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Showing posts with the label PS1

EA Sports NASCAR '99

So it looks like it's we're back into "this is totally and completely countercultural for me" territory. I'm just going to come out and say it, I know next to nothing about NASCAR. I know it's incredibly popular, but it's just not something I grew up with. I'm from the wrong side of the Mason-Dixon line for that. But it's more than just regional. Racing just wasn't something my parents or anyone I knew paid attention to. As little as I know about NASCAR, I know even less about F-1 or rally racing or drag racing or whatever other competitive kinds of racing are out there. My extent of knowledge of the sport comes from not changing the channel when SportsCenter showed race footage between football highlights and coverage of MLB trade rumors. It's not that I don't have respect for NASCAR drivers, in fact I don't understand people that refuse to call them athletes. "They only make left turns!" Have you ever made a left turn go...

Chocobo Racing

It seems like every gaming IP from the late 90's/early 00's ended up with a kart racer. Even some non-gaming IPs got kart racers. Anybody remember Homie Rollerz? Maybe I'll play that one later. I guess you can thank Mario Kart for all of that. I mean, hey, it worked for Nintendo, why wouldn't it work for everyone else? Because all developers take the time and care in creating their spinoffs as Nintendo while also having a similarly large cast of memorable characters to pull from, right? Yeah, a lot of these racers turn out to be not great, they're kind of like movie licensed games that are cranked out just to to make a quick buck. And it's not just second rate developers that are guilty either. Sega has since redeemed themselves, but Sonic R wasn't a very good game at all. That said, not every kart racer is a bad Mario Kart clone. Crash Team Racing is a very good game, one I'll likely review in the near future. Even though one turned out well and the oth...

The 10's: Legend of Legaia

I don't want any more sad things to happen! I hate suffering! That means we need to destroy the mist, that will stop the suffering! Contrary to popular belief, there were RPGs developed by companies other than Square or Enix. Hey, remember when they were separate companies? Or when they weren't owned by EA? They really made some outstanding games back then. I'm going to cover quite a few of those games in the 10's, but this week we're going to take a look at another RPG, one of only a handful of games ever developed by Contrail and Prokion. The small, internal studio within Sony didn't last very long or produce very much. However, it was responsible for producing what I consider to be one of the most underrated, underappreciated, misunderstood games of all time: Legend of Legaia. Legend of Legaia received somewhat middling reviews in its day, and in some respects I can understand why. It has a relatively simplistic plot, at least on its surface, and some of the ...

Was it really?: Mega Man X4 and Divergant Gaming Narratives

  This week's entry is going to have a little bit of everything: a "Was it Really" post, a game review and some general thoughts. It's like all the different stuff I do rolled into one nice, neat package. One of the topics I wanted to cover more since I started GOTBP is the competing narratives surrounding certain games. I touched on this a little bit with my Legend of Dragoon review, as that game was considered somewhat underwhelming when it came out but is now lauded as a classic. I find that such revisionist history is common in gaming, for better or for worse. Of course, it cuts both ways. It's become fashionable to bash classic games, call them dated, say they were never that great, etc., etc. Final Fantasy VII, Goldeneye and Halo are a few that spring to mind as favorite targets for this. Some of the more recent criticism is justified, some of it is ridiculous, but all of it leads to a disparate narrative about those games and their brethren. But for now,...

Front Mission 3: Part 2

  Last week, we discussed the plot, characters, etc. of Front Mission 3 , a tactical RPG for the PS1. While there was definitely a lot to like and tons of potential, localization issues and confusing dialogue ultimately prevented FM3 from excelling in those departments. That would have buried a traditional JRPG, but I've always believed those elements were less important to tactical RPGs where gameplay and combat is usually the biggest selling point. Fortunately, FM3 is largely successful in those areas, though it certainly has its flaws. First and foremost, the combat is pretty solid. Anyone who's played Final Fantasy Tactics or any of its ilk will know exactly what to expect. Each battle arena is laid out on a grid, with your unit's stats and Action Points (AP) determining how far your characters can move and what actions they can take. Of course, none of these arenas are flat, so you will have to contend with varied heights and obstructions, which cost more AP to navigat...

Front Mission 3: Part 1

I'm not sure if you've heard, but there are a lot of really good RPGs on the PS1. A lot of consoles have become known for specific genres over the years. The NES is filled with 2D platformers, the Genesis is known for its sports games, the modern consoles are known for FPS', on and on, etc. etc. But few systems are as synonymous with a specific genre as the original PlayStation is with RPGs. I kind of understand this and kind of don't. Sure, the PlayStation had tons of RPGs. It also had tons of literally every other kind of game because its library is so large. However, it was certainly more RPG focused than its contemporaries, the Saturn didn't have nearly as many (though a lot of the RPGs that did land on the console are excellent) and you could probably count the Nintendo 64 RPGs on one hand. A lot of it had to do with the fact that most of the "big name" RPG franchises made their home on the PS1, with Final Fantasy and Dragon Quest being the most not...

Twisted Metal

  I've been looking forward to this one for a long time. I've skirted around it before, I talked about it extensively in my Warhawk review, I referenced it on my 10's list, but this is the first time I've ever done a full review of a Twisted Metal game. I touched on this in the Warhawk review, but I think you can safely classify Twisted Metal in the "off the beaten path" category. No new games since 2009, 12 years. The most recent release in the franchise came six years ago, with the re-release of Twisted Metal: Black on the Playstation network. It's kind of sad really. There was a time when Twisted Metal was a really, really big deal. Whenever one of these games came out, it was a big deal. Some were classic (I will eventually cover Twisted Metal 2 as part of my 10's) others were disappointing (TM3 is really, really bad) but there was always a lot of hype surrounding them. Then, it just wasn't. I have always chalked it up to the decline in popula...