Skip to main content

Vigilante 8

After last weekā€™s review, I found myself in the mood for a vehicular combat game.  I thought a lot about playing one of the Twisted Metal titles I own, but decided I would save them for later.  They arenā€™t that far out of the ordinary anyway.

Instead, I turned a game thatā€™s very near and dear to my heart, Vigilante 8.  The genre is almost extinct now, but in the late 90ā€™s/early 00ā€™s, vehicular combat games were everywhere.  The genre, at least in its 3D form, was essentially created by Twisted Metal and most of the games that followed it tried to one up the early PS1 title.  TM was filled with crazy cars, bizarre characters and cartoonish stages, so others tried to compete by trying to get crazier, weirder and more ā€œout there,ā€ usually to mixed results.

Image result for vigilante 8

Vigilante 8, on the other hand, went in the opposite direction.  Set in the Southwestern United States in the 1970ā€™s, V8 ditched the demonic ice cream trucks and guys stuck between two giant wheels for realistic cars and trucks.  No grim reaper riding a motorcycle here, you have a truck driver, a disco maniac, a government agent and a conspiracy theorist.  The game puts you in control of members of one of two factions, with the evil Coyotes hell-bent on causing as much damage as possible and the Vigilantes trying their best to stop them.  Thereā€™s still plenty of suspension of disbelief required, but Vigilante 8 is substantially more grounded in reality than any of its contemporaries.  

Itā€™s been a while since I started with graphics, so lets get back to doing that here.  V8 doesnā€™t look all that great.  The graphics are very, very choppy and jagged, even for a PS1 game.  I donā€™t think any game was helped more by the smoothing features of the PS2/PS3.  Thatā€™s great, but those features still donā€™t help with the overly dark locales and ugly, brown heavy color palette.  I get that its supposed to be the southwest, but there is way too much dull brown and gray.  Itā€™s especially jarring when you move on to the few levels that are brighter and more colorful.  At least the cars look good and the animation is fluid.  The cutscenes are top quality too.  Sound is also a mixed bag.  The music in the stages is barely audible and what you can hear isnā€™t great.  On the contrary, the sound effects are great and the crisp, clear explosion sounds really add to the game.

But graphics arenā€™t everything.  The gameplay is what stands out here.  You have 8 cars selectable from the start with 4 more to unlock.  Beat the game with all 12 and you unlock two unique multiplayer stages and the 13th vehicle, a flying saucer (which stands out as even more ridiculous given what we just talked about).  Each character needs to clear four stages, with the final stage featuring a battle against their ā€œrivalā€ from the opposing team.  The Coyotes are tasked with destroying landmarks, whereas  the Vigilantes need to protect them.  If I can make one complaint, its that the protection missions are way more difficult and frustrating.  Iā€™ve never been one of those ā€œehrmagerd Iā€™m so cool I play as the bad guysā€ types, so that was a little disappointing.  It certainly isnā€™t gamebreaking though.

Each car is ranked in three categories, speed, armor and aim.  They also have a unique special move.  The developers did a really good job of balancing things here.  One of the big criticisms of the first Twisted Metal is that some of the cars are just inherently stronger than the others.  I have always felt this was because: 1. The developers overvalued speed and 2. The stats in TM didnā€™t effect the vehicles all that much.  

That isnā€™t the case in V8.  Slow cars are REALLY slow, while cars with high armor can take substantially more damage.  For my first play through the story, I decided to pick Beeswax, who drives a slow but beefy pickup truck.  It was so bad I started taking notes about busted control.  But when I did my second playthrough as Houston, who drives a sports car, It was super tight and responsive.  Of course, I also bit the dust after only a few hits whereas Beeswaxā€™s pickup could absorb dozens of direct shots.  Thatā€™s the way it should be and its how games like this remain balanced.

The weapon selection here is also pretty solid, you have a mortar, mines, a top mounted cannon as well as homing and straight missiles.  Your car can carry three at a time and you will visibly see each attached to your vehicle.  Itā€™s a nice touch and it also prevents you from having to constantly check the HUD.  Each character also has their own unique special attack.  All of them are useful in some way, and many of them feel like fixed versions of Twisted Metal weapons.  Level design is okay, some of the levels have very little to look at but most have at least a few hidden areas.  Itā€™s fun to explore to see what you can find and the game almost necessitates it, as you need to do so to find weapons.  I also like that almost everything is destructible.

The game uses cutscenes and text snippets between levels to tell the story and expand on the background of each character.  The characters are all pretty interesting and, for the most part, are grounded in some semblance of reality (thereā€™s the obvious exception of one being part robot, and the fact that you can unlock an alien).  The cars are all modeled after actual vehicles, at least I think they are because there arenā€™t any licensed names and I donā€™t know anything about cars.  Even though they chose to go for more realism, the vehicles still feel varied and interesting.  You have a few different sports cars, a pickup, a Jeep, a gremlin, a van, a Mack truck (Iā€™m sorry, its a Moth truck) and even a school bus.  The characters are all pretty much 70s stereotypes, up to and including a guy in a gaudy disco suit and a Shaft ripoff.  Thatā€™s okay, as it actually fits the gameā€™s motif.

All in all, V8 is an excellent game.  Itā€™s certainly one of the better games in the vehicular combat genre, I would say only Twisted Metal 2 is better.  V8 did get a sequel, called Second Offense, for the N64 and Dreamcast.  It wasnā€™t quite as good but I still remember it getting solid reviews back in the day.  So what happened?  Well, for one thing, Vehicular combat games stopped being a thing soon after the turn of the century.  When was the last time you remember a new game like this coming out?  Itā€™s a shame too because while the highs of the genre were very high, the lows were VERY low.  Even if you want to go back and play a vehicular combat game, your options for a good one are incredibly slim.  That being said, Vigilante 8 is an excellent place to start, especially if you are put off by the more bizarre and often disturbing aspects of the Twisted Metal games.

9/10

Play this if:
You want to play a vehicular combat game with more realistic cars
You like the idea of twisted metal, but canā€™t handle the bleak and creepy stuff
You feel the sudden urge to bust out some Bee Gees records and watch ā€œSaturday Night Feverā€

Avoid if:
Choppy graphics are a dealbreaker

Comments

Popular posts from this blog

The 10s - Resident Evil 4

  "The American Prevailing" is a cliche that only happens in your Hollywood movies. Oh Mr. Kennedy, you entertain me. To show my appreciation, I will help you awaken from your world of cliches." Of all my 10s games, I think Resident Evil 4 may be the one I feel the weirdest about. I know, I know, how could I feel any level weird about Resident Evil 4, one of the most sacred of sacred cows of gaming history. This is one of those games that people will straight up rail you for disliking, as if it's some sort of personal attack. I guess that's starting to change a little bit, it's become a victim of being so popular that people start to hate it just for being so. That always seems to happen in the gaming industry, though that is a different discussion for a different day. Besides, it's not really why I've always had a sort of weird relationship with RE 4. I'm not the first person to say this and I'm certainly not going to last, but it just didn...

Disco Elysium

  It's time to discuss yet another one of the internet's favorite games. It's not that I hate covering these things, it's that I always worry I'm going to say something that's going to get myself in trouble. I guess I don't have enough followers for that.  Of course, we all know how things can go when you have a difference of opinion with the rest of the internet. All it takes is not liking a game everyone loves to set off a firestorm. That's especially true with some of the more obscure or indie games that tend to have very passionate fanbases. At the same time, I kind of understand some of the backlash to some of these "hot takes." There are so many attention seekers out there that it's hard to tell whether someone genuinely believes these things or whether they are just trolling. Fortunately for me, my opinion on this week's game isn't completely off from what most people seem to think. Unfortunately, it's also one of the fir...

Mega Man V

I've probably covered Mega Man more than any other series here on GOTBP. Yet there is still a lot of uncharted territory for the franchise, territory I am going to start exploring this week. For as much time as I have spent on the series, and as important as it is to my history as a gamer, I've never really explored the Game Boy Mega Man titles. As was the style at the time, pretty much any popular NES/SNES/Genesis game got some level of similar handheld release on the Game Boy/Game Gear. Sometimes these were attempts at straight points, others were instances of the same name but a different game, while others had elements of both. For the most part, the Mega Man Game Boy entries fit into the latter category. They were typically released between NES entries, Mega Man II on the Game Boy between 2 and 3 on the NES, and so on. They would contain elements of the two games they appeared between, the aforementioned Mega Man II would contain four bosses from MM 2 on the NES and four f...