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Showing posts from January, 2023

Vanguard Bandits

  It's time to talk about PS1 RPG number 3,252-5C. Okay, there aren't THAT many of them, though sometimes it feels like it. It really is amazing to think about how popular RPGs, especially JRPGs, were during the late 90's and early 00's. I miss those days, I really do. Of course, there was plenty of love for RPGs in other sub-genres as well, especially strategy RPGs. Final Fantasy Tactics was the catalyst for the genre's mainstream popularity in the west, but it was far from the only one. I've already reviewed a handful of strategy RPGs, including Shining Force, Front Mission 3 and Saiyuki: Journey West. It's not my favorite genre, but it's definitely up there and it may be the genre I like the most but know the least about. A lot of strategy RPGs never really left Japan until more recently, Fire Emblem comes to mind. I mean, when Super Smash Bros. Melee came out, a lot of gamers and even reviewers were legitimately confused as to who the hell Roy and

The 10's: The Last of Us

I struggled for a long time with surviving. And, no matter what, you keep finding something to fight for. Another week, another timely post. I have yet to "The Last of Us" on HBO, but I have heard nothing but effusive praise. What little bits I have seen look pretty great and seem to jive with what I've heard in reviews. One of the biggest positives I've heard? It actually follows the plot of the game. Oh My! A show about a video game that actually follows said video game? Who would have ever thought that would work? Doesn't everyone know video games don't work as TV shows and you have to completely change the plot and characters to make them fit? Did they learn nothing from the smashing success of Resident Evil? Look, not every video game plot is going to work as a full-on television show. You would have to venture pretty far from the plot of, say, Tetris to create a good or even workable program (that's an extreme example, but you get the point). But tha

Initial Thoughts on Chained Echoes

I don't normally do stuff like this, but it's not often I see so much hype around a game like Chained Echoes. I really like to try and finish games before I say anything about them, but my ex-journalist brain keeps yelling at me that "TIMELINESS IS IMPORTANT" and there is no way I am going to finish this game any time soon. So, I want to strike while the iron is hot and give some initial thoughts on Chained Echoes. For those who are unaware, Chained Echoes is an independently developed, old school style JRPG available on just about every modern gaming device. It was developed over the course of seven years by a single developer. Yes, you heard that right, one developer. From all accounts, developer Matthias Linda was a huge fan of 4th gen RPGs and wanted to create a game similar to iconic titles like Chrono Trigger, Secret of Mana and Final Fantasy VI. Not going to lie, it definitely shows. Before I continue, I want to clarify something very important about my reviews

Triple Play Baseball

It's time to continue our now-annual tradition of starting the year with an old sports game review. A few weeks ago, I talked about Cricket. Now it's time to talk about how we put bats on balls on this side of the pond. I can't, for the life of me, determine when this edition of Triple Play Baseball came from. A quick web search will show that it came out in 2001 and is the only game in EA's baseball sim series that doesn't have a year attached to it. You would think that you would just find the year that's missing, but the same search will also turn up information on Triple Play 2000, 2001 and 2002 and they all appear to be unique games. Maybe this is Triple Play 2001.5? I guess we shouldn't get that wrapped up in such things. I mean, does it really matter? Of course not. The quality of the game is what's important. And Triple Play Baseball has to be at least decent, right? I mean, EA was on fire at this point and with their quality control and attent