It’s been a while, but its time to circle back to the Sega Genesis.
I have
discussed before how I was a Nintendo kid, only had an SNES, yada yada
yada, etc. etc. A lot of games I will eventually talk about here will
be new to me, but old hat to anyone that grew up on
Sega. Games like Vectorman, Comix Zone and Phantasy Star are “off the
beaten path” for me, but many Genesis kids wouldn’t consider them so. I
had certainly heard of them, even if I hadn’t played them.
But this
week, I am going to discuss a Sega Genesis game I had never heard of in
my life. Released early in the system’s life cycle in 1990, E-Swat is a
2D side scroller that is somewhere between a run
and gun game and a puzzle platformer. You play as a futuristic police
officer named Duke Oda, who is a member of the City of Liberty (not
Liberty City, that’s a different place) swat team facing off against a
mysterious organization called E.Y.E. This
organization has unleashed a compliment of monsters and evil robots on
the city, and its up to Duke to stop them.
Graphically,
the game looks okay. There were some pretty impressive backgrounds for
a game made in 1990 and all of the levels are appealing to the eye.
Unfortunately, the character models are not as
well done. They are kind of messy and you can’t tell who is supposed
to be what. I wouldn’t have know Duke was supposed to be a swat agent if the
game didn’t tell me. While E-Swat is technically proficient, there is a
certain “dullness” to the colors that I have
always maintained is common in Genesis games, especially early ones. I
could never quite explain it, but I swear its a thing. I have to give
them credit for the sound quality though, its way better than you would
find in any of its contemporaries.
The first
two levels see you playing as Duke in his standard police uniform. You
are limited to a handgun as your weapon and you die in two hits. You
can shoot forward or straight up, jump and duck
and unlike most games of this era, you can walk while ducking. The
enemies are pretty standard fare, just generic grunts that try and
usually fail to shoot at you and a few flying enemies. The gimmick here
is that you can take out enemies from below to make
your path easier. It’s kind of cool, most games like this just made
you shoot whatever was in front of you.
The game
gets far more interesting in level three, when Duke acquires his robotic
e-suit. It doesn’t allow him to move any faster while walking, but it
does offer several new weapons like a plasma gun
and rocket launcher. It also has a jetpack, which allows you to dash
and hover. The game scales the difficulty appropriately, as enemies
also become tougher and the levels are laid out in such a way that they
force you to utilize all of your abilities.
Enemy positioning is okay as well, although the game takes its cheap
shots here and there. Also, I find the bosses to be a bit on the easy
side.
The
problem here is that it is all very slow. I find this to be
characteristic of old Genesis games, particularly side scrollers. I
sometimes forget that the Genesis came out when it did and was as
much a competitor to the NES as it was the SNES. All SNES games have a
certain style to them, where Genesis games are kind of broken into
two. If you played E-Swat side by side with a late Genesis game, you
would know exactly what I am talking about. Unfortunately,
this really drags down a game that should have been all about running
and gunning. Your weapon only fires a few bullets at a time and Duke
jumps like he’s a marionette being pulled on by a puppeteer. Don’t get
me wrong, there is a place for puzzle platforming,
but this wasn’t really it.
That
isn’t to say E-Swat is bad. You just have to look at it through the
lens of the era it came from. Gaming was at a sort of crossroads as the
80’s ended and the bit wars began. Developers were starting
to do more with stories, presentation and “games as art” than they had
previously. Playing some of these games kind of shows the awkward shift
away from “just games” where the only objective was just to score
points or beat a few levels. Even games that
were “just games” started incorporating new kinds of challenge and
strategy. It kind of feels like E-Swat is stuck in limbo between all of
these different dichotomies. They tried to shoehorn in a stupid story,
but it didn’t really add anything. They slowed
the pace in an effort to make things more tactical. Honestly, I prefer
that in some genres, but again I think they should have presented
something more action focused here.
I know
that this is a bit shorter than a lot of my reviews as of late, but
there just isn’t that much more to say. E-Swat is a slow and plodding,
yet somewhat cerebral platformer from the early 90s,
nothing more, nothing less. I think by trying to do too much of both
action and puzzle platforming, they didn’t have enough of either.
However, it looks pretty good for its time, offers a fair challenge and
has tight controls. The levels are well designed
and the game encourages you to use all of your powers to clear threats
as you progress. I can see exactly why this game is somewhat forgotten
and I wouldn’t consider it a must play, but it certainly offers a window
into what developers were doing at the time
and would be a solid diversion for old school platforming fans.
6/10
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