Skip to main content

Ready 2 Rumble Boxing: Round 2

You know, for all the racing games I've covered over the years, I think last week was the first time I ever played a simulation racing game. This week I'm going to re-visit another genre I haven't touched in a while: arcade sports titles.


Arcade sports games are a love it or hate it kind of thing. In some respect, it's difficult to pin down what exactly an arcade sports title entails. At its most basic level, it's a sports game that isn't a simulation of the sport it represents. But I personally would take it a bit further. It's any sports game that doesn't even attempt to simulate the sport it represents. Obviously, RBI Baseball on the NES isn't anything close to a simulation by modern standards, but it was the best they could do at the time. Would you consider that sim style or arcade style? At any rate, I think it's safe to include any over the top, ridiculous sports titles in the arcade side of things. Games like NFL Blitz and NBA Jam are some of history's most beloved titles and I don't think anyone would ever call them anything other than arcade sports games. I reviewed NHL Hitz early on and I thought that was pretty solid, especially when playing with others. This week I will look at the boxing equivalent of those aforementioned games, Ready 2 Rumble Boxing.

I guess you could say its one of two boxing equivalents, the other being the Punchout series. Let's just get this out of the way, Ready 2 Rumble is definitely not the same caliber as Punchout. If you absolutely have to play an arcade boxing game, pick any of the Punchouts, the original, Super, whichever. I'm not going to say Ready 2 Rumble is a bad game, but I won't say it's good either. It had its moments, but it just doesn't really offer anything that its arcade brethren (Punchout) or simulation relatives (Fight Night) don't do better. The gameplay is technically fine, but bland and somewhat uninspired. The humor misses the mark pretty much across the board, it's based almost entirely on character stereotypes and poorly timed slapstick gags. It almost seemed like Midway were more interested in finding excuses for Michael Buffer to say "LLLEEEETS GET READY TO RUUUUMBLLLEEE" than they were in making a good game. With the amount of money they probably spent to have him appear in the game, I almost don't blame them.

First, let's talk a little bit about the characters. You name a stereotype, its represented here. The cover features main character Afro Thunder, who looks and acts exactly like you think he does. You've got a martial artist from Taiwan named Iron Jett Chin (the boxing puns are also strong here), a Mexican matador called Angel "Raging" Rivera, a cowboy named Stubby, you get the idea. Also unlockable are then-Lakers star Shaquille O'Neal and, I'm not making this up, Michael Jackson. Yeah, sure, whatever. They are called "Mr. President" and "The First Lady," but obvious Bill and Hillarly Clinton round out the list of "celebrity" characters. It was cute when the Clintons appeared in NBA Jam, but at this point the joke wasn't funny anymore. By the time R2RR2 was released (Oct.23, 2000), Bill was on his way out of office and we were weeks away from the 2000 election, which, as you all remember, went off seamlessly and without a hint of controversy. Sorry, for the side rant, I said no politics when I started this, so back to boxing. I didn't find the characters endearing or amusing, I personally chose Croatian brawler Boris Knockumov, a Russian stereotype that, again, looks and acts exactly like you think he does.

At least all of the characters play differently. Afro Thunder throws punches in bunches, while Boris throws slow but deadly haymakers. It did feel like all of the characters moved at a different speed, but it did seem like their endurance was all the same. They did take more damage from bigger punches though, so that's a positive. Controls were pretty simple, and they were relatively standard for boxing games pre-Fight Night. Two buttons for high and low punches, one left and one right. Pushing the control stick or d-pad in conjunction with a button changes the style of punch and using the shoulder buttons allow for blocking and slipping. I played the PS2 version and it worked ok there, but R2RR2 also came out on N64 and Dreamcast, and I can't imagine playing on those controllers was enjoyable. The hit detection is okay, and I never felt like I should have hit when I didn't. It almost didn't matter though because so much of the bouts are just spent standing in the middle of the ring trading. Circling and movement almost doesn't matter, especially if you get good at the blocking. It's just generally boring and there's nothing to make one fight stand out from the other.

There is a career mode, which is fairly limited but pretty standard for a sports title of this era. You pick a fighter and take them through a yearly schedule consisting of training, prize fights and title fights. The prize fights give you more money to use on better training, which allows you to increase statistics without decreasing others like normal training. The title fights increase your ranking, you start at 12 and work your way all the way up to the top of the rankings before facing the champion. Training allows you to select from a variety of activities to increase your strength, stamina, endurance and dexterity. You have exercises like heavy bad, speed bag and weightlifting, all of which have a mini-game attached to them. These games are fine the first one or two times, but they get boring quickly. Fortunately, you can simulate through these, which is a major positive. Other modes include Vs. mode, arcade mode and team battle. Arcade mode plays more like a tournament fighter than a boxing game, which is okay, I guess. The team battle mode is just a series of one-on-one fights, which was a little bit disappointing. Anyone that's ever participated in a combat sport knows anything other than a one-on-one fight is a big no-no in competition, it's incredibly unsafe. But remember, this isn't a simulation. It would have been fun to have a boxing battle royale and this would have been the perfect opportunity.  

I really don't think there is anything else I can say about R2RR2, it's just not that interesting. The graphics are fine, but the sound is almost non-existent. The humor is loosely based on seemingly random stereotypes, modern fans might even find it offensive and even back in 2000, it wasn't really funny. The biggest selling point, or at least what Midway seemed to think was the biggest selling point, was the presence of Michael Buffer. He's all over the opening cinematic, appearing as his actual self amongst digitized characters and repeating his famous catch phrase over and over again. I don't get it. The game presents itself as zany, crazy and over the top, but the gameplay is grounded in reality, almost too much so. It's not bad, not by any means. The controls work and it provides enough to do that its worth playing for more than a few minutes. But R2RR2 doesn't do anything to stand out once you actually press play. I talk a lot about series' that die out and after playing this and seeing what would come with Fight Night a few years later, I understand why this one went the way of the dodo.

5/10

Comments

Popular posts from this blog

Ranking the Final Fantasy Commanders - Magic: The Gathering Set Preview Part 1

 Now here's something I never thought would ever happen.  I have been a fan of Magic: The Gathering for a long time. I've been a fan of Final Fantasy for just as long. Yet I never thought I would ever see a full-on MTG set based on Final Fantasy. When it was first announced, I thought this set was a joke. Honestly, it sounded like something I dreamed up when I was a kid, not an actual product that Wizards of the Coast was actually going to release. But here we are, two weeks away from the release of MTG - Final Fantasy. So now, it's time to rank some of the cards. I've talked a little bit about MTG before, but I think now is as good a time to talk about it again. Hey, I did a ranking for the Street Fighter cards, why not Final Fantasy? Well, I am going to do the same exercise once again. I am going to keep it to my most played format, commander/EDH, and rank all the new legendary creatures/potential commanders. The difference is this time, instead of eight new commander...

Alex Kidd in Miracle World

I've been skirting around it for a few years now, but its finally time to add yet another console to the list. A few years ago, I reviewed Alex Kidd in the Enchanted Castle, a Genesis platformer that I didn't really enjoy all that much. I talked a little bit about how Alex Kidd was Sega's mascot before Sonic became a thing and how hyped up I was to give AKITEC a try, having heard so much about the series. That was part of the reason the game fell flat for me, though poor level design and awful boss fights were more than likely the bigger culprits. What I didn't realize at the time was that much of the positive sentiment I had heard about the series had nothing to do with its lone Genesis entry. Instead, much of the positivity was focused on the various entries on Sega's third generation console, a machine that I have been looking for an excuse to play for a long time. For most North American gamers, the Genesis was the first time we interacted with Sega. Many peop...

Jumping Flash!

Video games have been around for a relatively short time when you consider the grand scheme of things. They are certainly one of the newer media formats and their time as a respected medium has been incredibly short. However, they have also made major strides in their 50–60-year lifespan. There have been a lot of revolutionary titles that have pushed the limits of what games can achieve. Typically, those games receive the recognition they deserve as landmarks in the industry's growth. Sometimes though, even games that made huge technological strides can slip through the cracks. Just because a game is technologically impressive for its time doesn't make it good, and sometimes these revolutionary titles are forgotten because they are simply not fun to play. However, that wasn't the case for our subject this week. I will never forget the first time I experienced Jumping Flash!, one of the playable demos on the notable PlayStation Picks CD. I've talked a little bit about th...