Last week, we took our first look at indie RPG Sea of Stars and its story, plot and characters. This week, it's time to move on to the more technical aspects of the game. SOS had some positives and some negatives when it came to story, but overall it was far more good than bad. But how did it feel technically? First, I want to call out the graphics, because I feel like I don't do that enough when I talk about RPGs. I'm not usually a graphics-centric kind of reviewer, but SOS offers some truly spectacular pixel art. It's about as clean as you can possibly get and a clear example of using new technology to get the most out of a classic look. The world is spectacularly colorful and the color palette is about as unique as I have ever seen. That may be a weird thing to call out, but some of the colors and combinations of colors here are truly striking and help elevate the game. Your characters are expressive and full of life and the enemy attack animations are top notch.
Old school game reviews and discussion, from the unfamiliar and obscure to the classics you know and love.