Yet
again, we have a first. Looking back, I realized I have yet to review a
Sega Genesis game. And no, Sonic Mania doesn’t count.
That’s
probably because I was a Nintendo/Sony person growing up. Nowadays, the
PlayStation and XBox are almost interchangeable. Sure, there are a few
exclusives, but for the most part developers are
going to release the same game on both systems. Hell, some games even
have cross play between consoles. That wasn’t the case in the 90s, when
your choice of gaming console drastically altered which games you could
play.
This also
meant the big first party developers spent a lot of time trying to ape
each others’ big name series’. Nintendo was always looking for their
own Sonic, while Sega was on a never ending quest
for their own Mario and Zelda. The generally did a pretty good job
making games comparable to the former, but often struggled with the
latter. There were quite a few second rate adventure games on the
Genesis that just couldn’t quite get a grasp on the LOZ
formula.
Fortunately,
Beyond Oasis was not one of them. It’s very clear from the outset that
this was yet another attempt at a Zelda clone on the Genesis. While
most of those games failed, Beyond Oasis delivered
an enjoyable experience that clearly had a lot of thought put into it.
Don’t get me wrong, its not “A Link to the Past,” not even close, but
it was an excellent game and an IP that might be worth a second look in
the modern era.
You play
as Ali, the prince of a mythical kingdom who comes across an ancient
armlet while digging for treasure. This gold armlet, along with its
silver counterpart, were used by an ancient society to
help balance good and evil and seal away demons. And Ali’s timing in
finding it couldn’t be better, because the holder of the silver armlet
has suddenly decided he no longer wants that balance to be a thing. In
case you hadn’t already guessed, you must traverse
the kingdom and bring him down. It’s simple, but that’s all you need
in a game like this.
The
graphics here are incredible, all the sprites are clean, clear and
colorful. I have always liked big sprites, even if they mean you have
less screen real estate. The enemies all look great and are
among the most detailed I have ever seen in a 16-bit/4th gen game.
Your movements are fluid and all of the unique attacks you can perform
look cool. The Isometric-ish perspective is okay, but does lead to some
problems we will cover later.
The game
all takes place predominately in the overworld, where you must move from
area to area defeating monsters. You will occasionally find your
progress blocked by an obstacle, from a mini iceberg
to a massive gap to jump over. Just like in Zelda, you need to travel
to dungeons, where you can collect what you need to proceed. The game
is generally pretty good at making it clear where you are supposed to
go, which is nice. The dungeons are all pretty
well designed and the difficulty curve is appropriate. I will say
though that they aren’t nearly as expansive and don’t require as much
puzzle solving as a LOZ title.
While a
few of them dungeon prizes are items, most come in the for of spirits.
Once Ali unlocks a spirit, he can summon it by using his armlet to shoot
an appropriate item. For example, he can summon
the fire spirit by shooting a torch or the water sprite by shooting a
waterfall. These spirits help you advance through the game and can also
assist in battle. Most have two or three attacks, ranging from a basic
shot to a screen clear. The game does a
great job of making this mechanic important, with dungeons forcing you
to find ways to summon the appropriate spirit to complete puzzles. The
spirits also require a heavy MP investment, so you can’t just have them
with you all the time.
That’s
okay, because the combat here is a blast. The hit detection is great
and everything is fair and balanced. Ali can slash with a blade and use
a variety of special moves. When he gets close he
can also throw kicks and punches at enemies. Having a good variety of
attacks makes each encounter feel fresh and the great sound effects make
you want to fight more. It’s also cool that the slashes and kicks have
different sound effects. While I am at
it, I should mention the sound effects in general are pretty good.
As good
as the sound effects are, the music is borderline terrible. I know the
Genesis sound chip is a “love it or hate it” kind of thing. I have
never been a fan. The limits of the Genesis’ hardware
are on full display here, as the tracks are generic, limited and
grainy. In a fantasy adventure game like this, it can really take away
from the atmosphere. I will also say that while the hit detection is
good, its sometimes difficult to pull off specific
attacks. It was rarely a big deal, but I could never figure out how to
get Ali to do the specific attack I wanted him to.
The
biggest problem here though is the jumping. It is absolutely awful.
There are a few dungeons where platform jumping is essential for
completion and its just a chore every time. You can never tell
where you are going to land, as the perspective makes it almost
impossible to make your mark. Even worse, these areas are almost always
filled with enemies who knock you back if they hit you. You may land
your jump, only to have all your progressed erased
with one hit. It’s absolutely miserable, particularly in the boss
fight that requires jumping. That almost made me stop playing.
The only
other criticism I can offer is that Beyond Oasis is very short. You can
beat the game in six or so hours, which is incredibly short when
compared to a Zelda title. For a more action oriented
title or FPS that would be okay, but a game like this should really be
longer. That being said, none of those flaws mar what is an excellent
experience. It’s not Zelda, but Beyond Oasis is one of the better
alternatives out there. If you had a Genesis back
in the day, you would have been more than happy with this and while you
should play its more famous brethren first, its worth trying to play
today.
8.5/10
Play this if:
You are looking for a good, quick adventure game
You are looking for more Zelda without actually playing more Zelda
You were a Nintendo kid who missed out on it
Avoid if:
Frustrating platforming is a deal breaker
You are looking for something longer and more involved
You prefer your adventure games more puzzle oriented.
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