It’s been almost a year, but we are once again getting into a genre we haven’t touched yet.
Flying
games are a very, very niche genre, but I do consider them to be their
own unique slice of the gaming pie. They aren’t quite driving, aren’t
quite vehicular combat and aren’t quite action. I
always want to like them more than I do. I probably have as much of an
enjoyment rate of flying games as I do racing games. But whereas I
generally recognize I am not a fan of racing titles, I just can’t stop
having these things catch my eye.
Warhawk
certainly did when I saw a demo of it on the “PlayStation Picks” disk
that came with the original console in 1995. It wasn’t quite a launch
title (it came out about 2 months after the system
did), but just the 2-3 minute, non-playable demo made me take notice of
this new player in the market. Remember, this is the early age of 3D
gaming and stuff like this was absolutely mind blowing when compared to
what the 16 bit consoles could do. A lot
of what we take for granted in gaming today was downright revolutionary
back then. Read the back of Warhawk’s box and you will see boasts of
being able to “fly anywhere, at any time in any direction.”
While it
certainly isn’t perfect, developer Singletrac did a great job with
Warhawk. A lot of the early PS1 games were choppy and stiff, but it
plays very smoothly. The graphics are incredible for their
time and the levels are big and expansive. Above all, they are
interesting. With the exception of the second level, there is always a
ton to look at from a giant pyramid to a fleet of massive ships to an
enormous sky base. The fact that you were able to
move in and around all of these things in full 3D really made them feel
big and grandiose. The game does a great job of making your enemies
feel big and intimidating in subtle ways. In the third level, for
instance, you need to recover mercury from a massive
enemy airship that kind of looks like an imperial star destroyer. You
actually fly inside the thing to meet your objective, establishing just
how big it is supposed to be within the game’s virtual world.
I should
mention there is a story here, something about some guy named Kreel
using a substance called red mercury to build an army or something.
Because it was a CD based game from the mid 90’s, this
story is told through totally awesome cutscenes that most definitely
weren’t shot in a random garage in Singletrac’s offices. The acting is
actually better than most of its contemporaries, but that isn’t saying
much. It’s good for a chuckle, especially when
they try to get across how hi-tech the Warhawk is by fiddling with a
bunch of random knobs and switches that didn’t even look advanced for
1995.
Gameplay
wise, the control is pretty tight. You use the d-pad to move your
aircraft up and down and also turn. The other buttons allow you to
accelerate or back up, use weapons and switch weapons.
The shoulder buttons allow for tilting and strafing. I should mention
that you can bring the Warhawk to a complete stop, which is really
helpful for dealing with some of the bosses. If you fire your jets, you
will keep moving forward until you turn them
off, so sometimes its better to stop and strafe. This really could
have used analog control, but the dual shock controller wasn’t a thing
when it came out. Movement can be a little stiff at times, but the
controls are generally responsive.
It may
just be my lack of experience with these kind of games, but I found
Warhawk to be very difficult. There is a lot going on at once and a lot
of button inputs to stay on top of. It can sometimes
be hard to see enemies, especially those that are on the ground. You
get a generous supply of missiles and other weapons, but it can be hard
to find the one you want in a pinch and enemies drain your shield very
quickly. Once your shields are drained, they
can target your aircraft, which will cost you the use of weapons or
radar before ultimately causing you to eject. At least the shields
regenerate and the glass shattering effect on the cockpit is pretty
cool. The game also starts you off in a spot where
you are getting mobbed by enemies in half the levels, which probably
wasn’t the best design choice.
There are
only 6 levels here, but they are long and arduous. Each one throws new
and unique challenges at you and there’s almost always a surprise, like
the giant ship deploying its full weaponry or the
pyramid popping out of the ground. You get three lives and no
continues, but you can return to completed levels with a password. The
game is pretty merciful in this regard, as each level has a few
passwords that will place you at various checkpoints. That
was a good design decision, it shows that the developers really put
some thought into the game. You can also use passwords to enter cheats,
which is always fun. All of the levels have good pacing and while some
of them drag in parts, most are a joy to complete.
There are
plenty of flaws here though. This game was just begging for analog
control, a flying game on a D-pad just doesn’t feel right. The
challenge is a little unfair at times and while the levels
are long, the game still feels very short. While the bosses and
mid-bosses are great, the normal enemies almost seem like an
afterthought and sometimes, they are more difficult to kill than they
need to be. It may be a small gripe, but I also have to say
the music is a little lacking.
For being
such a heavily promoted early title, Warhawk never really took off as a
series. There was a multiplayer only PS3 game set in the same
universe, but that was more than 10 years later and besides,
its unplayable now because its servers were shut down. It seems
Singletrac decided instead to focus more on Warhawk’s more popular
cousin, a little game called Twisted Metal. TM came out a scant five
days earlier and despite it being less polished, it ended
up becoming more popular. I can’t complain, Twisted Metal 2 is one of
the greatest games of all time and one of the few I have ever rated a
10/10. Singletrac isn’t in business anymore, but their core team stayed
together for a long time and produced the
more recent Twisted Metal games, as well as the aforementioned PS3
Warhawk and the loosely related Starhawk.
Twisted
Metal itself has sort of fallen out of favor with the gaming community,
it hasn’t been touched since 2012. It has always seemed like the
developers had a soft spot for Warhawk, as they continually
make references to it in the TM games. The biggest comes in Twisted
Metal Black, where the Warhawk plane is the (damn near impossible) final
boss. The evil boss who forces Dollface into her mask is named Mr.
Kreel, a reference to the villain and series stalwart Warthog’s special attack, the Patriot missiles, also come from Warhawk.
But
enough with the references, lets get us a proper, single player Warhawk
Sequel. This game wasn’t perfect and it isn’t always the most action
packed experience. There are times where it felt more
like a tech demo of the PlayStation’s hardware than an actual game and
it is going to keep me from giving it a really high score, but the
foundation was there for a great gaming franchise. I have heard the PS3
version was pretty good, but I tend to stay away
from multiplayer only games and as I said, its now completely
unplayable. With a little more polish and a few more features, the
developers could have had something great.
7.25/10
Play this if:
You like flying games
You are a fan of both sci-if and war movies
You want the best of what early PS1 games could offer
Avoid if:
The control is too complex
You quickly lose attention in long levels
The thought of playing a flying game without a joystick sounds awful
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