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Why are Remakes so Popular?

 Last week, we looked at the 2002 Resident Evil Remake for the GameCube, a game I believe to be one of the greatest of all time. In that review, I talked a little bit about the gaming industry's obsession with remakes, especially in recent years. That led me down a massive rabbit hole, one I wanted to explore a little bit deeper here. There are times where it feels like literally every popular game from the 90's has, or will get, a remake, or at least a remaster. Final Fantasy VII, Secret of Mana, Crash Bandicoot, Spyro, the original Resident Evil Trilogy, the list goes on and on. And it's continuing to grow. Remakes of Silent Hill 2, Star Wars: Knights of the Old Republic, The Witcher and a boatload of others are on their way. At this point, it's not even just big-name games either. They are, honest to God, remaking Lollipop Chainsaw. Let that sink in. There's a Joe & Mac remake on the way too. Remember them? Don't get me wrong, I think it's cool that

The 10s: Resident Evil (Remake)

  (Re)-Enter the Survival Horror The days are getting shorter, the temperature is dropping and another Halloween is in the books. I guess now is as good a time as any to finally dive into Resident Evil.   I don't think Resident Evil needs any introduction. It was an instant hit when it was released in 1996, but I can't imagine anyone at Capcom ever saw it becoming as big as it did. It has the second longest running continuous lore of any video game franchise. It has tons of sequels, spin-offs, major motion pictures, crappy Netflix shows that will soon be mercy killed , animated features, you name it. It wasn't the first horror game, not by a longshot. You had games based on horror properties as far back as the 70's. Games like the 7th Guest, Alone in the Dark and D all predate RE, as do more cinematic horror games like Phantasmagoria. But the first Resident Evil was what really put the genre on the map while also coining the term we still use for games of its ilk today:

Knights of the Round

  As I come to the end of year 4 of GOTBP, I've come to realize that some genres are less conducive to innovation than others. I feel like RPGs, first person shooters and 3D platformers are all genres where innovation is relatively common. Whenever I write about those kinds of games, I always feel like I have a lot to say about each individual game. Other genres, however, just don't seem to have as much innovation from title to title. Whether that's due to lack of opportunity or lack of desire, it just seems to be the case. Of all the genres I've played, it feels like beat 'em ups are always lacking in innovation. I will admit some bias, as it isn't my favorite genre, but I think even fans would admit that a lot of these games start to feel very same-y after a while. However, this can have advantages as well. Sometimes, small innovations in these genres can make games stand out in a big way, which was sort of the case with this week's entry. Released for the

Jak and Daxter: The Precursor Legacy

  I always felt like the 6th generation was where gaming really started to take off as a mainstream hobby. It's not that a there weren't a lot of people playing video games during the previous two generations, because there were. But it always felt like it was predominately a medium targeted at boys age seven to 17. I didn't realize it at the time, I fit right into that group after all, but games were almost exclusively made for that demographic. It was around the 6th gen where I feel like that began to change. My guess would be that some gaming execs realized there was money being left on the table. "Hey, maybe girls like video games too?" "Our user base is getting older, maybe we should make more titles aimed at adults?" "If we made educational or child friendly games that don't suck, maybe parents will buy them for their kids?" Anyone that's ever sat in a marketing meeting knows exactly what I'm talking about. In this case, it wa

Mortal Kombat

  It's come to my attention that last week was the 30th anniversary of one of gaming's most iconic franchises: Mortal Kombat. I can't believe it's been 30 years since the bone crunching, blood gushing debut of MK, a franchise that's now a household name even outside of gaming circles. It may not have always given us the best games, but few IPs have had as much impact on media as a whole as Mortal Kombat. Not going to lie, I wasn't quite there from the beginning. I was only 4 in 1992 when the original game hit the arcade, I was dabbling in video games at the time but it's not like I could get in the car and drive myself to an arcade. It wasn't really the next year, when MKII hit the arcades where I got found the franchise for the first time. I will never forget walking into the arcade at the now-defunct Bowcraft, seeing the cabinet with Raiden calling down thunderbolts and thinking to myself "I have to play that." Of course my parents let me, th

Mighty Morphin' Power Rangers

  Hey wait, didn't you already play that? Nah, you guys aren't crazy, I already played Mighty Morphin' Power Rangers for the SNES, quite a while ago at this point. This time, I'm previewing the Genesis version. But remember, the gaming industry wasn't always like it is now, where every game that gets released across different consoles is essentially the same. It's not that that never happened during the bit wars, because it did. Street Fighter II Turbo and Champion Edition are essentially the same and I could think of tons of examples like that. But in a lot of cases, especially during the 4th generation, every console got different versions of a game. And we aren't just talking slightly different, we are talking a completely different game entirely. I actually kind of like the way it is now, where each console gets the same version. Because back in the day, there was a lot of contention over which version of which game was better, especially between SNES a

Why do People Hate Final Fantasy VIII So Much?

Last week, we looked at one of my favorite, and one of the internet's least favorite, video games of all time, Final Fantasy VIII. I'm not going to say that all the criticism of the game is unfounded, but a lot of it is and I want to explore why, or at least why I think that's the case. Be prepared for some nerd rage, because I may get a little more testy than I usually. The hate spewed at this game is often very vitriolic, far more so than any other title I've ever seen, and I may end up paying some of that back in kind. First, let's go back to my post on unfairly hated games . Let's run down the list of common factors and see how many of them FFVIII checks: -It was released unfinished - actually, a little bit, though I don't think it was a major factor in all the hate. The game was released with support for the Pocket PlayStation, with some items and a Chocobo minigame exclusive to the peripheral. The problem here? The Pocket PlayStation was never release