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Showing posts with the label Strategy RPGs

Vanguard Bandits

  It's time to talk about PS1 RPG number 3,252-5C. Okay, there aren't THAT many of them, though sometimes it feels like it. It really is amazing to think about how popular RPGs, especially JRPGs, were during the late 90's and early 00's. I miss those days, I really do. Of course, there was plenty of love for RPGs in other sub-genres as well, especially strategy RPGs. Final Fantasy Tactics was the catalyst for the genre's mainstream popularity in the west, but it was far from the only one. I've already reviewed a handful of strategy RPGs, including Shining Force, Front Mission 3 and Saiyuki: Journey West. It's not my favorite genre, but it's definitely up there and it may be the genre I like the most but know the least about. A lot of strategy RPGs never really left Japan until more recently, Fire Emblem comes to mind. I mean, when Super Smash Bros. Melee came out, a lot of gamers and even reviewers were legitimately confused as to who the hell Roy and

Saiyuki: Journey West

I have always found strategy RPGs to be among the most interesting subgenres in gaming. In some respects, they feel very different from their more traditional Japanese or Western counterparts in terms of presentation, pacing and structure. On the other, they offer similar party structures and require the same kinds of resource and character management the genre is known for. A lot of people love them, a lot of people don't but I've always been a fan, espec II ially of SRPGs from the 5th generation. The genre was relatively popular at that point, as developers attempted to ride the wave of what most of us consider to be its most commercially successful, mainstream title: Final Fantasy Tactics. There were SRPGs before Tactics (I've already reviewed Shining Force I and II ) and there have been SRPGs since, but FFT went a long way in bringing the genre to the mainstream. And why wouldn't it have? It was a great game in a highly visible series that offered something that wa

Front Mission 3: Part 2

  Last week, we discussed the plot, characters, etc. of Front Mission 3 , a tactical RPG for the PS1. While there was definitely a lot to like and tons of potential, localization issues and confusing dialogue ultimately prevented FM3 from excelling in those departments. That would have buried a traditional JRPG, but I've always believed those elements were less important to tactical RPGs where gameplay and combat is usually the biggest selling point. Fortunately, FM3 is largely successful in those areas, though it certainly has its flaws. First and foremost, the combat is pretty solid. Anyone who's played Final Fantasy Tactics or any of its ilk will know exactly what to expect. Each battle arena is laid out on a grid, with your unit's stats and Action Points (AP) determining how far your characters can move and what actions they can take. Of course, none of these arenas are flat, so you will have to contend with varied heights and obstructions, which cost more AP to navigat

Shining Force II

It's been almost a year since I covered Shining Force, a strategy RPG for the Genesis, and it's time to dive back into the series. I had been looking to play a strategy RPG and my options are surprisingly limited. It's been a while since I've played Final Fantasy Tactics, but I've also played it about a billion times and besides, I have other plans for that game later. I decided to circle back to Shining Force instead. I wanted to play the two games in order for continuity and story purposes, though I don't think that was particularly necessary. But I also kind of wanted to play this game first, as I was told it was vastly superior to its predecessor. It's not that I was told the first game was bad (and I certainly didn't think it was), just that the second was far superior in just about every conceivable way. I will say, I definitely think the second game was better, pretty much across the board. It maintains all of the things that made the first game

Shining Force

It’s back to the Sega Genesis this week.  What can I say, I ignored it for too long, even in my younger years. It’s no secret that the Super Nintendo was regarded as a haven for great RPGs while the Genesis was widely considered a wasteland for the genre.  But was that really the case?  The first part was certainly true.  There are dozens of really good to great RPGs for the SNES, especially if you include Super Famicom games.  But was it really that much better than the Genesis’ RPG library? Honestly, yes.  But that doesn’t mean the Genesis was the RPG wasteland it was made out to be.  It had a number of solid entries in the genre, mostly from its two main RPG series’.  I already discussed the amazing Phantasy Star IV, a game I never realized was as classic as it was.  That inspired me to look into Sega’s other oft discussed RPG series: Shining Force. Released in 1993, Shining Force was actually the second game in the series, a follow-up to Shining in the Darkness a few years ea