Lets talk about video game crossovers.
Nowadays,
they are common. You have Marvel Vs. Capcom, Mortal Kombat vs D.C.,
Mario and Sonic’s Olympic Games and dozens of others. That’s to say
nothing of Super Smash Brothers, which is arguably the
greatest crossover game of all time. Just look at all the characters
in the latest version.
They
weren’t always as common as they are now, but gaming crossovers have
always had a place in the medium. For all the things developers mess
up, they are also something that is usually done right.
In 1993, Tradewest probably figured “hey, our two biggest IPs are among
the gaming world’s most popular beat em ups, lets mix them together!”
So, we got Battle Toads/Double Dragon on SNES/Genesis.
Anyone
who owned an NES is probably very familiar with these two franchises
(this game also came out on the NES, by the way). Both were two player
co-op beat em’ ups where you moved to the right and put
the boots to anyone in your way. They had similar control schemes,
presentation and graphics. Double Dragon spawned a pair of 8 bit
sequels, while BattleToads is notorious for its insane, unfair
difficulty. But with the 16 bit era came waning popularity.
Now these franchises are largely forgotten by casual gamers,
particularly BattleToads.
While the
games are similar, they did have their slight differences and Tradewest
decided to lean more towards BattleToads than Double Dragon for the
crossover. That was likely a mistake, as it retains
what I think are slippery controls and awkward hit detection from the
former. You have a regular punch and throw, along with a slam attack
and other special moves. These are somewhat difficult to pull off and
which one actually activates is essentially up
to chance. This isn’t as big an issue with the dragons, as the Lee
brothers can consistently land jump kicks to do top damage. The
BattleToads, however, rely on these special attacks against stronger
enemies and bosses, making them far more difficult to
play as.
The
graphics are nice, the characters are fairly detailed and so are the
enemies. The backgrounds are excellent and showcase some of the best
graphics on the 16-bit consoles. The same is true of the
bosses, who are big, menacing and incredibly detailed. There are some
really cool effects, including the scrolling on the speeder bike stage
(which, side note, is way shorter and easier than Turbo Tunnel) and the
first boss fight, where you send Double Dragon
stalwart Abobo flying towards the screen. The character attack
animations, especially the BattleToads’ attacks, are really cool. I
crack up every time they turn into rams or bells or whatever. It’s
clear that the developers had done this before, everything
here is quality.
That
being said, the difficulty is incredibly unbalanced. Difficulty in
video games should look like a rising arc. That is most certainly not
the case here. I don’t know how they managed to pack such
a schizophrenic difficulty curve into a game with only seven levels,
but here we are. The first level comes at you hard and fast, with tough
to hit flying enemies, tough mini bosses and the potential for one hit
deaths. Level two, you could beat with your
eyes closed (although it is MUCH tougher for the toads). Level 3 is
absurdly, unfairly difficult with unfair jumps and a crazy boss. Then,
you get a space shooter stage that starts tough and gets easier as it
goes. Level five turns up the difficulty again,
but levels six and seven are among the easiest. It’s kind of
frustrating and makes for a very uneven experience.
The
biggest reason to play this game is going to be multiplayer. While its
overall a better experience with two people, there are a few flaws. The
biggest is that when one player dies, both players
go back to the last checkpoint immediately. The player who died will
come back with full lives, but the player who didn’t will still have
whatever was left. This may not seem like a big deal, but it makes it
way easier to completely lose all of your progress.
It’s almost better for the other player to purposely lose their last
life bar or two just so you can be at the same point.
The game
offers two multiplayer modes, an “A” mode where you can’t hit your
partner or a “B” mode where you can. Unless you want to lose friends or
aggravate your siblings, I suggest you not touch “B”
mode. Anyone that has played the original BattleToads will back me up
on that.
In
conclusion, BattleToads/Double Dragon is fun, especially with a second
player. It’s difficult, but the difficulty is such that it makes you
say “alright, time to take another shot at this” far more
than “I am tired of constantly dying and want to play something else.”
There really isn’t anything to write home about though and there are
certainly better beat em’ up options on either 16 bit system.
Version
differences: Of course, we have to compare the the SNES and Genesis
versions. The SNES version looks and sounds waaaay better. The Genesis
version does have a few additional tracks, but that
doesn’t change the fact that the sound is terrible. Sega is a little
smoother, but it doesn’t matter as this game isn’t exactly fast paced.
It also has blood on the game over screens, but that isn’t enough to put
it over the top. Controls and gameplay are
generally similar, there would be no issue playing this on a 3 button
Genesis controller and the SNES layout is just fine. The better
graphics and sound give the edge to the SNES.
7/10
Play this if:
You love BattleToads and Double Dragon
You are looking for a co-op beat em up
You like beat em ups that cut a little quicker pace
Avoid if:
You are easily frustrated by being sent back after dying
You like more consistent controls
You are looking for something that will last for more than a single sittingBa
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