It’s been a fun month, but I’m all Final Fantasy’d out.
And how
do I follow up and entire month of borderline obsessive coverage of a
super nerdy RPG? By covering something even nerdier! After all, what’s
nerdier than Magic: The Gathering?
I have
played MTG for a very, very long time. There was a time in my life that
I was ashamed of that, but that time has come and gone. I may not have
the time or resources to dedicate to the game that
I used to, but I still like to play any way I can. That usually means
playing digitally and unfortunately, I have always found Magic video
games to be lacking. They usually fall into one of two situations,
either they require too much of a financial commitment
or they deviate too far from the actual game to be any fun. But now,
Thanks to the (pun intended) “magic” of the internet, I have finally
found the game I was looking for. And the best part? It’s abandonware,
so it can be downloaded for free.
Actually
called just “Magic: The Gathering” but called “Shandalar” to
differentiate it from the actual card game, this week’s subject was
released for the PC in 1998 by MicroProse. It featured two primary
game modes, the first being a turn based strategy game based,
unsurprisingly, on the plane of Shandalar. It was designed by Sid Meier,
known mostly for the “Civilization” games. Honestly, I was never
really able to get into it. For one, it won’t run on my
laptop for more than an hour without crashing. But my biggest issue
with it from an actual gameplay perspective is that again, it deviates
too far from the actual card game. At least the battles in this mode
are conducted through games of MTG, but it just
leaves you wanting to skip the strategy portions.
Fortunately,
MTGS lets you do just that and shuffle up against digital opponents.
There are tons of pre-constructed decks to play as or against, ranging
from well made to complete junk. You can also
build you own decks with a pretty sizeable card pool from Magic’s early
days. It would have been nice to be able to unlock more cards as you
played, but I can’t complain too much. You have access to the entirety
of the early base sets (Alpha-Revised), Arabian
Nights, Legends, Antiquities, The Dark and Fallen Empires. With more
than 600 unique cards, there are plenty of ways to build a really good,
solid deck.
The
interface is fine, each player gets their own half of the screen and you
can move about your permanents as you see fit by clicking and
dragging. Your hand gets its own little pop up window so you
can clearly see which cards you have yet to play. It does get in the
way sometimes, but you can move the box around as well. I still had
problems with it once the board got crowded, but it was rarely
gamebreaking. All you need to do is click on cards you
want to play and the game will prompt you to spend the appropriate
mana. Click on your lands or sources and the game will automatically
use the mana as requested while automatically floating any leftovers.
It’s all very easy and self explanatory.
You can
set each phase of your turn to either be played automatically or
manually by right clicking your player avatar. This can speed up the
game if you want to just burn through a few rounds or give
you more control if you want to run a more complex deck. It does
default to automatically playing your upkeep, so you need to set that to
manual if you want to play abilities that can only be activated in that
phase. You also get plenty of time to respond
to enemy actions. Building decks is easy as well, just click the cards
you want to add. If you want to just jump in and play, you can pick
one of the preconstructed decks, all of which are relatively streamlined
and fair.
But who
wants to play a fair deck? There’s no banlist here, nor are there any
financial restrictions. Remember how fun it was getting killed on turn
one by Chanel/Fireball? No? Well, your opponents
aren’t going to play with it here, but you sure can. But even that’s
boring. Who wants to use relatively easy to find cards when you can
play with full play sets of the power 9. Here’s the super fun deck I
built:
Lands:
Who needs ‘em
Artifacts:
4x Black Lotus
4x Mox Ruby
4x Mox Sapphire
4x Mox Pearl
4x Sol Ring
4x Black Vice
4x Ankh of Mishra
Creatures:
lol
Spells:
4x Ancestral Recall
4x Time Walk
2x Timetwister
4x Braingeyser
4x Balance
4x Lightning Bolt
4x Swords to Plowshares
4x Armageddon
4x Wrath of God
2x Manabarbs
4x Wheel of Fortune
Non MTG
players are probably lost, while those that do play the game are
probably like “wow, that is completely broken.” Yes, yes it is. It’s a
good thing you can only play against computer opponents,
because playing this kind of deck would cause someone to lose friends.
Not that it would ever happen do to a variety of factors, chief among
them:
- Most of those cards are restricted or outright banned in almost every format of MTG
And
- I could buy a house with the amount of money the deck would cost me.
And not a
small house either. A mint condition Black Lotus just went at auction
for $166k. I can’t imagine ever paying that much money for a piece of
cardboard. But thanks to MTGS, I can build a deck
around it without paying a dime.
I can’t
say the game is without its flaws. For a game that’s literally just a
digitized version of a card game, it sure slows down a lot. Sometimes
games drag a little bit because it can take a long
time to deal with full boards with a lot of effects. Part of what
makes Magic such a fun game is the speed at which turns occur and that
is lost here (and in just about every kind of digital MTG for that
matter). The AI is decent, but I wish it were a little
better. Finally, having some different formats would have been nice.
MTGS is very much pre-Commander, but some two headed giant or 4 player
would have been great. Also of note, this also pre-dates the 6th
edition rule changes so there’s no stack, which
kind of sucks.
But at
the end of the day, Shandalar is a free way to get a in few games of
Magic: The Gathering, even if its just against the computer. It’s a
little slow and wonky and has an outdated rule set, so
I don’t think Shandalar is a great place for new players to start with
MTG. However, experienced Magic players will enjoy killing a few
minutes with a trip down memory lane with the obscenely broken cards
from the old days. I’m not sure it would be worth
paying for at this point, but you can’t go wrong with free.
Was it
worth it at this price point? - I mean, yeah, its free. It’s hard to
regret paying $0 for a game, even if you despise it.
Would I
have bought the game at full price? - Now, no. It’s too limited and too
outdated to be worth paying for 22 years after its release. But if I
had a computer that could have run this in 1998 I
absolutely would have spent the $50.
8/10
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