I always felt like the 6th generation was where gaming really started to take off as a mainstream hobby. It's not that a there weren't a lot of people playing video games during the previous two generations, because there were. But it always felt like it was predominately a medium targeted at boys age seven to 17. I didn't realize it at the time, I fit right into that group after all, but games were almost exclusively made for that demographic. It was around the 6th gen where I feel like that began to change. My guess would be that some gaming execs realized there was money being left on the table. "Hey, maybe girls like video games too?" "Our user base is getting older, maybe we should make more titles aimed at adults?" "If we made educational or child friendly games that don't suck, maybe parents will buy them for their kids?" Anyone that's ever sat in a marketing meeting knows exactly what I'm talking about. In this case, it wa...
Old school game reviews and discussion, from the unfamiliar and obscure to the classics you know and love.