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Showing posts with the label 5th generation

Rival Schools

  As anyone who was around in the 90's could tell you, one on one fighting games were absolutely everywhere. I know I've talked about the mid to end of the decade being a golden era for RPGs, but it seems like the entire decade was a golden era for tournament fighters. These things were absolutely everywhere, largely due to the popularity of the two pillars of the genre, Street Fighter II and Mortal Kombat. Argue that other series' were better all you want, talk all you want about how Karate Champ or Pit Fighter came first, but the absolutely insane levels of success of those two games are what catapulted the fighting genre into the stratosphere. It became the most popular genre in arcades by far and was probably neck and neck with mascot platformers for the top spot on consoles, though it didn't quite take off as much on PC. Some developers tried to innovate, but far, far more tried to simply rip off the two titans. I could probably spend an entire half hour just listi

The 10s: Super Mario RPG: Legend of the Seven Stars

  The way things stand, yours is a world where wishes can't come true anymore. It goes without saying, but certain combinations just work. Sometimes, those combinations are obvious while other times, they aren't. It's weird, because Super Mario RPG always kind of fit both categories. On one hand, how could a joint effort from Nintendo and Square (still Squaresoft at the time) go wrong? Both of these companies were riding high, especially in the mid-90's when it felt like neither of these juggernauts could do any wrong. Yet at the same time, the thought of platforming icon Mario starring in a turn-based RPG felt a little...off. How was anyone going to take a plumber who jumps on turtles in linear levels and turn him into a full-fledged  RPG hero? Would this experiment  work out? Or would it crash and burn? I think we all know the answer to that, but I don't think a lot of people really look at why this game was so successful , why it was so revered and why it receive

The Bard's Tale

  Video games are still a relatively young media format, so I often find things that are common in film or television come off  as novel when it comes to gaming. That's to be expected, video games as a format are (debatably) around 50-70 years old and weren't what you would call mainstream for much of that time. In addition, cinematic or story driven video games didn't really become a thing until much later, while technology made those stories difficult to tell until even more recently. Because of this, certain tropes that are old hat in the other formats haven't really been done in games or  haven't been done well. Again, it's understandable, you have a lot of the same genres, action, horror, etc. you get the idea. But we aren't really here to talk about any of those today. Because we are going to talk about a genre,  I don't think games have typically done as well as movies, TV or even radio in their relatively brief existence: comedy. That's not t

Madden '04 (PS1)

  My goodness, are technical difficulties annoying. I had my 5th anniversary final almost completely done, ready and scripted. The key word there is had. Thanks to some unfortunate computer issues, it got deleted, so I am going to have to re-write my entire 10 round fight. It's a lot of work to do those and I don't want to rush to try to get it done, I want to give Suikoden II and Shin Megami Tensei: Nocturne their due time in the spotlight. So, I am going to pivot and do that next week. Besides, it allows me to continue yet another Gaming Off the Beaten Path tradition: starting the year with an old sports game. I have already talked about Madden '04, it was actually the first 10s game I wrote about (I guess it was really about all the PS2 era Maddens, but '04 was the one I discussed the most). But again, that was the 6th generation version. Which I honestly thought was the only version. I didn't realize they were still making Madden games for the PS1 in 2004, so I

Virtua Fighter 2

  Sometimes, I wish I had more time to play video games. You know what? That's not a sometimes, it's an always kind of thing. I actually do play the games I review and unless something is just straight up terrible, I try to play it to completion. Trust me, I'd like to play more RPGs but I can't bang out a 40 hour game in a week. Usually, I feel like I have sufficient time to get at least an everyday gamer's level of understanding of a game. That's kind of all I need, it's sort of in line with my gimmick. But sometimes I come across something I wish I could put more time into, or at least feel like I should put more time into. I have heard since the 90's just how great Virtua Fighter 2 is, that it's incredibly easy to learn but incredibly difficult to master. I don't know how true it is, but I remember hearing stories of Japanese players lining up and waiting for hours to receive lessons from pro VF2 players back in the 90's. It's not hard

Doom 64

  Looks like we are sticking with first person shooters this week. This time though, we're moving back a generation. Nintendo consoles have always had a reputation for being more kid and family oriented. That's probably because, well, they kind of are. I don't really see anything wrong with that, I would rather play a quality game without gratuitous violence than a lousy game with it. That being said, there is something to be said for offering more variety and having games targeted at older audience. More adult games don't necessarily mean more violence, games get T or M ratings for reasons other than blood and gore, but it often comes with the territory. And it's a territory the big N doesn't play in quite as frequently as its competitors. Remember how the SNES version of Mortal Kombat had sweat instead of blood? However, it also meant that when these games were announced, they tended to garner a lot of hype. The gaming media lost their collective minds when th

Banjo-Kazooie

  Mascot platformers were really popular in the 90's and 00's. I'm not sure any other genre or sub-genre stayed so popular for so long. Tournament fighters were huge in the early to mid 90's, RPGs were all the rage in the mid to late 90's, there were like 50 different MMOs in the mid 00's and it seems like there are millions of Soulslike games out there now. But when Mario hit it big in 1985, everyone started trying to replicate his success. Sometimes, they were successful (Sonic). Other times, they weren't (Bubsy). But it seemed like from the mid 80's to the mid 00's, developers were pumping out mascot platformers left and right. I guess the modern FPS craze is getting close, I would say that started in the late 00's and it is still going strong. But they still have a ways to go to catch up to mascot platformers. I think part of the reason mascot platformers were so prevalent for so long was their ability to transition between genres. These game

Blast Corps.

I know I've belabored this point over the last few years, but I've always maintained the 5th generation was one of the most innovative eras in gaming. In general, that's a good thing. But even I, an obvious and outspoken apologist for the 5th gen, recognize that not all of the innovations that came about were successful. I think that's a trap a lot of people fall into in their personal and professional lives. Just because something is new or different doesn't mean it's better. How many alleged life hacks actually make your life harder? Look at sports, how many NFL franchises have set themselves back years by refusing to admit some newfangled scheme their new coach came up with isn't working? That being said, trying new things will often lead to positive steps forward. That's true in gaming as well, you never know what's going to work until you try it. And that brings us to Blast Corps., a difficult-to-classify title that hit the N64 in late 1997. I m