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Showing posts from December, 2022

2022 Year-End Review

 It's time to close out another year with our 4th annual GOTBP Year-End Review. Still can't believe it's another year down filled with good games, bad games and everything in between.  By now I think both of you guys know the drill. I hand out totally meaningful awards that totally aren't just my random opinion for best game, worst game, most surprising, most disappointing and most deserving of a modern update/remake. So, without further ado, lets recap this year's games (all scores out of 10). Remember, 10's games and non-gaming related reviews are ineligible. Suikoden II - 9.75 Bloodstained: Ritual of the Night - 9.25 NFL 2K2 - 9.25 Doom II - 9.25 Twisted Metal: Head-On - 9 Fatal Fury Special - 9 Pokemon Trading Card Game - 9 Jak and Daxter: The Precursor Legacy - 9 Saiyuki: Journey West - 8.5 Team Sonic Racing - 8.5 Kirby's Return to Dreamland - 8.5 Ristar - 8.5 Twisted Metal: Black - 8.25 Knights of the Round - 8 Mega Man - 8 Mortal Kombat - 8 Killer Ins

Cricket 2022

  I'm not going to lie, I was extremely shocked to see this game available for download in the United States. Soccer, or even rugby, is one thing. I know of plenty of American soccer fans. I know a handful of rugby fans. I'm not sure I've ever met someone here in here in the States that has even a passing interest in Cricket. Wait, did you think this was going to be a 3D platformer about a cartoon cricket? No, this is actually a game about the sport of cricket, the one where you throw a ball at wickets while the opposition tries to hit it with an enormous, flat bat. I know I don't play modern games very much, but I had to give this a shot. Because honestly, I don't think I know a single thing about cricket other than the fact that it exists. I guess it's similar to baseball and I think both are based on a game called rounders, but I really don't feel like, looking it up. I talked a little bit about my lack of knowledge of auto racing or motocross in past rev

Doom II

It's very rare that a developer gets it right on the first try. Look at my 10's list, or even a typical critic's list of the greatest games of all time and you will find very few inaugural titles. Super Mario World, The Legend of Zelda: A Link to the Past, Resident Evil 4, Super Metroid, it's almost always a second, third, fourth, even fifth title in a series that's featured on those lists. I can only think of a few games where a series just knocked it out of the park on the first try. Deus Ex is one, we will definitely be discussing that at some point, probably next year. Chrono Trigger is another, I poke fun of the cult-like obsession with the game but that doesn't change the fact it's an all-time classic and one of the greatest video games ever made. But today, we are going to talk about the sequel to another all-time great series first: Doom. I think I've made my love for the original Doom pretty clear, it's one of my favorite games ever. It&#

Killer Instinct

We've talked quite a bit about remakes over the last few weeks, so I guess now is as good a time as ever to also look at a reboot. Reboots have some similarities to remakes, but they are most certainly not the same. Whereas a remake tends to stick with similar plot or gameplay mechanics from its original, reboots tend to change one or both of those things entirely. Moreover, they are created with the express purpose of doing so. A lot of video game series have done this over the years, Mortal Kombat is the first one that comes to mind. I have heard some folks say the Final Fantasy VII Remake is actually a reboot. It isn't, because reboots typically erase all previous cannon and FFVIIR doesn't, but it does feel like one in a lot of ways. I don't want to get too far into it, because we could go all day talking about hard reboots vs. soft reboots and other minutia like that. Instead, I want to focus on the 2013 reboot of Killer Instinct, a game that I always wanted to ch

Ridge Racer

  Let's talk a little bit about launch titles. It kind of feels like launch titles have been de-emphasized in recent years. In this era of streaming subscription services, digital downloads and backwards compatibility, having a strong list of games available at launch just isn't as critical as it used to be. Because back in the day, launch lineups were incredibly important. Any time a new console was announced, people would immediately start speculating on what would be available at launch. Remember, you couldn't just go download a digital copy of whatever you wanted. You also didn't know when the next round of games was going to come out unless you subscribed to a gaming mag. Because of this, a system's launch titles were very important and often used as a selling point. However, these titles also always seemed to have a certain feel to them. Most launch lineups included one game from a major franchise, a bunch of second-rate titles in whatever genre was popular at