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Showing posts with the label PS1

The 10s: Final Fantasy VIII

  I'll be here. I'll be waiting for you. If you come here, you will find me, I promise. So, I think this is going to be a two-part post, because I have a lot to say about Final Fantasy VIII. I was going to come out guns blazing as to why this game is so misunderstood, but I think that wouldn't do the game the justice it deserves. Despite all the negativity its name carries, Final Fantasy VIII is one of my favorite games of all time. In case it wasn't immediately apparent by my post last week, I find it to be one of the most, if not the most, unfairly maligned video games of all time. I'm not entirely surprised as it checks just about all the boxes I outlined last week and it came on the heels of one of the most beloved games of all time. It's very different from the previous Final Fantasy games, almost to the point of not feeling like one at all. Its aesthetic is different, its characters are different, it's gameplay is different, it's just generally dif

Saiyuki: Journey West

I have always found strategy RPGs to be among the most interesting subgenres in gaming. In some respects, they feel very different from their more traditional Japanese or Western counterparts in terms of presentation, pacing and structure. On the other, they offer similar party structures and require the same kinds of resource and character management the genre is known for. A lot of people love them, a lot of people don't but I've always been a fan, espec II ially of SRPGs from the 5th generation. The genre was relatively popular at that point, as developers attempted to ride the wave of what most of us consider to be its most commercially successful, mainstream title: Final Fantasy Tactics. There were SRPGs before Tactics (I've already reviewed Shining Force I and II ) and there have been SRPGs since, but FFT went a long way in bringing the genre to the mainstream. And why wouldn't it have? It was a great game in a highly visible series that offered something that wa

Alundra

Back in the late 80's and early 90's, it seemed like every game with some level of fantasy elements was labeled an RPG. I guess I get it, most of the titles that popularized the genre in the West were rooted in elements of fantasy, borrowing heavily from Tolkien and others of his ilk. RPGs became closely connected to the genre and became almost synonymous with it. Hell, Final Fantasy has "fantasy" right there in the title. Of course, not every RPG fit this mold. You had Phantasy Star and Mother/Earthbound, and even Final Fantasy itself eventually branched out into more sci-fi territory. But those were outliers, at least they were at the time, and it seemed like whenever a game with an elf carrying a sword and casting magic came out, it got slapped with the RPG label whether it fit or not. Which brings us to Alundra, a title commonly lumped in with the golden era PS1 RPGs. It was developed by Matrix Software, but published in the U.S. by Working Design, a studio known

Suikoden II: Part 2

  Last week, I discussed Suikoden II's gameplay, which was positive pretty much across the board. This week it's on to the story which...is also pretty awesome. Don't get me wrong, there are quite a few aspects of the plot I think could have been better. In a lot of ways, I feel like they missed a lot of opportunities to really drive home their point about the ravages of war and how it causes otherwise good people to do bad things. But Suikoden II still told an epic story that's among the best I've experienced in an RPG. I gave a bit of background on the plot last week, which sees our unnamed hero and his best friend Jowy on the run from their former colleagues in the Highland Army. The duo have just witnessed the death of their entire unit, killed as part of a false flag operation to prolong the kingdom's war with the neighboring City-State of Jowston. After fleeing their pursuers, the duo is separated, with the hero washing up alongside a rushing river. There,

Suikoden II: Part 1

  "War. War is hell. You cannot qualify war in harsher terms than I will. War is cruelty, and you cannot refine it..." Yup, we're starting this one out with a historical quote. Fancy. I'm sure most of us have heard at least part of that quote, attributed to Union General Willam T. Sherman. It's fairly common and pretty precise. Media often glorifies war and video games are no exception. Call of Duty didn't become one of the most popular franchises in the world for no reason. But games have done their fair share of looking at the horrors of war as well, how it tears apart families, leads to untold destruction and pits brother against brother. In case it wasn't immediately apparent, Suikoden II is, at its core, a story about the personal and societal impact of war. The game puts us smack in the middle of the ongoing conflict between the City-State of Jowston and the Kingdom of Highland, a war that it appears may soon come to an end. You control a nameless pr

EA Sports NASCAR '99

So it looks like it's we're back into "this is totally and completely countercultural for me" territory. I'm just going to come out and say it, I know next to nothing about NASCAR. I know it's incredibly popular, but it's just not something I grew up with. I'm from the wrong side of the Mason-Dixon line for that. But it's more than just regional. Racing just wasn't something my parents or anyone I knew paid attention to. As little as I know about NASCAR, I know even less about F-1 or rally racing or drag racing or whatever other competitive kinds of racing are out there. My extent of knowledge of the sport comes from not changing the channel when SportsCenter showed race footage between football highlights and coverage of MLB trade rumors. It's not that I don't have respect for NASCAR drivers, in fact I don't understand people that refuse to call them athletes. "They only make left turns!" Have you ever made a left turn go

Chocobo Racing

It seems like every gaming IP from the late 90's/early 00's ended up with a kart racer. Even some non-gaming IPs got kart racers. Anybody remember Homie Rollerz? Maybe I'll play that one later. I guess you can thank Mario Kart for all of that. I mean, hey, it worked for Nintendo, why wouldn't it work for everyone else? Because all developers take the time and care in creating their spinoffs as Nintendo while also having a similarly large cast of memorable characters to pull from, right? Yeah, a lot of these racers turn out to be not great, they're kind of like movie licensed games that are cranked out just to to make a quick buck. And it's not just second rate developers that are guilty either. Sega has since redeemed themselves, but Sonic R wasn't a very good game at all. That said, not every kart racer is a bad Mario Kart clone. Crash Team Racing is a very good game, one I'll likely review in the near future. Even though one turned out well and the oth