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Showing posts with the label jrpgs

Clair Obscur: Expedition 33 - Part 2

Last week, we started our look at Clair Obscur: Expedition 33, one of 2025's most hyped games. E33 has cleaned up at every major gaming awards show, and for good reason. It features a unique and amazing world, a gripping story and spectacular soundtrack that has captivated millions of gamers. All of those things make for a great movie...but this isn't a movie, now is it. Here, we have gameplay to discuss. Did it live up to the high standard set by its narrative? Well, let's see. It may be French in origin, but E33 plays like a classic, turn-based JRPG. I talked a little bit about this last week, but it was so nice to see a game that played like this, at least a core level, receive the amount of reverence it has. It has the combat, the dungeons, the exploration, the pacing, all the hallmarks of the genre that those of us that grew up in the 90's came to know and love. You have turn based combat, a world map, tons of sidequests, all of the things that made these games so ...

Clair Obscur: Expedition 33 - Part 1

I may as well finish the year with a bang. Unless you've been living under a rock for the past year, you've probably heard of the latest and greatest turn based RPG that's taking the gaming world by storm. It seems that these games are popping up every year now, something I absolutely love to see. It was less than 10 years ago that the general consensus was that these games were all but dead, made all but obsolete by bigger, better open world and action games that allowed for a more "true" role playing experience. I'm not going to get into that now, because I have strong feelings about that, but it feels like it was the mindset of the gaming community at large for the entirety of the 7th and majority of the 8th console generations. Console RPGs were all but dead, relegated to a niche genre for weirdos full of doe eyed chibis and unnecessary fan service. The genre that seemed to spawn new IPs left and right was all the sudden focused on a few core series, Ta...

Valkyrie Profile: Part 2

Last week, we looked at the story of PS1 RPG Valkyrie Profile, a game that frequently finds its way onto hidden gems lists and other such conversations. I think I made it clear that while it had its high notes, the story and characters were just a bit disappointing for me. So now, it's time to talk about the gameplay. Could this bring the game up? Or will it knock it down to unplayable status? Well, it definitely won't make the game unplayable, but there is a lot to look at here. You see, VP is very, very different from just about any JRPG of its era. Heck, it's pretty different from most entries in the genre ever. I have to give them a ton of credit for originality, though the expirimentation doesn't always land. But there is not denying that, for better or worse, VP is a different breed in terms of combat, exploration, pacing and structure. First, let's start with the combat. Even here, it's probably where you will spend most of your gameplay time. And that...

Metal Max Returns

In recent weeks, I've been doing a lot of research into RPGs that never left Japan. I haven't covered a game that never came to the U.S. in quite a while, so I figured now is as good a time as any. There are always going to be games that get stuck in Japan or only get ported to PAL regions, whether its for financial, cultural or other reasons. But during the 5th generation, it was extremely common for games to stay on the mothership, especially when it came to RPGs. Simply put, the genre just wasn't as popular in the west and it was often not worth the time and effort to localize them. I talked a little bit about this with Sweet Home (though that stood zero chance of ever being released here) and Terranigma (which was not released in North America for more business related weirdness), but it still amazes me how many games never made their way to the West and how many of them I had never heard of until much later. When I started GOTBP, I kind of made it a point to not focus ...

Lost Odyssey: Part 2

Last week, we started our look at Lost Odyssey, a title that seemed to break unwritten rules of gaming left and right. We have a traditional RPG, which is the brainchild of the creator of Final Fantasy, released for XBox, a console not known for the genre, at a time when said genre was at what felt like the absolute bottom of its popularity. We started with the story, characters and world, all of which I thought were really good to great. That's a great start for an RPG, where those aspects are very important. But all of that can be undone if the gameplay isn't up to par. It's critical in any generation, but this is an essential aspect to call out in 7th gen RPGs. There was a lot of experimentation going on in the genre at the time, a lot of which didn't yield positive results. I guess I get it, the genre wasn't doing well at the time and developers were trying to do anything they could to bring it back to relevance. Sometimes, that meant terrible gimmicks. Other ti...

Lost Odyssey: Part 1

  Before we unpack and review this week's game, we need to talk a little bit about the console it's on and that console's history. But this isn't some lesser known 90's system like the Neo Geo or 3DO. It's a console family that in the last 20 years has become a household name for both gamers and non-gamers alike. Whether you are a fan of the console or not, there's no denying the original XBox caused a seismic shift when it was released in 2001. The big black and green box immediately stood out physically and it wasted little time in establishing itself as one of the most unapologetically western consoles of all time. Born of a marriage between a multi-billionaire's spur-of-the-moment infatuation and excessive 90's edgelord marketing and baptized in Mountain Dew, XBox took Sega's "cool kid" strategy and turned it up to 11. There were no silly plumbers or hedgehogs here. Nintendo and Sony? Those were for anime nerds and little kids. Sega...