Skip to main content

The 10's: The Last of Us

I struggled for a long time with surviving. And, no matter what, you keep finding something to fight for.

Another week, another timely post.

I have yet to "The Last of Us" on HBO, but I have heard nothing but effusive praise. What little bits I have seen look pretty great and seem to jive with what I've heard in reviews. One of the biggest positives I've heard? It actually follows the plot of the game. Oh My! A show about a video game that actually follows said video game? Who would have ever thought that would work? Doesn't everyone know video games don't work as TV shows and you have to completely change the plot and characters to make them fit? Did they learn nothing from the smashing success of Resident Evil?


Look, not every video game plot is going to work as a full-on television show. You would have to venture pretty far from the plot of, say, Tetris to create a good or even workable program (that's an extreme example, but you get the point). But that isn't the case with The Last of Us. While it may not be the most original, anyone who has read or seen "The Road" will instantly find it familiar, The Last of Us offers one of the most gripping, powerful, well-told stories ever featured in a video game. It's full of post-apocalyptic tropes, but it presents them in such a way that they all feel fresh and original. I was worried that, playing through it again, it wouldn't have the same impact since I knew what was coming. But that wasn't the case. The hard-hitting moments still hit hard, the emotional ones are still crushing and the ending still may be the greatest of all time. Not going to lie, as much as I love it, I'm not sure I'm ever going to be able to play The Last of Us again, it's just so excessively bleak and emotionally intense that right now I just don't think I can do it again.

When I started writing about games again, the first thing I did was rank my top 10 games of the 7th generation. In that list I talked a little bit about games that define their generation from a technical standpoint. To me, The Last of Us is that game for the 7th gen. The way it looks, the way it sounds, the detail that's put into everything, I had never seen anything quite like it at that point and it still holds up, even today. The survivor quarantine zone truly has the look and feel of one of the last vestiges of humanity on Earth, it's dingy, depressing and oppressive. The abandoned university really looks and feels like it was once a place of learning that was quickly abandoned when the apocalypse hit. But the sound might be what truly puts it over the top. At the time, it was definitely the most realistic sound I had ever heard in a video game, the gunfire, the explosions, the sounds of bullets hitting objects, this nailed it. I've been told that the death rattle in the opening scene was scarily accurate. I have come to find over the years that sound goes a really, really long way in helping me enjoy a game and I've always felt I do a bad job of explaining that. But the sound and effects are critical to The Last of Us' overall package.  

As I alluded to previously, the overall plot isn't the most original. However, it's so well told and the characters are so likeable that you almost forget that you've essentially heard this story before. The Last of Us sees you take control of Joel, a survivor of the deadly outbreak of the mutant Cordyceps fungus that has decimated the population of the United States. He lost his daughter in the outbreak 20 years ago and works as a smuggler in the tightly controlled quarantined zone in Boston. While the initial outbreak is over, the country is now full of infected, humans who have been infected with Cordyceps that can spread the infection through biting humans. Between the totally-not-zombies and roving bands of raiders, it's a tough job. But after recovering a stolen weapon cache, Joel is recruited by an anti-government militia, the Fireflies, to perform a very special task: transport a young girl named Ellie to one of the group's safehouses. Joel is initially hesitant, Ellie looks and acts very similarly to his late daughter Sarah, but he's convinced when he learns just how important she could potentially be. You see, Ellie was bitten by an infected three weeks ago and has yet to show any signs of infection...a process that is usually complete within three days. The duo set out together across the shattered remains of the United States to learn if Ellie could potentially hold the keys to eliminating the Cordyceps infection for good.

Along the way, the duo encounters a bevy of interesting characters. Again, many of these characters are dyed in the wool post-apocalyptic tropes, but they are all so well-crafted it barely matters. Bill, a gritty survivalist with a bleak world view helps them acquire a working vehicle in Boston. After they are attacked by bandits in Pittsburgh, the duo links up with Henry and his little brother Sam, leading to one of the most tragic and jarring gaming moments of all time. I still can't get it out of my head right now. Joel reunites with his brother Tommy in Wyoming, where he reluctantly helps them despite his desire to create a more peaceful and free society. Of course, they have to almost get eaten by cannibals because it's a post-apocalyptic world and that always happens. But the real standout interactions come between Joel and Ellie. They are initially hesitant to open up, having both experienced loss. Lifespans are typically pretty short in their world, so why bother getting close to someone? But the two begin to develop a father-daughter bond, with Joel giving everything he has to protect Ellie and teaching her how to survive. In turn, she cares for him while he is injured, hunting and gathering food. You come to really feel for both of them and appreciate their relationship. For me personally, this was especially true in my recent playthrough, I wasn't a parent the last time I played. It makes the ending, which I won't spoil, especially impactful and I believe that if it's not the best ending in gaming history, it's in the top 5.

You know, I have yet to actually discuss gameplay. Like the plot, I don't think it's anything revolutionary. Also like the plot, it's so well done it almost doesn't matter.  It's a third person shooter with a good mix between action oriented and stealth sections. The infected are relatively tough, but aren't particularly smart, so you can typically sneak around them. However, you will also come across plenty of human enemies, who are much smarter and more heavily armed. Of course, they also go down way faster. I kind of wish they had more sections with both types of enemies, maybe allowing you to take advantage of them fighting against each other. But that is a nit-pick. I don't like 3rd person shooters at all, but I had fun with The Last of Us because, well, it actually lets you shoot. I can't for the life of me understand why cover-based shooters are popular. Why would I want to sit behind a wall for 20 minutes and pop up every so often to fire two shots. Sure, you can use cover here, but you can also actually fight against enemies, use stealth to get the jump on them or take them out with environmental objects. The pacing is also perfect, just when you start to get bored of one style of gameplay or type of enemy, the game switches it up. There are just enough set pieces and quick time events to keep the gameplay fresh, but not so many that it's annoying. When I first saw that Ellie followed you everywhere, I thought I was going to have a heart attack. Was the whole game going to be a giant escort mission? Fortunately, no. The Last of Us didn't break any new ground gameplay wise, but it did provide a near-perfect version of a proven formula.

It's really hard to describe just what makes The Last of Us so great to someone that has never played it. It's one of the games I always point people to when they say video games are just toys. I would put this up against any big-time movie or television show any day. Based on the success of the show, I'm not alone in that line of thinking. Again, it's difficult for me to define how impactful this game is to someone who hasn't played it. All I will say is this: if you are in the headspace where you can handle a gripping story that offers little in the way of positivity or hope while also managing to be eerily beautiful, play this game right now. If you aren't into video games, check out the show as soon as you can. A lot of my top games don't match up with those that are widely considered to be the best, but this is a case where they do. The Last of Us is a truly outstanding game with a truly outstanding story and compelling characters. If you can't play it, watch it.    

Comments

Popular posts from this blog

Alex Kidd in Miracle World

I've been skirting around it for a few years now, but its finally time to add yet another console to the list. A few years ago, I reviewed Alex Kidd in the Enchanted Castle, a Genesis platformer that I didn't really enjoy all that much. I talked a little bit about how Alex Kidd was Sega's mascot before Sonic became a thing and how hyped up I was to give AKITEC a try, having heard so much about the series. That was part of the reason the game fell flat for me, though poor level design and awful boss fights were more than likely the bigger culprits. What I didn't realize at the time was that much of the positive sentiment I had heard about the series had nothing to do with its lone Genesis entry. Instead, much of the positivity was focused on the various entries on Sega's third generation console, a machine that I have been looking for an excuse to play for a long time. For most North American gamers, the Genesis was the first time we interacted with Sega. Many peop...

Valkyrie Profile: Part 1

Since I started creating gaming content, I've promised myself and the few readers I have that I was going to be as honest as possible. I'm going to do that, even if it gets me in trouble. While I try to avoid really ridiculous hot takes, I'm going to absolutely call out games that I don't really like, even if they are otherwise popular. That goes for the popular selections for "hidden gems" or "underrated" games as well. I don't do it often, but I certainly have demonstrated that I have no problem doing it. I did it relatively recently with Yoshi's Island and I've done it in the past with other games like Alundra or Jet Grind Radio. Some of those games I've liked, just not as much as others. Some of them I have actively disliked despite how well regarded they are. Sometimes I get why these games are so beloved (I hated the controls in Yoshi's Island but my goodness is it beautiful and unique). Other times, I don't (Alundra is...

Castlevania: Harmony of Dissonance

It's time to keep the GBA Metroidvania train rolling. We started with Castlevania, then moved on to Metroid, and now it's time to make our way back to Dracula's castle. I was pleasantly surprised last year when I, sort of on a whim, decided to take a shot at Castlevania: Circle of the Moon on the Game Boy Advance. I had heard good things about the handheld titles in the series, but never actually took the time to play any of them. And that's a shame, because Circle of the Moon was outstanding. It was truly an exceptional example of just what the tiny but mighty GBA was capable of. It got me excited to dig into the other games in the genre I had missed from that console, both Metroid and Castlevania alike. I moved right along to Metroid: Zero Mission and while I wasn't as high on it as I was COTM, it was still a solid experience that was incredibly well designed and polished. So naturally, the next step in the progression was back to 'Vania with the next in that...