the entirety of the 7th and majority of the 8th console generations. Console RPGs were all but dead, relegated to a niche genre for weirdos full of doe eyed chibis and unnecessary fan service. The genre that seemed to spawn new IPs left and right was all the sudden focused on a few core series, Ta...

Mega Man 11

Well, we knew we would find our way back here eventually. I'm not sure if I've covered any series as much as I have Mega Man. I can't say I'm surprised. It's one of my favorites, the games aren't that long and they typically offer plenty to talk about.   Heck, they even kind of fit into the whole theme I'm going for. Mega Man is incredibly well known, but it always feels like the series is just a notch below some of the more iconic gaming franchises in terms of recognizability. I guess that's why the blue bomber doesn’t see as many new releases as Mario, or other similar series'. Mega Man 11 was something of a surprise for fans of the series when it was announced. It had been eight years since the previous entry in the franchise, Mega Man 10 in 2010, when MM 11 finally came out in 2018, a long but not excessive time between releases. But what was truly surprising about this new title was the new direction it took the series. Mega Man 9 and 10 were ...

Disco Elysium

  It's time to discuss yet another one of the internet's favorite games. It's not that I hate covering these things, it's that I always worry I'm going to say something that's going to get myself in trouble. I guess I don't have enough followers for that.  Of course, we all know how things can go when you have a difference of opinion with the rest of the internet. All it takes is not liking a game everyone loves to set off a firestorm. That's especially true with some of the more obscure or indie games that tend to have very passionate fanbases. At the same time, I kind of understand some of the backlash to some of these "hot takes." There are so many attention seekers out there that it's hard to tell whether someone genuinely believes these things or whether they are just trolling. Fortunately for me, my opinion on this week's game isn't completely off from what most people seem to think. Unfortunately, it's also one of the fir...

Sea of Stars: Part I

  It's been a big year for indie RPGs. Not going to lie, I was thinking I might skip this one. But with all the hype around Sea of Stars, coupled with the fact that I really liked Chain of Echoes earlier in the year, I decided I had to give it a shot. Not to be confused with Star Ocean, the other game with a maritime metaphor for space in its title, Sea of Stars is the latest heavily hyped, 2D RPG designed as a callback to the classic golden age RPGs that many of us grew up with. It was developed by and published by Sabotage Studios, a Quebec-based indie developer best known for their 2018 action platformer The Messenger. For the record, the two games allegedly take place in the same universe but have nothing else really to do with each other. Sea of Stars began its life in 2020 as a kickstarter campaign, with the studio wanting to produce a title that had more depth than its previous offering. It was heavily influenced by games like Chrono Trigger, Super Mario RPG, Final Fantasy V...

Yakuza: Like a Dragon - Part 2

  Last week, we looked at Yakuza: Like a Dragon, a refreshing modern take on a JRPG based on a series more known for third person action. The story and presentation, while not perfect and often long winded, was outstanding. It was backed up by an all time great cast of characters and some of the best voice acting around. But how did the gameplay fare? Much like last week, we have the best and worst of both modern and old school gaming on display. RPG veterans will feel right at home with the combat system, which is a callback to the old-fashioned turn based battles they are used to. That coupled with the polish typical of modern games makes the combat incredibly fun, if a little repetitive. Encounters are all touch based, any potential enemies will have red arrows over their head and a field of vision cone on the map. Cross this field of vision and stay there too long an it will trigger an encounter. Battles are fought in an incredibly traditional turn-based style, where characters...