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Showing posts with the label Square

Nier: Automata: Part 2

  I hope I got my point across in part one. But if I didn't, I'll reiterate here: Nier: Automata set the new standard in video game storytelling. Not necessarily the story itself, but how the story is told. That's all well and good, but now it's time to talk about the gameplay. Because unlike other media formats, you can have the absolutely best storytelling of all time ever and still have it ruined because of awful controls or game breaking glitches. Fortunately, Nier: Automata doesn't have either of those things. But it does come from a series known for less-than-optimal gameplay. Full disclosure, I have never actually played the original Nier or any of the Drakengard games, so I can't really comment on it personally. Any time I see someone call the controls in an old game "wonky" it arouses suspicion, that's in the same category as "aged poorly" for me. What does "wonky" even mean? Sure, if you back it up with details that

Nier: Automata: Part 1

  Let's start with a question. Why are you reading this review? You are just wasting your time. Why am I writing it? In fact, why either of us playing video games at all? None of it means anything. In fact, forget video games. Nothing means anything. Nothing at all. Why bother with life, you may as well just...yeah, I think I need to stop there. Saying that would get me in trouble and besides, who decides what means what anyway? I am going to keep the modern game train running, because I finally got a chance to play yet another one of the internet's favorite games. I have read a lot, like, a lot, about how amazing Nier: Automata was, how it was on a different level in terms of storytelling from just about every game that's ever existed. I've heard it called "the most profound video game ever" and "a truly classic humanist fable." There are countless articles, videos, podcasts, whatever covering just how deep and philosophical the game is. Stop me if

The 10s: Super Mario RPG: Legend of the Seven Stars

  The way things stand, yours is a world where wishes can't come true anymore. It goes without saying, but certain combinations just work. Sometimes, those combinations are obvious while other times, they aren't. It's weird, because Super Mario RPG always kind of fit both categories. On one hand, how could a joint effort from Nintendo and Square (still Squaresoft at the time) go wrong? Both of these companies were riding high, especially in the mid-90's when it felt like neither of these juggernauts could do any wrong. Yet at the same time, the thought of platforming icon Mario starring in a turn-based RPG felt a little...off. How was anyone going to take a plumber who jumps on turtles in linear levels and turn him into a full-fledged  RPG hero? Would this experiment  work out? Or would it crash and burn? I think we all know the answer to that, but I don't think a lot of people really look at why this game was so successful , why it was so revered and why it receive

Final Fantasy Crystal Chronicles

Well, I’m sure surprised it took us this long to get here. During my Mega Man reviews, I talked at length about how that was the series that got me into gaming.  I have so many memories of seeing and playing it for the first time as a child and being blown away.  But over time, I started to gravitate away from the blue bomber as I got older and my tastes changed.  Enter Final Fantasy .  If Mega Man was the reason I started playing video games, FF is the reason I kept playing them and continue to play them. Like Mega Man, Final Fantasy certainly has its offshoot games.  Of all of them in my collection, Crystal Chronicles is probably the biggest deviation from the rest of the series.  Released on the GameCube in the early 00’s, FFCC was the first game in the series on a Nintendo console in more than 10 years.   The story goes that SquareSoft, the publisher behind Final Fantasy , felt their games had essentially outgrown Nintendo’s cartridge based format. 

Rad Racer II

Oh great, another racing game.   Look, I think I’ve made it pretty clear I don’t really like these things, but they don’t take too much time to play or review.  This one isn’t even that obscure, a lot of folks that played video games in those days have heard of it and its even part of the Nintendo World Championship cartridge.  It wasn’t quite mainstream, but not really off the path either. I do talk a lot on here about “the name in the corner” with games.  Games are frequently under- or overrated because of who developed or published them, probably more so than any other type of media.  It was true then and it it still true now, even though there are far fewer developers (if you aren’t counting indie developers, of course) than there used to be.  Most of the ones that were around in those days were very specialized and known for making games in only one or two genres. And that’s what makes Rad Racer weird.  You might expect to find a generic NES