Here’s a fun fact: Ehrgeiz means “ambition” in German.
Sorry, I
didn’t know what else to start with. I have been thinking about
covering this very, very strange game for a while now and looping it in
with Final Fantasy VII seemed like the best idea. Your
first question was probably “what does a random 3D fighting game from
the 90s have to do with Final Fantasy VII?” (Actually, your first
question was probably, “how the hell do I pronounce the title? But
whatever.) It’s simple. Most of the cast of FFVII are
playable characters in this game.
Before I
get really going, the more hardcore FFVII fans out there are probably
all like “why didn’t you just review Crisis Core?” Well, it’s been a
while since I played it and while I do have access
to a copy of the game, I don’t have a functional PSP to play it on.
Crisis Core is awesome, and I’m not sure I could get too in depth with
my thoughts on it since its been so long. So, back to Ehrgeiz we go.
As I
mentioned, this is a fully 3D fighting game similar to something like
Power Stone or Dissidia. Each character can move around the arena
freely in full 3D and unlike more traditional 3D fighters
like Soul Caliber, competitors do not have to face each other at all
times. Each character has a pretty substantial set of special moves, as
well as a one button super attack that can be charged up. The fighting
engine can get pretty complex here, there
are interrupts, charged moves and some intense combos. Some stages
have high spots you can jump off of onto your opponent WWE style.
Others have walls you can slam your opponents into or bounce off of.
There was
a pretty big amount of hype when this came out, but many gamers found
themselves disappointed when it finally did arrive. Most of it was due
to poor or short sighted marketing. You see, early
advertisements for the game featured Cloud almost exclusively. He
stood nearly alone in the ads and most of the in-game screenshots featured
him. Many games believed they were getting a fighting game featuring
their favorite characters from Final Fantasy VII.
What they got instead was...sort of that?
Cloud,
Tifa and Sephiroth are all playable fighters with Vincent, Yuffie and
Zack available as hidden characters (though they’re pretty easy to
unlock). They are joined by a gaggle of randos that no
one cares about, including Antonio Inoki-esque pro wrestler Inoba,
ninja Sauske, police officer Yoko and Red XIII look alike Django, who
serves as the final boss. It’s not that these characters were bad, many
of them are actually pretty well designed. It’s
just that a lot of people that bought this game were anticipating
something more FFVII heavy. And that’s really what this should have
been and could have been made into very easily. You already have a
character that uses as spear as a special weapon and
a guy with a gun arm. Why not just re-skin them as Cid and Barrett?
Or go the opposite direction. Some of these original fighters are
actually cool and could have carried a game by themselves. Just cut the
FFVII cast completely and make Ehrgeiz its own
thing.
It’s kind
of a shame, because its actually a halfway decent fighting game. The
controls are a little loose and jumping is difficult, but combat is fun
and stimulating. Having free reign of the arenas
means you can use a lot of different strategies to dispatch your
opponents. You may not be great at the combos, but you can use the
environment to your advantage to make up for it. The characters do have
some issues with balance, but I think most of them
are fairly strong and they all feel unique to play as.
Unfortunately,
I can’t elaborate too much more on the fighting game, because I have to
discuss all the other models Ehrgeiz offers. These aren’t just
standard secondary fighting game modes like time
trial, we are talking completely different game types. Ehrgeiz also
contains a full-ish length dungeon crawling RPG called “Forsaken
Dungeon” starring its own characters, Koji and Claire (both are also
unlockable in the fighting game portion). The duo are
archaeologists who stumble upon a secret portal to an inter dimensional
town. This town is built around a 30 floor dungeon, which travelers
explore in hopes of finding its lost treasure. This is a full on
dungeon crawler hub town complete with shops, NPCs,
an inn and a wine shop that features a stock market mini game.
RPG mode
has the same controls as fighting mode, which sounds like it shouldn’t
work at all. Surprisingly, it does. The monster encounters function
almost like rounds of the fighting game, though you
can’t see enemy life bars. The dungeon offers a full range of
equipment, including weapons and armor, and each weapon type changes the
way you attack. It offers some good variety and gives you something to
search for. The hit detection is okay, its a little
more noticeably off isn’t this mode but its still not a major issue.
The weapons and armor do break, which is very frustrating, but they can
be repaired at special rooms within the dungeon. Every monster room
also has a trap, which will lock you in a room
and force you to defeat all the enemies before you leave. The issue
here is that you can’t change your equipment while fighting, so its
likely curtains if something breaks. That can be extremely frustrating.
Each
floor of the dungeon is randomly generated and the map expands as you
explore. These are pretty big, expansive levels and they’re usually
pretty well laid out. Every few levels you will fight a
boss, most of which are pretty tough to defeat. They also look great,
for what its worth. Your characters do level up and their stats
increase based on their nutrition. Like a lot of dungeon crawlers, you
have to manage hunger. However, there is the added
element here that each of the food items you eat also increases or
decreases a certain mineral. Just keeping the hunger meter full isn’t
enough, you need to have a balanced diet if you want to level up all
your stats. It’s surprisingly deep for a dungeon
crawling RPG that’s a secondary mode in a fighting game.
And
that’s really the whole story here. There is a surprising amount to do
here, with all the items to find, rooms to explore, stats to manage and
weapons to upgrade. There are whole other aspects of
the quest like the deity offerings and the aforementioned wine
trading. There is a materia system and a lot of different weapons,
which fundamentally change the way you play the game. If one of your
characters dies, its up to the other to enter the dungeon
and find their equipment, which will revive them. If both characters
die, its game over. Because of this, it’s important that you upgrade
both Koji and Claire. It’s not the longest RPG in the world, clocking
in at 10-15 hours, but that’s more than you can
ask for in a situation like this.
There is
also a mini game mode, including an infinity battle, a beach mini game
and a battle race. There are only three courses, but the battle race is
actually kind of fun, as is the battleboard game
that plays like Reversi or Backgamon, Battleboard is way more fun than
it has any right being. And that is pretty much the story with the
entire package here. I remember that once I got over the initial
disappointment of it not being all FFVII all the time,
I found Ehrgeiz to be quite fun. 20 years later, my opinion hasn’t
changed. There is a lot of good stuff going on here, from the flawed
but very fun and unique fighting game to the surprisingly deep RPG to
the interesting mini games. I definitely recommend
it and I will also add that it’s a surprisingly cheap find.
8.5/10
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