It seems like just about every game gets at least one sequel, no matter how lousy it is or how poorly it sells.
It
doesn’t even necessarily have to be a direct sequel, hell sometimes it
can even be a prequel, just a second game in the series. I am wracking
my brain for a single one. Well, other than this week’s
entry, of course.
Nano
Breaker is an action game released for the PS2 in the early aughts.
It’s a Konami game, so its not like it came out of a small studio that
closed down or anything like that. It didn’t get the best
reviews or anything but again, gaming is such a sequel happy medium
that it is a tad surprising the IP was just abandoned. There were
certainly a lot of interesting elements presented here, so why not give
it another shot?
Before we
get into that, let’s discuss the gameplay a bit. One of the first
games I reviewed on GOTBP was “Castlevania: Lament of Innocnence,”
another Konami title. It took about two seconds of playing
Nano Breaker to realize that they simply took Lament of Innocence’s
gameplay engine and just slapped a sci-fi coat of paint on it. The
graphical style is the exact same, the graphics are of similar quality
and the sound, while not nearly as memorable as LOI,
is also excellent.
The
combat system is nearly identical, with horizontal and vertical slashes
that can be strung together. Throughout the game, you will find upgrade
gems that allow you to extend the combos and add more
attacks. You attack with a strange beam sword that can transform into
bigger weapons as you attack. One addition to the LOI formula is that
you can hold the L1 button of power attacks and use the circle button to
grab enemies and pull them close. There
are some items that give you additional powers, but the excellent orb
system from Lament is unfortunately gone.
We will
get back to the gameplay, but I did want to jump into the story, which
is...interesting? You play as Jake (the game makes no mention of
whether it’s the same one that works at State Farm), a
super soldier put into cryostasis for seven years after a genocidal
outburst. He has been sent on a top secret mission to an island where
an experiment gone wrong is transforming people into hideous monsters.
Along the way, you will discover that not everything
is as it seems (is it ever when it comes to video games?). You will
also do battle with fellow super soldier and arch nemesis...Keith? I
mean, not every video game name has to be completely out there,
especially if its going for a more realistic aesthetic.
But this game isn’t. The past few weeks, we have had Dash Rendar vs.
Dark Prince Xizor, The planeswalkers vs. Yawgmoth and Cloud Strife vs.
Sephiroth. Now we have Jake vs. Keith? I don’t think I need to point
out which of those doesn’t belong.
And that
is the biggest problem here. I am not sure if Nano Breaker is trying to
be a serious game and failing, or if its doing a great job at a tongue
in cheek, pulpy kind of aesthetic. Unfortunately,
I kind of think its the former. All of the characters speak in a
ridiculous, over the top manner no matter what is happening in the
story. The absolutely horrible voice acting doesn’t help. The opening
cutscene would have been one of the most brutal and
intense I ever saw, but the voice acting and melodrama kills it. I
mean, we are talking “child turns into a nan-monster and kills a bunch of soldiers” intense and its so
poorly done that I was just “eh.”
I should
also mention, this was widely considered one of the goriest games of all
time upon its release. Every enemy you hit gushes buckets of blood as
you hack their limbs off with your blade. The
blood doesn’t fade out either, it completely covers the floors and
walls as you work your way through each room. In fact, the game tracks
the amount of plasma you spill (in gallons) and gives you bonuses when you
hit certain thresholds. That is actually kind
of cool in theory, but the blood is so poorly animated that it loses
any and all of its edge factor. While I don’t generally like
unnecessary gore in video games, it can be used to make scenes more
intense set the mood of a gaming universe. Mortal Kombat
just wouldn’t be the same without blood. I think the Final Fantasy VII
remake actually could have used a bit more to make some of its scenes
more impactful.
But Nano
Breaker just didn’t seem like it knew why it needed so much blood. Was
it serious or was it trying to be funny? I mean, you can set the blood
to about 7 different colors. You can also choose
“rainbow” if you can’t make up your mind. I don’t care how edgy you
are trying to be, but when you slash an enemy and they start gushing out
orange, green and purple you can’t help but laugh. Personally, I
choose that option because the game is already
ridiculous enough already. Why even try to get around it. Plus, it
reminds me of paintball mode from Goldeneye, so yay nostalgia!
The
gameplay has issues as well. The fun but repetitive combat from LOI
returns and it is still fairly interesting. Unfortunately, the enemies
lack variety. It becomes a mash fest as all the enemies
function largely the same way. The bosses are better, they all look
great and have recognizable but challenging patterns. The problem is
that the game gives you little indication of how you are supposed to
approach these fights. You have to keep trying again
and again until you get the pattern down, which would be fine if you
started back up with the boss each time. But instead you get sent back
to the last save point, which is usually pretty far back. Health is the
most precious resource in this game, pickups
are rare and if you go into a boss fight with less than full health,
you are done. At least it has the courtesy to heal you afterwards.
But the
biggest problem is without a doubt the camera. I complained in my LOI
review about not being able to rotate the camera. Now I see why Konami
did that. The fixed camera wasn’t great, but it
was worlds better than this. I spent as much time rolling around
trying to get enemies in front of me as I did actually fighting. I got
hit by off screen enemies more in this game than I think I ever have.
It is especially bad when you are dealing with
enemies that can shoot. The game punishes you badly for failing and
also gives causes a ton of cheap deaths with its camera. That is not a
good combination.
It’s a
bit of a shame because there was some potential here. If it wasn’t for
the lousy voice acting and dialogue, this could have made for a great
story. If it wasn’t for the bland enemies and camera,
it might have been a nice action game. It is punishingly difficult,
which would be fine if the difficulty came from level design and
challenging combat rather than cheap deaths and limited pickups. Nano
Breaker is unique, but unfortunately its flaws make
it not worth a playthrough today.
5.25/10
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