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Showing posts with the label old is new

Final Fantasy VII Remake, Part I

The wait is over, its finally here.  What started as a random tech demo at E3 years ago has finally evolved into a reality: the Final Fantasy VII remake is here.  It took a little extra time for me to get my hands on a copy thanks to the COVID-tastic shipping schedule, but my collector’s edition finally arrived early last week. I’m not going to lie, I haven’t quite finished the game.  Quarantine or no quarantine, putting 40 hours into a game in two weeks is just not something I can do right now.  I thought about going into the history of this game, but I think most hardcore fans already know it and most casual fans don’t care.  I already discussed the original, so that’s out too.  I am going to do a full review next week, but I certainly have enough time in it to give some initial thoughts. My biggest takeaway here: this isn’t really a remake, its more of a re-imagining.  As far as I am in, I’m not sure how I feel about th...

Old is New: Spelunky

While traditional platformers aren’t all that common anymore, many games have taken elements of their gameplay and spun them off into other genres, like rogue-likes. I should back up for a second, because even though Spelunky has randomly generated levels, it is technically not a rogue-like in the strict definition as it doesn’t not have most of the role-playing elements the genre calls for (It's also not really that new, having come out in 2008). It is what some people call rogue-lite, as it lacks a level system or a turn based gameplay.  I wouldn’t call it that though.  In doing research for this game, I learned that some in the community have yet another name for games like this: Procedural Death Labyrinth.  I couldn’t think of a more appropriate description of Spelunky if I tried.  Gameplay wise, it is pretty simple.  You explore a mine filled with various enemies in a free range, 2D platforming style.  You have two goals, stay ...