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Showing posts with the label PS1

The 10's: Legend of Legaia

I don't want any more sad things to happen! I hate suffering! That means we need to destroy the mist, that will stop the suffering! Contrary to popular belief, there were RPGs developed by companies other than Square or Enix. Hey, remember when they were separate companies? Or when they weren't owned by EA? They really made some outstanding games back then. I'm going to cover quite a few of those games in the 10's, but this week we're going to take a look at another RPG, one of only a handful of games ever developed by Contrail and Prokion. The small, internal studio within Sony didn't last very long or produce very much. However, it was responsible for producing what I consider to be one of the most underrated, underappreciated, misunderstood games of all time: Legend of Legaia. Legend of Legaia received somewhat middling reviews in its day, and in some respects I can understand why. It has a relatively simplistic plot, at least on its surface, and some of the

Was it really?: Mega Man X4 and Divergant Gaming Narratives

  This week's entry is going to have a little bit of everything: a "Was it Really" post, a game review and some general thoughts. It's like all the different stuff I do rolled into one nice, neat package. One of the topics I wanted to cover more since I started GOTBP is the competing narratives surrounding certain games. I touched on this a little bit with my Legend of Dragoon review, as that game was considered somewhat underwhelming when it came out but is now lauded as a classic. I find that such revisionist history is common in gaming, for better or for worse. Of course, it cuts both ways. It's become fashionable to bash classic games, call them dated, say they were never that great, etc., etc. Final Fantasy VII, Goldeneye and Halo are a few that spring to mind as favorite targets for this. Some of the more recent criticism is justified, some of it is ridiculous, but all of it leads to a disparate narrative about those games and their brethren. But for now,

Front Mission 3: Part 2

  Last week, we discussed the plot, characters, etc. of Front Mission 3 , a tactical RPG for the PS1. While there was definitely a lot to like and tons of potential, localization issues and confusing dialogue ultimately prevented FM3 from excelling in those departments. That would have buried a traditional JRPG, but I've always believed those elements were less important to tactical RPGs where gameplay and combat is usually the biggest selling point. Fortunately, FM3 is largely successful in those areas, though it certainly has its flaws. First and foremost, the combat is pretty solid. Anyone who's played Final Fantasy Tactics or any of its ilk will know exactly what to expect. Each battle arena is laid out on a grid, with your unit's stats and Action Points (AP) determining how far your characters can move and what actions they can take. Of course, none of these arenas are flat, so you will have to contend with varied heights and obstructions, which cost more AP to navigat

Front Mission 3: Part 1

I'm not sure if you've heard, but there are a lot of really good RPGs on the PS1. A lot of consoles have become known for specific genres over the years. The NES is filled with 2D platformers, the Genesis is known for its sports games, the modern consoles are known for FPS', on and on, etc. etc. But few systems are as synonymous with a specific genre as the original PlayStation is with RPGs. I kind of understand this and kind of don't. Sure, the PlayStation had tons of RPGs. It also had tons of literally every other kind of game because its library is so large. However, it was certainly more RPG focused than its contemporaries, the Saturn didn't have nearly as many (though a lot of the RPGs that did land on the console are excellent) and you could probably count the Nintendo 64 RPGs on one hand. A lot of it had to do with the fact that most of the "big name" RPG franchises made their home on the PS1, with Final Fantasy and Dragon Quest being the most not

Twisted Metal

  I've been looking forward to this one for a long time. I've skirted around it before, I talked about it extensively in my Warhawk review, I referenced it on my 10's list, but this is the first time I've ever done a full review of a Twisted Metal game. I touched on this in the Warhawk review, but I think you can safely classify Twisted Metal in the "off the beaten path" category. No new games since 2009, 12 years. The most recent release in the franchise came six years ago, with the re-release of Twisted Metal: Black on the Playstation network. It's kind of sad really. There was a time when Twisted Metal was a really, really big deal. Whenever one of these games came out, it was a big deal. Some were classic (I will eventually cover Twisted Metal 2 as part of my 10's) others were disappointing (TM3 is really, really bad) but there was always a lot of hype surrounding them. Then, it just wasn't. I have always chalked it up to the decline in popula

Darkstalkers: The Night Warriors

  It's amazing how much I've learned from video games over the years. Thanks to Sony, I recently got some practice in prepping for doomsday. I always sort of scoffed at people that hoard important items during the end times, something that seems to have happened a lot in the last year or so. But when Sony announced earlier this year they would shutter the PlayStation Store on the PS3, I started panic buying. You see, the PS3 has tons of "PSOne Classics" for sale that aren't available on the PS4. You have the standard stuff, Crash Bandicoot, Spyro, etc. But there are also a ton, and I mean a ton, of rare, expensive JRPGs that can be had for under $10. I love physical media as much as the next person, but at the end of the day experiencing the games is what's really important. Do I want a physical copy of Suikoden II? Yes. Can I afford it for $300? No. But there it is on the PlayStation Store, for the perfectly reasonable price of $9.99. Sony did renege on their

Tekken 2

Every series seems to have 'that game' that ends up among the ranks of the forgotten. Since I started reviewing games almost two years ago, I have played plenty of forgotten, totally out there titles, the Shadow Madness-es and Nano Breakers and Gain Grounds of the world.  That was to be expected.  Hell, that was the point of this entire thing to begin with.  What I didn't expect was how many mainstream series' I would touch, whether it was via Mega Man X5/6X, Castlevania: Lament of Innocence or Final Fantasy Crystal Chronicles.  Those are all offbeat games from big time gaming heavyweights, something that I have found a surprising amount of.   Tekken 2 doesn't quite fit into that mold.  The aforementioned games were never really considered a big deal, even if the series' they are a part of were household names.  Tekken 2 was absolutely a huge deal when it came out, a highly anticipated sequel to one of the PS1's most popular fighting games.  Arcades were on