Quick pro wrestling history lesson. In 1995, Ted Turner wanted to do something to compete with the WWF (now WWE). They tried every bizarre gimmick, every weird shtick, and every washed up wrestler. It didn't work. To make matters worse, the company's new million dollar man, Hulk Hogan, was becoming fed up with his role in the company. That's when head booker Eric Bischoff had an idea; turn the beloved hulkster into a bad guy. It worked like a charm. Hogan and the NWO made WCW the main power in pro wrestling. Playing off the success of the angle on TV, WCW worked with THQ to make this awesome game. Wrestling games were a tough sell on the 16 bit systems. The N64's 3d graphics made players feel more like they were in the middle of the ring. WCW and NWO stars, along with other created superstars made for an impressive roster. The grappling system was simple to learn, but difficult to master. Players could pull off their favorite wrestler's moves with ease. This game was incredibly addictive, even for non wrestling fans.
Pros: Addictive, great graphics, awesome multiplayer, huge roster, grappling system
Cons: characters are almost too balanced (5'6 Rey Mysterio can body slam 7'1 Kevin Nash?)
Pros: Addictive, great graphics, awesome multiplayer, huge roster, grappling system
Cons: characters are almost too balanced (5'6 Rey Mysterio can body slam 7'1 Kevin Nash?)
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