Nowadays,
it seems like any game that becomes remotely popular gets some sort of
spinoff. Hell, they took a mini game from The Witcher and turned it
into its own standalone title.
But that
wasn’t always a given. Even with a game as popular as Final Fantasy
VII, the thought of having a cannon spinoff wasn’t something that
crossed most people’s minds. I talked last week about how
deep the characters in FFVII were, so it would make sense to give them
their own time in the spotlight. Dirge of Cerberus puts said spotlight
on Vincent, one of the more popular characters from the original game.
Though he’s and optional character, Vincent
has a very deep, intricate backstory that is very closely related to
many of the critical characters of the universe. Aside from Cloud, he’s
probably they only member of your party that has close ties to both the
Shinra and Sephiroth. So a spinoff about
him definitely makes sense from a storyline perspective.
Rather
than just make another RPG, Square decided to go a different way. Dirge
of Cerberus is a 3rd person shooter, which, to me is just about as
opposite an RPG as it gets. Vincent uses a gun, so this
makes total sense, but it threw a lot of series fans for a loop. It
could just be my personal bias talking, but a lot of RPG fans don’t
really care for games like this. Square certainly took a risk, but did
it pay off?
I’m not
sure. Dirge exudes the quality you would expect from Square in terms of
graphics, sound and presentation. However, its very clear that games
of this style are not in their wheelhouse. Nothing
feels broken, but it doesn’t feel quite right either. The controls are
responsive and fluid, but they are poorly laid out. The HUD provides
you with all the information that you need, but its prevented in such a
way that its difficult to find what you want.
The environments look great, but not enough attention was paid to draw
distance. That’s forgivable in an RPG, but being able to clearly see
snipers is critical in a 1st or 3rd person shooter.
The
biggest issue its that its very difficult to see where you are being
shot from. There is an HUD, but its very hard to see and the indicators
aren’t nearly in your face enough that you see them right
away. They are also seem to pop up too late, so you usually take a
second or even third hit before you finally find out where you are
getting hit from. A lot of the enemies are so far away that they are
damn near impossible to see without zooming in. That
would be okay, you’re provided with a sniper scope pretty early, but
all of these guys are pinpoint accurate, so there’s a good chance they
will drain half of your life before you even see them.
As I
mentioned before, the controls are poorly set up. For better or worse,
every single button on the controller is mapped to something different.
It mostly makes sense for the face buttons, but I
feel like the shoulder buttons are off. L1 uses magic, L2 reloads, R1
switches weapons and R2 shoots. The two offensive capabilities should
have been mapped to either the same side of the controller or the same
set of triggers. I got killed a lot trying
to switch weapons or reload. I also burned more of my MP using magic
by accident than I ever did on enemies. Bringing up the map with the
D-pad works, but the map itself is terrible and you can still get shot
when its up. My final complaint on this front
is the camera. It rarely goes where its supposed to, especially in big
open areas, and that adds to the problem with actually being able to
hit anything.
But at
the end of the day, you are playing a Final Fantasy game for the story,
even if it isn’t an RPG. Dirge is set a few years after the end of
FFVII and one year after the events of Final Fantasy:
Advent Children. A group of super soldiers called Deep Ground have
emerged from a hidden facility beneath what is left of the Shinra
building and have begun kidnapping civilians en masse. You play as
Vincent, who is enjoying a quiet stay in Kalm when Deep
Ground attacks. It turns out that you are one of their primary
targets, as you possess something called “protomateria” as a result of
the experiments that were preformed on you pre-FFVII. As you battle
deep ground soldiers (who look suspiciously like Shinra
soldiers) through familiar locales like Kalm, Nibelheim and Midgar,
Vincent learns about the origin of his powers, the expirements he was
subjected to and how important the work of his lost love, Shinra Dr.
Lucretia Crescent, was to deep ground. (Side note,
that’s another FFVII name I was apparently pronouncing wrong. I always
said Loo-kree-sha, like Lucretia Mott. Apparently its
loo-kret-she-yah, like something a drunk person at Square made up).
The story
is well told, the writing is halfway decent and the in-game cutscenes
are well done. It’s actually an interesting plot and a solid side story
in the Final Fantasy VII cannon. However, I have
two major, major problems with it.
First,
for a game about Vincent, you don’t really learn all that much about
him. Sure, there’s the whole side story with the protomateria and his
transformation powers, but much of the backstory given
is stuff we already knew from FFVII (if you did his side quests, that
is). I know he’s not supposed to be the most talkative, but Vincent
barely talks at all. All he seems to do is throw out the occasional,
okay at best one liner or say Lucretia’s name in
a pained, drawn out manner.
A lot of
your old friends from the original game show up here and I feel like
you learn as much about Reeve, Cid and Yuffie as you do about Vincent. I
also don’t understand why they felt the need to
black out Hojo’s face in the flashbacks, we already know he’s the one
that performed experiments on Vincent and worked with Lucretia. I
should also mention that Vincent spends a lot of the game standing
around and looking bored. There will be this big, intense
scene where someone has their weapon drawn on him and he doesn’t even
look concerned. It’s kind of weird.
But the
biggest issue here is the new characters. While some of them are
interesting in theory, they all have a certain “anime vibe” that the
rest of the cast of FFVII doesn’t have. I know I have been
complaining about this non stop in recent weeks without really
elaborating too much, but Dirge finally gives me a chance to do so.
Shalua Rui is a scientist, so why is she wearing what’s basically a
bathing suit under her lab coat? Do you know any scientists
who do that? I mean, I know its a fantasy world, but its supposed to
be a more gritty, cyberpunk world, not a quirky anime one. Lucretia
doesn’t wear a bikini under her lab coat. Hojo doesn’t wear trunks
under his, even on the beach in Costa Del Sol during
the original game. That kind of thing just screams “anime fan
service.”
And
that’s just getting started. Early in the game, you are introduced to
the Svietz, Deep Ground’s elite soldiers. They all have stupid names,
like “Rosso the Crimson,” which basically translates to
“Red the Red,” or look ridiculous. “Nero the Sable” looks like he’s
wearing a pair of tightey whiteys that he cut holes out of on his face.
All of these people talk in an overly dramatized,
trying-to-be-intense-but- coming-out-ridiculous tone. They make
these
big, dramatic, ridiculous appearances in bizarre, out of place
cutscenes. It seems like every cutscene they are in quickly jumps the
shark, even after they all leave. Again, its something that feels like
it belongs in Dragon Ball Z, not Final Fantasy.
Again, an
example. One of the first cutscenes you see in the game shows a young
girls and a big monster watching Vincent on a monitor from some
undisclosed location. Okay, fine. You continue your fight
through the streets of Kalm, enter a random house and then all the
sudden, the big bonehead busts through the wall like a roided up version
of the Kool Aid man with the young girl following close behind. The
little girl, who we later learn is named Shelke,
babbles to Vincent about protomateria for a while. The big guy, “Azul
the Cerulean” (guess what color he is), also talks some melodramatic
smack while Vincent stands there looking bored. Just when you think
you’re in for a boss fight, Shelke collapses, Azul
picks her up and carries her away and is just like “later.” All of
that just for some random, nonsensical dialogue that was poorly
delivered. And that isn’t even the end of the cutscene, there’s more BS
with Reeve and (ugh) Cait Sith.
The new
characters are mostly lame, though Shelke has an interesting design and
backstory. She looks way more like an actual Final Fantasy character
for one. The whole “little girl” thing smacks of
more anime stuff, but its actually explained here. She has a
dependency on Mako and a lifetime of forced treatments are what causes
her to look like a child despite the fact she’s in her 20’s. Her voice
actress isn’t great and she has an annoying habit of
constantly calling Vincent by his full name, but she’s easily the best
of the new characters.
I am
running long and I don’t know where else to put this, but I have to
mention that there is a stealth section where you play as Cait Sith.
It’s short, but it feels like an eternity. I swear, when
you boot up a video game in hell, that’s what it will be, just an
everlasting stealth game that stars Cait Sith. I almost shut off the
game right then and there. Satan must have snuck this in after the Dev
team was finished.
At the
end of the day, Dirge is a solid video game and it isn’t so off-putting
that an FFVII fan will want to skip it. The Deepground characters kind
of suck, but the events are cannon and the plot is
interesting enough to keep you hooked. Having such weak characters
share the screen with such strong ones drags it down a little bit
though. It’s also cool to explore some of the areas from the original
game in more depth. However, those that are fans of
3rd person shooter should probably pick up something more refined, even
if they are looking for a gateway into the Final Fantasy universe.
6.75/10
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