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Showing posts with the label PS4

Nier: Automata: Part 2

  I hope I got my point across in part one. But if I didn't, I'll reiterate here: Nier: Automata set the new standard in video game storytelling. Not necessarily the story itself, but how the story is told. That's all well and good, but now it's time to talk about the gameplay. Because unlike other media formats, you can have the absolutely best storytelling of all time ever and still have it ruined because of awful controls or game breaking glitches. Fortunately, Nier: Automata doesn't have either of those things. But it does come from a series known for less-than-optimal gameplay. Full disclosure, I have never actually played the original Nier or any of the Drakengard games, so I can't really comment on it personally. Any time I see someone call the controls in an old game "wonky" it arouses suspicion, that's in the same category as "aged poorly" for me. What does "wonky" even mean? Sure, if you back it up with details that

Sea of Stars: Part I

  It's been a big year for indie RPGs. Not going to lie, I was thinking I might skip this one. But with all the hype around Sea of Stars, coupled with the fact that I really liked Chain of Echoes earlier in the year, I decided I had to give it a shot. Not to be confused with Star Ocean, the other game with a maritime metaphor for space in its title, Sea of Stars is the latest heavily hyped, 2D RPG designed as a callback to the classic golden age RPGs that many of us grew up with. It was developed by and published by Sabotage Studios, a Quebec-based indie developer best known for their 2018 action platformer The Messenger. For the record, the two games allegedly take place in the same universe but have nothing else really to do with each other. Sea of Stars began its life in 2020 as a kickstarter campaign, with the studio wanting to produce a title that had more depth than its previous offering. It was heavily influenced by games like Chrono Trigger, Super Mario RPG, Final Fantasy V

Yakuza: Like a Dragon - Part 2

  Last week, we looked at Yakuza: Like a Dragon, a refreshing modern take on a JRPG based on a series more known for third person action. The story and presentation, while not perfect and often long winded, was outstanding. It was backed up by an all time great cast of characters and some of the best voice acting around. But how did the gameplay fare? Much like last week, we have the best and worst of both modern and old school gaming on display. RPG veterans will feel right at home with the combat system, which is a callback to the old-fashioned turn based battles they are used to. That coupled with the polish typical of modern games makes the combat incredibly fun, if a little repetitive. Encounters are all touch based, any potential enemies will have red arrows over their head and a field of vision cone on the map. Cross this field of vision and stay there too long an it will trigger an encounter. Battles are fought in an incredibly traditional turn-based style, where characters can

Fallen Legion: Flames of Rebellion

Don't hold me to it, but this review is probably going to be a relatively short one. Some games just don't provide much to talk about. On one hand, you have the classics, those 10's that I keep going on about, and other really good games that offer up all sorts of reasons to sing their praises. On the other, you have the truly awful stuff, the Rocky and Bulwinkles and Rise of the Robots' that are so offensively putrid that you can't help but talk about them, just for how shockingly bad they are. Then, you have games like Fallen Legion. It's not that FL:FOR is bad. It isn't. It's that it's so, so painfully average that there just really isn't much to say. The graphics are good, but they aren't great. The story has its moments, but it isn't particularly memorable or unique and it tends to hang on insignificant events for too long. The combat is well designed and different from other games in the genre, but its repetitive and often leads t

What Remains of Edith Finch

"You don't understand, you don't have kids." What a polarizing statement. Any time it comes out of anyone's mouth, the reaction is always the same: all the parents in the room express their approval while the non-parents roll their eyes. I swore I would never be one of those people that said that when I eventually had kids. But I do. And I do it a lot. Because believe me, it changes your perspective, even on things like your hobbies. I never thought being a parent would impact how I viewed and enjoyed gaming, but here we are. Much digital ink has been spilled over What Remains of Edith Finch, a game one might derisively call an "indie walking simulator" by developer Giant Sparrow, and the meaning behind it's story. Folks on the web have arrived at a number of different conclusions on its message, but it's generally agreed upon the game is rather...sad. And it is. If you have never had children, you are going to play WROEF, you will probably empat

99 Vidas

 If I'm not going to be able to review old school games, I may as well stick to games that are designed to look and feel like them. It's not like they're hard to find. I feel like in the last few years, there's been a huge increase of throwback style games released on modern consoles. It makes sense, people who grew up gaming in the 90's are now old enough to program their own games. Couple that with the fact that it's easier than ever for small teams of developers to get together, create a game and release it to a wide audience and its only logical that this would happen. I  think it's great personally, a lot of these games do a really good job of providing old school experiences while adding some of the better aspects of modern game design. 99 Vidas certainly fits into that category. Released in 2016, it's done in the style of an old school, 2D, arcade style beat em' up. Up to four players can get together, either in person or online, to battle the

Hollow Knight

Every once in a while, a video game comes along that goes above and beyond. A title that reaches deep and forces you to reflect on something far bigger than just a game. A title that wants you to think critically about something truly important, whether it be something personal, societal or conceptual. Hollow Knight is not one of those games, despite how hard it tries to be. Stuff like this is common in film, critics like to call film equivelents to games like this "Oscar bait." You know exactly which kinds of movies I'm talking about, the ones where Martin Luther King, Cleopatra and the Pope meet in a timewarp and spend three and a half hours teaching super Commie Nazis not to hate people by using the power of long winded conversations, introspective monologues and Renoir's art, all to a moving score featuring an orchestra playing alongside whatever douchey indie rock band is popular at the time. This has been happening with film for a while now, but it's a relat

Final Fantasy VII Remake: Part 2

After last week’s appetizer, it’s time for the main course. I’m not going to lie, this is probably going to be a long one.  I know all about the whole “recommended word count” for online articles and this post is going to blow it out of the water.  I can also say for certain there will be spoilers, probably some big ones, for both the original Final Fantasy VII and the Remake.  So, strap in, grab yourself a beverage and read on because its pretty much illegal to go anywhere anyway.   In the first article I posted when I re-started my blog last year, I ranked my top 10 titles from the previous generation, a list that saw “The Last of Us” finish in the number 3 spot.  I talked about how that game set a new standard for how a video game could look, sound and be presented.  It raised the bar higher than I had ever seen on a console before, pushing the PlayStation 3’s hardware to its limits in every way.  Well, the bar has been raised again.  The FFVII remake is un