Skip to main content

Final Fantasy Crystal Chronicles

Well, I’m sure surprised it took us this long to get here.

During my Mega Man reviews, I talked at length about how that was the series that got me into gaming.  I have so many memories of seeing and playing it for the first time as a child and being blown away.  But over time, I started to gravitate away from the blue bomber as I got older and my tastes changed.  Enter Final Fantasy.  If Mega Man was the reason I started playing video games, FF is the reason I kept playing them and continue to play them.

Like Mega Man, Final Fantasy certainly has its offshoot games.  Of all of them in my collection, Crystal Chronicles is probably the biggest deviation from the rest of the series.  Released on the GameCube in the early 00’s, FFCC was the first game in the series on a Nintendo console in more than 10 years.  

The story goes that SquareSoft, the publisher behind Final Fantasy, felt their games had essentially outgrown Nintendo’s cartridge based format.  They wanted video cinemas and CD quality sound, and they weren’t going to get that from the Nintendo 64 or SNES.  Off to Sony they went, releasing some of the most classic games of all time for the PlayStation. Most other RPG franchises followed and that spelled the end of Nintendo’s domination of the genre.  Final Fantasy 7 is the game that made me switch from a “Nintendo Person” to a “Sony Person.”  But after the turn of the century, the big N had finally decided to ditch cartridges for good (even if it was for those weird mini-discs) and Final Fantasy “came home” in the form of Crystal Chronicles.  

Image result for final fantasy crystal chronicles

Given the situation, there was certainly some hype.  But was it justified?  Eh.  Crystal Chronicles has a lot going for it, but it was NOT designed to be a single player experience.  It was very clear within the first few minutes of the game that this was an experience designed for multiplayer.  It was also designed to sell Nintendo peripherals, as players could attach their GameBoy Advances via the little used GBA link cable.  As is par for the course with Nintendo, this is a cool idea in theory.  But when you really stop and think about it, how often are you going to have three friends, each with a GBA and a cable, in one spot to play a random Final Fantasy game?  Rarely, if ever.  The whole linking thing worked with Pokémon, but that’s because you were on a handheld, only needed one other person to play with and only one of you needed a link cable.  This would have just been too much.  You can play the game solo, but it really loses a lot of its spark.  

Don’t get me wrong though, its a perfectly serviceable action RPG.  You play as a created character from one of five tribes, each with its own set of unique stats.  Some are more magic focused while others excel at physical attacks.  You also get to pick one of eight “family” jobs.  Depending on what you choose, your in-game family members will help you out with items, weapons or other perks.  It doesn’t come into play much, but its a cool idea.  Regardless of who you pick, your character is the head of a caravan from the town of Tipa.  Each town is protected by a crystal, which keeps away the mysterious miasma and the monsters that come with it.  These crystals are powered by something called Myhr, so its up to caravans to track this stuff down and keep their towns safe.

As you can see, there isn’t much of a story here.  You do get some cutscenes here and there that flesh out the world, some business about a black knight and a Miasma-related plot twist at the end, but FFCC keeps it simple.  The world is interesting, although a little underdeveloped for a Final Fantasy game.  The graphics here are great though.  Everything is clear, bright and colorful.  It has its dark moments, but FFCC is certainly a much more whimsical interpretation of the Final Fantasy Universe.  The characters are cartoony and chibi-esque, which I don’t normally love but it fits the dynamic.  The sound is also excellent.  Again, its not up to normal Final Fantasy standards, but a lot of effort clearly went into it.  That about sums up the presentation as a whole.  One touch I did like was the narrator reading lore about each of the dungeons.  I think more RPGs should do that.

While it is simple, the gameplay is interesting enough to keep you hooked.  You swing your weapon with the A button and you can chain up to three attacks in a row.  The shoulder buttons allow you to switch between your command slots, which you can allocate to healing items or materia (I don’t know if this game calls them that, but they’re colored orbs in a Final Fantasy game that let you use magic, so as far as I’m concerned they’re materia).  You hold the A button to charge up spells or weapon attacks and use the joystick to target enemies.  It sounds a bit convoluted, but it works.  Also, you can combine materia for more powerful spells.  Unfortunately, there are few options as you are limited to the three primary elements, cure, esuna and life.  In the one player game, life is essentially useless so that’s a grand total of six options, although it feels like way more due to the combining mechanic.

You can also use the B button to pick up items or the X button to have your pet Moogle pick them up for you.  You need to stay within the range of your myhr vessel to avoid taking damage, and this mechanic definitely feels like it was created with multiplayer in mind.  I could see this being a thing where all the players would have to follow someone around who acts as a support character, but in the one player game you will almost always have your moogle carry the vessel.  This eliminates a great deal of strategy when working through the dungeons.  There really isn’t much to think about here, you need to be selective when you attack and exploit enemy weak points, but that is about it.  I will say though that the dungeons are unique, varied and well designed.  One or two were a little short, but for the most part they were the perfect length and nicely balanced.

As a whole, the game is pretty short, I was able to finish it in under 15 hours.  There are only five chapters, each of which boils down to completing three dungeons.  They are relatively easy and the boss fights aren’t difficult, so you can complete most in about 30-40 minutes.  There are few places to visit outside the dungeons and very few side quests.  The few that are there generally aren’t worth doing.  The biggest is finding the hidden moogles, who will give you a moogle stamp for your trouble.  Collect enough and you can play a mini game...if you have the aforementioned GBA link cable.  That was very disappointing.  

I feel like I’ve just been typing without actually saying or accomplishing anything and frankly, I kind of felt the same way while I was playing through this game.  It’s fun and there isn’t anything particularly wrong with it, but it lacks any sort of spark.  I wouldn’t say avoid it, but there isn’t enough worthwhile to warrant a playthrough for most solo gamers.  If you and your buddies are among the handful of people who have a copy of this game, three GBA link cables and 3 GBAs, maybe you will enjoy it more.  Final Fantasy diehards (like me) who do their best to play all the games in the series won’t feel like they wasted their time either.  It isn’t up to the series’ standard, but that standard is quite high and at least the tangible qualities of the game are top notch.  

The final group that may find something here are parents of younger gamers, or gamers themselves, who want a more family friendly introduction to the Final Fantasy universe.  This game was rated “T” for 13+, but I think that was overdoing it.  I would let an 8-12 year old play this any day.  All the familiar FF staples are there, Moogles, crystals, Malboros, Behemoths, Iron Giants and everything in between.  The game is bright and colorful and lacks most of the mature themes of the FFs 6-12.  It’s also relatively easy and doesn’t require the stat and equipment management of the traditional Final Fantasy games.  Overall, not a bad effort but skippable for non fans.

6.5/10

Play this if:
You are looking for an entry level action RPG
You have the required peripherals to play multiplayer
You absolutely must play every Final Fantasy game

Avoid if:
You saw Final Fantasy in the title and expected a 30-40 hour epic
You prefer “hard for the sake of being hard” games
The darker, more brooding FF games are more your speed

Comments

Popular posts from this blog

The 10s: Might and Magic VI: The Mandate of Heaven

When I first started writing about games, I was very hesitant to include PC titles at all. As I've said numerous times before, it's just not something I've ever really felt qualified to talk about. There are so many iconic PC games that were just blind spots for me as I never really actively sought them out. If it didn't come on a PC Gamer demo disc or I didn't hear about it through word of mouth, I didn't know about it. Does anyone else remember those PC Gamer demo discs? I had as much fun playing with the UI on them as I did any of the actual demos. Maybe if I spent less time clicking around the secret underground club and more on actually playing the games, I would have had more PC experience. Eh, I'm okay with the fact that while Fallout and Diablo weren't nearly as critical a part of my early gaming life as Coconut Monkey. Even when I did play and enjoy PC games, it was typically because I played the console versions first. Games like Doom, Command ...

Lost Odyssey: Part 2

Last week, we started our look at Lost Odyssey, a title that seemed to break unwritten rules of gaming left and right. We have a traditional RPG, which is the brainchild of the creator of Final Fantasy, released for XBox, a console not known for the genre, at a time when said genre was at what felt like the absolute bottom of its popularity. We started with the story, characters and world, all of which I thought were really good to great. That's a great start for an RPG, where those aspects are very important. But all of that can be undone if the gameplay isn't up to par. It's critical in any generation, but this is an essential aspect to call out in 7th gen RPGs. There was a lot of experimentation going on in the genre at the time, a lot of which didn't yield positive results. I guess I get it, the genre wasn't doing well at the time and developers were trying to do anything they could to bring it back to relevance. Sometimes, that meant terrible gimmicks. Other ti...

The 10s - Resident Evil 4

  "The American Prevailing" is a cliche that only happens in your Hollywood movies. Oh Mr. Kennedy, you entertain me. To show my appreciation, I will help you awaken from your world of cliches." Of all my 10s games, I think Resident Evil 4 may be the one I feel the weirdest about. I know, I know, how could I feel any level weird about Resident Evil 4, one of the most sacred of sacred cows of gaming history. This is one of those games that people will straight up rail you for disliking, as if it's some sort of personal attack. I guess that's starting to change a little bit, it's become a victim of being so popular that people start to hate it just for being so. That always seems to happen in the gaming industry, though that is a different discussion for a different day. Besides, it's not really why I've always had a sort of weird relationship with RE 4. I'm not the first person to say this and I'm certainly not going to last, but it just didn...