Skip to main content

Rad Racer II

Oh great, another racing game.  

Look, I think I’ve made it pretty clear I don’t really like these things, but they don’t take too much time to play or review.  This one isn’t even that obscure, a lot of folks that played video games in those days have heard of it and its even part of the Nintendo World Championship cartridge.  It wasn’t quite mainstream, but not really off the path either.

I do talk a lot on here about “the name in the corner” with games.  Games are frequently under- or overrated because of who developed or published them, probably more so than any other type of media.  It was true then and it it still true now, even though there are far fewer developers (if you aren’t counting indie developers, of course) than there used to be.  Most of the ones that were around in those days were very specialized and known for making games in only one or two genres.

Image result for rad racer 2


And that’s what makes Rad Racer weird.  You might expect to find a generic NES racing title made by someone like EA or even Nintendo.  But take a look at this:

That’s right, this was published by Square (which is now part of EA, but whatever).  You know, the ones that publish the Final Fantasy series, a trillion other RPGs and not much else?  It’s really weird to see their logo on a racing game.  Or any game that’s not an RPG.  (And yes, I know Chocobo Racing is a thing and also yes, I will review it at some point.)

It’s not like Rad Racer II has any sort of RPG mechanics at all.  It’s literally one single game mode, a time trial race through seven tracks.  There are no power ups, no shortcuts, hell, there aren’t even other people to race against.  All you have to do is reach the end of the track before the time runs out.  There are some drivers on the road who will block your path, but the only other obstacle you face are turns.  In general, I hate time trial modes.  To me, they always feel like tacked on afterthoughts developers throw in just to say they did.  So yeah, this feels like a mini game rather than its own complete title.

That being said, everything here is top quality.  The graphics are great, some of the tracks are more detailed than others but they all look like they areas they are supposed to convey.  The races that take place at night are especially atmospheric with their darkened tracks and blacked out foregrounds.  There isn’t a ton of detail, but Square very clearly put some time and effort into the small touches.  The background in the Big Apple level actually looks like the New York Skyline, complete with the Empire State Building and Twin Towers (always a little sad to see them in old media).  I don’t know much about Las Vegas, but I’m sure similar care was taken in that level as well.

The biggest thing here though is the sense of speed.  Not just speed, but motion in general.  They really do a great job of making you feel like you are moving with the scrolling foregrounds and the fade in/out effects on the other vehicles.  Rather than just a flat course like Day’s of Thunder, Rad Racer’s courses have rolling hills, undulating tracks and hairpin turns.  The background and foreground shift appropriately to give you the illusion that you are really moving.  A lot of modern racing games don’t even do that, so for an NES title its a huge deal.

The control is nice and simple.  A accelerates, B brakes, the D-pad steers.  You can go a little faster by holding up on the D-pad and use earned power charges to get a burst of speed.  This is imperative, as you can’t beat some of the later levels without it.  There are only two music tracks, which is disappointing.  At least the music sounds good.  The game also gives you the opportunity to “sing yourself.”  That’s literally what the game says, not “no music” or “no sound,” “sing yourself.”  Hey, if the game insists, may as well.

I think the biggest problem with Rad Racer II is there just simply isn’t enough here.  Only seven tracks, two songs, one car and one game mode is simply not enough content to make this worth tracking down.  That said, it is one of the more technically impressive NES games I have played.  While there isn’t much to do, what the game does offer is actually quite fun and it isn’t a particularly rare or expensive cartridge. The quality and attention to detail that I have always associated with Square are apparent, even if this game has nothing to do with any of their more modern fare.  This would definitely have scored higher if there was a bit more to do.

4.5/10

Comments

Popular posts from this blog

The 10s: Might and Magic VI: The Mandate of Heaven

When I first started writing about games, I was very hesitant to include PC titles at all. As I've said numerous times before, it's just not something I've ever really felt qualified to talk about. There are so many iconic PC games that were just blind spots for me as I never really actively sought them out. If it didn't come on a PC Gamer demo disc or I didn't hear about it through word of mouth, I didn't know about it. Does anyone else remember those PC Gamer demo discs? I had as much fun playing with the UI on them as I did any of the actual demos. Maybe if I spent less time clicking around the secret underground club and more on actually playing the games, I would have had more PC experience. Eh, I'm okay with the fact that while Fallout and Diablo weren't nearly as critical a part of my early gaming life as Coconut Monkey. Even when I did play and enjoy PC games, it was typically because I played the console versions first. Games like Doom, Command

Terranigma

  As usual, it took way longer than it should have, but I did EVENTUALLY do exactly what I said I was going to. It's a year late, but I've finally made my way through the Quintet trilogy. Playing these three games became a stated goal of mine since I started podcasting last year. One of my earliest episodes covered Soul Blazer, the first title in the pseudo series. The second game, Illusion of Gaia, was also a landmark episode as it was the first one to include the intro song ("A Glass Half Full of Tears" by Aura Blaze, who's music you should check out here ). Both of them received pretty solid scores, though I didn't quite like the latter quite as much as a lot of people seem to. After all these years, I'm still surprised I never played these games when they came out. Both were definitely right up my alley and readily available to buy or even rent at my local video store, but I just never picked them up. It's a little more understandable that I had ne

Lost Odyssey: Part 2

Last week, we started our look at Lost Odyssey, a title that seemed to break unwritten rules of gaming left and right. We have a traditional RPG, which is the brainchild of the creator of Final Fantasy, released for XBox, a console not known for the genre, at a time when said genre was at what felt like the absolute bottom of its popularity. We started with the story, characters and world, all of which I thought were really good to great. That's a great start for an RPG, where those aspects are very important. But all of that can be undone if the gameplay isn't up to par. It's critical in any generation, but this is an essential aspect to call out in 7th gen RPGs. There was a lot of experimentation going on in the genre at the time, a lot of which didn't yield positive results. I guess I get it, the genre wasn't doing well at the time and developers were trying to do anything they could to bring it back to relevance. Sometimes, that meant terrible gimmicks. Other ti