One of the biggest problems I believe the gaming industry has is how quick it is to dismiss mediocre or even bad games as a complete waste of time. That may not seem like it makes sense at all, but hear me out. Just because a game is bad doesn't necessarily mean all the ideas it presents are bad. In fact, I feel like you can sometimes learn more from a failure than a success. But that doesn't always happen in the gaming industry. I think this is a big part of why it sometimes feels like the same game gets released over and over again, developers just take everything from their successes and slap a new label on them. Sometimes, it would help the industry innovate more if they took some of the more positive aspects from their less successful titles. In case it wasn't immediately apparent, Flying Dragon, a fighting game for the Nintendo 64, isn't a particularly good game. I probably could have just said "fighting game for the Nintendo 64" and you probably could
Old school game reviews and discussion, from the unfamiliar and obscure to the classics you know and love.