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Showing posts from October, 2020

Triple Feature: Licensed 2D Fighters

I've decided to do something a little bit different this week. Rather than focus on one single game, I'm going to rope a few relatively similar licensed Street Fighter clones into one post. This was a very popular route to take back then and it makes sense. Fighting games were popular and so were these franchises, so, easy money right? These games are all certainly SFII clones, but do they have any similarities beyond that? Let's take a look. Double Dragon 5: The Shadow Falls So, let's start out with another member of the "Street Fighter: The Movie: The Game" club.  DD5 is based on the Double Dragon animated series, which was based on the series of beat'em up games for the NES. If you're still following, that makes it a video game based on a TV show based on a video game. Weird. They could have very easily just slapped characters from the show into another beat'em up and called it a day, but at least they tried something different...right? Yeah, Tr

Power Instinct

What? Killer Instinct? A Street Fighter Clone? No Way! Yeah I was confused too, but we aren't talking about Rare's much-loved fighter Killer Instinct. This is Power Instinct, a fighting game that I had never heard of up until about a week ago. Released in 1993, it was developed by Atlus, of all companies. It may not be one of their signature RPGs, but it certainly wears their influence on its sleeve. It's difficult to tell how serious its trying to be, it doesn't shy away from its Japanese roots, it's far more popular in its native country, etc. But do all of those quirks that make Atlus RPGs so endearing do the same for a 2D fighter? And what does any of this have to do with being a Street Fighter Clone? First, I think we need to back up and define just what constitutes a Street Fighter clone, or at least what I am defining as a Street Fighter Clone. It's a phrase that's thrown around quite a bit, but not one I've ever seen defined. After spending the l

The 10's: Street Fighter II Turbo/Champion Edition

I'm going to start this 10's entry off with something I generally try to avoid: a controversial hot take.  So let's get right to it.  Street Fighter II Turbo/Champion Edition is, objectively, the greatest video game of all time. It isn't my favorite (though it's obviously up there). It isn't the most groundbreaking or revolutionary. It didn't push the boundaries of what video games could accomplish as a media or art form. Final Fantasy VI, VII and Chrono Trigger may have been more ambitious.  Madden and FIFA may be more universal. Halo and The Last of Us may have pushed the boundaries of technology more. But in terms of just straight up video games, I don't think it's ever been equaled or surpassed. Just for full disclosure, I played SFII Turbo for this review, I am a Nintendo kid at heart after all.  Champion Edition was the SFII game that Genesis owners got, actually released before it's SNES counterpart. The two games have a few marginally dif

High Score

So I'm going to mix it up this week. I'm not really a big tv/movie person, but when I heard there was going to be a documentary miniseries about the history of video games, I had to check it out.  At this point, there are thousands of different pieces of media that chronicle the history of gaming. Video games are here to stay, a multi-billion dollar industry that has mainstream appeal and coverage. I don't think High Score breaks any new ground.  It does a lot of things well and in many ways, it does a good job of not trying to do too much.  The history of gaming as we know it today isn't particularly long, but it's very complicated.  There was no way they were going to cover it all in six episodes, they probably wouldn't have been able to do it in 12. A lot of that history isn't pretty, so covering some of that stuff would require proper handling and I understand why they elected to just skip over some of it.  But overall, I think they did a good job. First

Mighty Morphin' Power Rangers

 After focusing on one of my son's latest obsession last week, it's time to talk about one from my own childhood. Let's be honest, I wasn't the only one.  Back in the early 90's, it seemed like everyone between the ages of 4 and 10 was in full blown love with the Mighty Morphin' Power Rangers.  This was much watch stuff every time it was on television for 90's kids.  Every time these five warriors, who were actually just five ordinary teenagers in glorified space suits, took on the diabolical Rita Repulsa and her intergalactic monsters, we had to watch. Everything about it was just so cool, the explosions, the giant, colorful monsters, the robots that turned into even bigger robots, it was tailor made for me and and every other 90's kid. This show put many a karate instructor's kids through college. It really is amazing when you think about it.  Who would have thought a teen drama written around repurposed footage from a random Japanese TV show (Supe