Oh boy, I
have been dreading this for a long time. It’s time to talk about one
of the scourges of the gaming world: licensed movie tie-ins.
There was
a point in time where you absolutely knew any game based on a movie was
going to be complete trash. Developers would slap together something
as quickly as they could, throw on a label and flood
store shelves with it. These were almost universally shameless cash
grabs designed to separate gamers, and their unassuming parents and
relatives, from their hard earned money. Fortunately, that has changed
to a degree as quality control has become better.
But it still happens.
First, a
little bit about the source material for today’s game. In true “Street
Fighter: The Movie” style, we have a video game that’s based on a movie
that’s based on a book, the first in Phillip Pullman’s
“His Dark Materials” series. I remember reading the book when I was
younger and thinking it was alright, but I never read any of the sequels
and I’m not overly familiar with the series. I did go to a premiere
screening of the film when I was in college,
but it was more of a “yeah, sure I’ll go” than an “OMG I can’t wait to
see the Golden Compass movie.” I also remember getting my money back
because the audio cut out for like two seconds and some old lady that
was there complained. They refunded everyone
in the theatre.
But brief
technical difficulties at a random movie theatre in Connecticut were
far from the biggest controversy surrounding “The Golden Compass” film.
I try to avoid talking about religion here, but
it’s impossible to ignore the critical undertones of the book. Well I
guess it was possible, because that’s what the film decided to do. At
least at first. But they didn’t want to deviate too much from the
novels. So they put some of it back in. So instead
of:
1) Just following the book and aggravating religious groups
- or -
2) Completely cutting the religious elements and aggravating censorship and
secular organizations,
they decided to go half way and aggravated
both. Middling reviews didn’t help and the film
lost a bunch of money at the U.S. box office (though it did perform
much better internationally). New Line Cinema decided to cancel the
planned adaptations of the next two novels (“The Subtle Knife” and “The
Amber Spyglass”) and the series, along with the
media blitz that came with it, was dead.
And part
of that media blitz was the video game, which was the point of this blog
to begin with. It was made by Sega and released on several different
platforms, but the PS3 version is the one I played.
It follows the movie, which follows the book, which follows a young
girl named Lyra Belacqua, an orphan entrusted with a device called an
Aleitheometer. This device looks like (surprise!) a golden compass and
allows Lyra to see the truth. This device is
considered very dangerous to the Magisterium, a religious group that
controls much of the known world. As if that’s not enough, Lyra’s
friends keep disappearing, kidnapped by mysterious entities the children
call “Gobblers.” With her compass in hand, Lyra
and her Daemon (I almost forgot, in this world every person has an
external incarnation of their conscious called a Daemon that follows
them everywhere) Pan embark on a quest that will see them learn just how
important they are to bringing down the Magisterium.
That
actually sounds like a pretty good plot for a video game. And you know,
it kind of is. This could have really made an excellent adventure game
built on exploration and puzzle solving, or an action
game where you beat down swarms of Gobblers, or even a stealth game
where you need to hide from them. Unfortunately, Sega tried to shoehorn
all of these things into one title and it doesn’t quite work.
You start
the game riding atop Iorek Burnison (a big-ass polar bear voiced by
Magneto) battling wolves and other enemies. And its okay, but then you
get off and go it alone as Lyra. You use Pan’s various
shape shifting abilities to swing, climb and explore and its okay, but
then you find yourself back in the present times at Lyra’s home, Jordan
College. You swing about the rooftops and again you use Pan to explore,
relying on his scanning ability to help
you determine where to go and what to do, and its okay, but then the
game changes again.
Once you
start meeting other people, you have to manipulate them into giving you
the information you need. This means playing a series of mini-games to
ensure they have a favorable opinion of Lyra.
The games aren’t particularly interesting or difficult, so they often
feel like a waste of time. You can collect items to help make them
easier, but they are rarely necessary. As you can see, The Golden
Compass quickly breaks down into a mishmash of styles
that don’t necessarily play well together.
None of
the individual sections are all that bad, they are just disjointed. I
don’t hate any of them, but they really should have focused on one
style. Honestly, the most fun sections are the exploration/detective
sections. Once Lyra learns to read the compass, you gain the
opportunity to answer various journal questions. The compass has more
than 30 symbols, each with 3 meanings. It’s up to you to decipher the
meanings by finding the objects in the world and scanning
them with Pan. It’s actually pretty fun, but once you get going it
just gets broken up by some mediocre platforming or stupid mini game.
The controls are just meh, I’ve certainly played games that were worse
but the jumping is wonky and the hit detection
isn’t great.
The worst
part of this whole package though is the graphics. Some of the
backgrounds are okay and a few locales look downright beautiful, like
the college. But the character models are horrendous, they
look like they are from a PS1 game. Lyra looks like a possessed
Raggedy Ann doll and the camera always seems to have you looking at her
terrifying, lifeless face.
The Golden Compass had a pretty star studded
cast, so the awful character models stand out
even more because they are supposed to look like real people anyone
would recognize.
That’s
supposed to be Nicole Kidman? And Daniel Craig? And Sam Elliot? Yeesh.
Any one of these people could have sued Sega for butchering their
likenesses. And they would have won. At least the voices
are okay. Side note, why does Sam Elliot keep coming into my life?
Ever since I randomly watched “The Ranch” I feel like he is in anything I
watch, even the kid movies my son is obsessed with. Now he’s in video
games too?
Sorry for
the tangent, I feel like I’ve been going on those a lot lately.
Besides, I wouldn’t have been able to say much about this game anyway.
It’s far from the worst I have ever played and it’s certainly
not bad for a licensed title. But that isn’t saying much. Graphics
aren’t everything, but this looks like an early PS2 game. It really
takes you out of the element, especially because the character models
very clearly fail to represent the people they are
supposed to.
There was
some real potential here, but it feels like Sega just took teams that
were working on four or five different games and told them to
consolidate their different projects into one. That’s why
games like this are usually bad, it’s more about getting something,
anything with “The Golden Compass” on the cover into stores at the same
time as the movie than it is about making an interesting game. Again,
it could have been worse, but there is really
nothing worth going back to today. I wasn’t a huge fan of the movie,
so if I were going to rank the three different mediums, it would be 1.
Book 2. Game 3. Movie. The movie was below average and the book was
pretty solid, so that makes the game definitively
mediocre
5/10
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