“There ain’t no gettin off this train we’re on...”
Happy
Final Fantasy VII month! In case you weren’t aware, the much
anticipated remake of the 1997 classic is slated to release April 10,
quarantine or no quarantine. I was going to cover FFVII with
my other 10s anyway, but one post can’t adequately convey how I feel
about this game and its universe. So, I am going to dedicate this whole
month to FFVII, its spinoffs and finally, the remake (If I can actually
get my hands on it, that is). Now is probably
the time to mention that there are going to be some serious spoilers,
though I am going to actively try to avoid them.
What is
there to say about Final Fantasy VII that hasn’t already been said? It
was a killer app for the original PlayStation, which was even more
impactful for Sony as it flipped one of Nintendo’s key
franchises. It put the PS1 through its paces, setting a new standard
for what games could do in terms of graphics, sound and presentation.
It pushed RPGs, which were previously thought to appeal to hardcore
gamers and D&D nerds, into the mainstream. Anyone
I knew with a PlayStation played this game, nerds, jocks, punks,
skateboard kids, academics, you name it. FFVII had a major impact on
millions of people, myself included. There are few games that had the
effect on me that this game did. I will be honest,
it’s one of the few I can’t be truly objective about, I can’t separate
my emotions from it for a variety of reasons.
But
honestly, I don’t think I have to. Final Fantasy VII is a objectively a
great game, despite its flaws. One of the big criticisms of this game
is that it has aged poorly. For the most part, I don’t
think that’s the case. However, there are a few ways where that is
certainly true, the biggest being the character models. There’s no way
around it, they are dated. They’re blocky, they don’t have hands or
feet and they stick out like a sore thumb against
the amazing prerendered backgrounds. The summon animations are
similarly dated, they were unrivaled at the time but now they just feel
long, drawn out and unnecessary.
But great
character development, awesome world building and thought provoking
plots don’t age. And those elements are what makes this game a timeless
classic on the precipice of a big budget remake that’s
going to sell a trillion copies. This was, and still is, one of the
most fully realized worlds in gaming. Everything from the slums of
Midgar to the serene streets of Kalm to the beaches of Costa Del Sol
feel totally organic and lived in. They all make
logical sense in the context of the world, beaten down, oppressed and
held under Shinra’s thumb, but full of hope and a desire to make things
better. The same themes are woven throughout all of the planet, the
pros and cons of Mako energy, the attachment
to materia, the simultaneous fear of and codependency with the Shinra,
every society offers its own unique experience while maintaining common
ground.
The
characters are equally memorable. By now, I am sure even non-gamers
recognize Cloud, the main protagonist. He’s a cold, calculated
mercenary and former member of Shinra’s elite SOLDIER unit, seeking
a paycheck wherever he can get it. He cares little for anyone besides
himself, or any cause besides his own survival. But after a job with an
anti Shinra Group called Avalanche, he finds himself on a one way path
that will force him to come to grips with
who he is, what he wants and why he’s fighting. You see the change in
him as he grows as a person and opens up to the other party members.
You just didn’t see character development like this in games very often,
And that
doesn’t just pertain to Cloud. All of the characters are three
dimensional, they have hopes, dreams, fears and flaws, something the
game goes a long way in driving home. The other thing is
that none of these characters (well, almost none of them) are squeaky
clean, zero questions asked heroes, something that wasn’t a given in
RPGs at the time.
Take
Barrett, for instance. As the leader of the freedom fighter group
Avalanche, he is on a mission to save the planet from the evil Shinra.
He’s a charismatic leader, and one of the true good guys
of the story...right? I mean, sure he’s rough around the edges, that’s
to be expected. And in a struggle for the planet against an evil
corporation, there are bound to be some casualties, especially when one
of your biggest weapons is blowing up their infrastructure.
The ends justify the means. Or do they? That doesn’t sound like the
actions of a freedom fighter. It sounds like the actions of a
terrorist. Or maybe its both? What’s the difference between the two
anyway? Intent? Context? What side you are on? FFVII
asks you to think about it to get the most out of its narrative.
Not one
of your party members is pure good. Is Tifa an old friend and helping
hand to Cloud, or is she an enabler of his delusions? Is Yuffie a
common thief, or is she just lashing out as a member of
a marginalized group? You understand that Cid’s dreams were shattered,
but does he have to be so nasty to Shera? Even Aerith (mistranslated as
Aeris in the original US release) is far less pure than she seems.
Some of the villains are similarly nuanced,
but good lord, the ones that are just evil are straight up EVIL.
President Shinra establishes himself as a true heel pretty quickly, what
with the whole crushing an entire neighborhood of people just to get
after your party. His son Rufus is a cold, vicious
despot hell bent on doing what is father couldn’t. Their underlings,
like Scarlett, Heidegger and Palmer are all miserable in their own
right. Head scientist Hojo might be the single most awful person in the
history of gaming, he’s got a rap sheet a mile
long; rape (that this was even implied in a video game at this time was
shocking), murder, unethical experiments on humans, you name it.
Having such miserable villains really helps you get behind the actions
of the party, even if they are questionable.
But
aren’t we forgetting someone? If Cloud isn’t the most iconic character,
primary antagonist Sephiroth certainly would be. Driven to madness
after learning of his origins, this silver haired, sword
wielding maniac cuts down everyone in his path to bring about
destruction to the world. He shows no remorse for his actions, burning
Cloud and Tifa’s hometown Nibelheim to the ground, slaughtering its
people and laughing about it the whole time. And in his
case, the enemy of your enemy is certainly not your friend. He harbors
as much resentment for his former employers at Shinra as he does for
your party. This leads to an interesting power dynamic in the story,
with the three sides struggling against each
other to achieve their ultimate goal.
While
it’s made very clear that while Cloud is happy to battle Shinra
alongside his companions, his primary goal is vengeance against
Sephiroth. That’s really what drives the story, as you will pursue
your nemesis from one end of the earth to the other. Along the way,
you will find yourself sidetracked with a number of tasks, most of which
reveal more about the backstory of you party members. Most of these
segments are pretty strong, as the characters
are likeable enough that you want to learn more about them. I will say
that they do kind of make the plot disjointed at times. Some of the
later quests even feel a bit tacked on. However, its rare they
sidetrack you for so long that you forget about your
goal, which is nice. They also lead to some incredibly memorable
moments.
Red
XIII’s emotional revelation about his father, Cid finally getting to
live his dream and Barrett’s not-so-glorious return to Corel are all up
there, but there is one moment FF VII is infamous for.
If you have played it, you know exactly which one I am talking about. I
have seen a surprising amount of digital ink spilled by people who have
never played the game before, so I’m not going to say what it is, even
though a quick internet search would let
the cat out of the bag quickly. All I will say is that permanent
deaths of major characters midway through the game were not common when
this happen. Outside of the Phantasy Star series (I reviewed PSIV a few
weeks ago), this didn’t happen much at all.
Even in PS IV, the character that dies is not nearly as integral to the
plot as the one that kicks the bucket here.
I am
going to have to stop somewhere, because I could talk about Final
Fantasy VII forever. And I have to close with some of the problems with
the game, because while I love it, no game is perfect.
I already talked about the blocky characters and long summons, so no
need to revisit that. The plot does get a little convoluted at times
and there are some points where it lingers on unnecessary diversions too
long. Almost all the characters are great...except
one, who sticks out like a sore thumb. Cait Sith is a lousy character,
his design is bad and doesn’t fit at all with the aesthetic of the
game. While it certainly had its comic relief, FFVII had a far more
serious tone than its predecessors. It also has
a slightly more realistic tone. (and yes, I’m aware one of your party
members is a talking dog, but he’s presented in such a way that it makes
sense. Everyone is like “oh wow, a talking dog, that’s weird”). Cait
is neither of those things.
But the
biggest problem here is the localization. Don’t get me wrong, FFVII was
far better than many of its contemporaries in this regard. But that
isn’t saying much. While it doesn’t result in missing
any major plot points, it does cause some medium and small ones to be
lost in translation (IE: Sephiroth doesn’t kill Tseng, he just messes
him up really, really bad). And it also really takes you out of the
story when you see it. For all the times I have
played through this game, “This guy are sick” throws me off every
time. Some of the stuff isn’t even bad translation, its just lack of
attention to detail. In a game this big, that shouldn’t have happened.
But those
are nitpicks. Final Fantasy VII is a masterpiece, even if it isn’t as
visually impressive as it was 20 years ago. The backgrounds are still
beautiful, the world is incredible, the plot is
interesting and the character building is unmatched. Cut through the
BS, ignore the trolls and internet edgelords trying to convince everyone
its just ok to boost their own nerd cred. FFVII is a phenomenal game
and very much worth playing today.
Wow, that was long. And its about to get longer:
But wouldn’t you rather play:
Final
Fantasy VI - A favorite of the aforementioned edgelords, most of whom
weren’t even born when it came out. Don’t get me wrong, FFVI is equally
phenomenal and it doe a LOT of things better than FFVII.
We will discuss those when I cover it in its own 10’s article. This
really all comes down to preference. VII has better character
development while VI has a more coherent plot. Both have great
villains, but Sephiroth is more of a sociopath while Kefka is
more of a psychopath. If one thing would give the slight edge to VII,
it would be the soundtrack. I just don’t care for VI’s, to me its
underwhelming. I especially dislike the battle theme, its probably the
worst in the series. That’s nitpicking, but when
you are comparing two top 5 RPGs of all time, you have to nitpick. I
guess at the end of the day, the right answer here is “forget about
choosing and just play both.”
Final
Fantasy IX - Another edgelord favorite. Look, IX is a very good final
fantasy title, but I just don’t get it. I understand its kind of a
throwback to the earlier days of the franchise. But outside
the character design, I don’t see it. I can see how it calls back to
FFV (which I also think is overrated) as its full of silliness and has
something of a job system, but its just too goofy for me. Believe me,
when IX gets dark, it gets really dark. But
to me, those heavy themes lose some of their weight when the
characters involved are anthropomorphic mice and not people. The bottom
line here is I just don’t think any of these characters are likeable.
It has one truly memorable character(and, flameshield
up, no, its not Vivi), the rest are either obnoxious or forgettable. I
am being a little harsh, so I am going to close by saying FFIX is an
absolute must play. I just find it to be the worst of the “golden age”
FF titles. That its still better than 98%
of RPGs out there is a testament to the series’ quality.
Persona
series - Because, despite what seems to be the common perception these
days, some people that play RPGs don’t like anime. I can’t handle the
anime melodrama or ridiculousness of these games,
despite my best efforts. It’s not that FFVII (or the other two FF’s I
discussed) aren’t dramatic or ridiculous, its just they are in such a
way that’s more organic. It’s difficult to explain, but they’re
presented more like a major film or tv show than an
offbeat cartoon. Also, the combat in this series has always been off-putting to me, everything just takes so damn long.
Tales
Series - See above, but multiplied by like, a million. Except the
combat. These play much better than the Persona games IMO, so I think I
would take Tales over those. I’ll take 40 hours in Chibi
hell over a more appealing game with worse gameplay. One caveat here
too, the older, pre-PS3 Tales games are way better in terms of
aesthetic, so I think those are definitely worth playing through.
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