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The 25th Anniversary of the Nintendo 64

  Yet another non-review, but this was something I had planned to do for a long time. Not going to lie, I almost forgot about it, but September marks the 25th anniversary of the iconic Nintendo 64's U.S. launch. I figured I would have to do a similar write to the one I did for the PlayStation at the end of 2019. I know the Super Nintendo celebrated its 30th birthday last month without a similar article, but that wasn't an oversight on my part. I'm a huge fan of the SNES, but I think it (and the other 4th gen consoles) are all still held up on a pedestal by modern and retro gamers alike. The 5th gen consoles, however, have developed a certain reputation over time for being dated and unplayable. I don't believe that to be the case and I wanted to show my appreciation for these consoles, so hence the writeups on the PlayStation and N64. The N64 also has a special place in my heart. I've mentioned before that this was the first thing I ever bought with my own money. I

Super Dodgeball

 You can drop this one straight into the "that exists?" file. I'm not going to lie, when this game was first bought to my attention I thought it would be a fan-made game or a hack or something along those lines. But nope, there really was a dodgeball video game for the NES, released in 1989 by a company called Technos. This was apparently an arcade port, I am unsure if the original cabinet ever left Japan, but I highly doubt it. Personally I think the name is a bit confusing, so many SNES games had "Super" in the title, it was weird to see it on an NES game other than Super Mario Bros. But I digress. Super Dodgeball is exactly what it sounds like, a video game where you play dodgeball. There's a one player world cup mode, along with a versus mode and something called bean ball, which can be played with either one or two players. This mode is more like a schoolyard game, with every player out for themselves and able to move freely at any point. The other two

Star Fox 64

Of all Nintendo's first party franchises, F-Zero probably gets the least love. I think I made it pretty clear when I reviewed F-Zero GX last year that I think it's BS that Nintendo hasn't released a new title in the franchise in going on 20 years. But while it has gotten a handful of sequels and its certainly seen more releases than its futuristic racing brethren, I've always felt Star Fox is a close second on the big N's "let's not make any more games in this franchise" list. It seems like no matter how hard they try, Nintendo just can't capture what made the old Star Fox games so great. The series' most recent entry, 2016's Star Fox Zero, was met with mixed reviews and is generally regarded as okay at best. Star Fox Assault on the GameCube had its moments, but was an overall disappointing experience that I found to be incredibly lacking. I've already offered my thoughts on Star Fox Adventures: Dinosaur Planet and its complete deviat

Twisted Metal

  I've been looking forward to this one for a long time. I've skirted around it before, I talked about it extensively in my Warhawk review, I referenced it on my 10's list, but this is the first time I've ever done a full review of a Twisted Metal game. I touched on this in the Warhawk review, but I think you can safely classify Twisted Metal in the "off the beaten path" category. No new games since 2009, 12 years. The most recent release in the franchise came six years ago, with the re-release of Twisted Metal: Black on the Playstation network. It's kind of sad really. There was a time when Twisted Metal was a really, really big deal. Whenever one of these games came out, it was a big deal. Some were classic (I will eventually cover Twisted Metal 2 as part of my 10's) others were disappointing (TM3 is really, really bad) but there was always a lot of hype surrounding them. Then, it just wasn't. I have always chalked it up to the decline in popula

The Guardian Legend

  "This game was soooooo ahead of its time." How many times have we heard that before? Hell, how many times have I said it on here myself? Probably a million or so, give or take. While it's always had its reliance on certain genres, from 2D fighters to mascot platformers to open world adventures, the video game industry has never been afraid of a little innovation. It may not seem like it now, but it's true. And it was especially true during the 3rd console generation: make no mistake about it, the late 80's and early 90's were still very much the wild, wild west. It's not that developers didn't try their best to innovate in the first two generations, but their hands were often tied by extremely limited technology. It's not that they didn't try (and succeed) on the 4th, 5th or even 6th generation consoles, but by that point people were starting to figure out what worked and what didn't in a video game. The NES (and Master System, etc.) were

So, What Do You Mean by 'Old School' Gaming?

  Sorry, I know it's been two non-review posts relatively close to each other. But life has been chaotic and I haven't had a ton of time to game in recent weeks. So, instead of a review you get my opinion on random video game topics once again. I promise, I won't ever go full on into something like this, but for now I want to discuss a topic that has been bought up to me a lot in recent weeks. As I have discussed at length, I've become far more of a retro gamer, some might call me an old-school gamer, in recent years. There are certainly things I prefer about modern games, maybe I will dive deeper in to what at a later date, but I find myself playing older stuff almost exclusively. But what exactly constitutes "older?" What exactly is old-school gaming, or retro gaming, anyway? At the end of the day, the hobby is relatively new, gaming as we know it probably traces its roots to the early 70's, with it gaining popularity in the 80's before exploding in

The Bouncer

Last week, we looked at a game that had tons of prerelease hype, which managed to meet or even surpass its high expectation. This week, we will turn our focus to a game that...didn't. It's hard to convey what a big deal The Bouncer was when it was announced for the then-new PS2. The developers had big ideas in mind, promising a gritty, movie-like story with revolutionary game physics, interactable environments and customizable characters. A lot of small developers get themselves in trouble making promises like this. But this was no pet project of a small up and coming developer. This was coming from Squaresoft (along with DreamFactory), the company behind Final Fantasy, a series you might have heard of. It's not that Square never made bad games, but they were few and far between. So when they made the promises they did, we all expected them to pay them off. They had Final Fantasy stalwarts Shinji Hashimoto and Tetsuya Nomura working on the game, how could they not. The fi