Mario was a gaming legend long before this game was released for the Super Nintedno. He had had his legacy cemented by the awesome Super Mario Bros. 3 for the NES, but SMW took him to whole knew heights of gaming. Once again, Princess Peach (or Toadstool as she was known in those days) has been kidnapped and its up to Mario to rescue her. Unlike its predecessors, this game had a battery backed save function, and it was more than necessary with over 70 levels of side scrolling goodness. The level design is the best in the series and the bosses were challenging and creative. There are hidden exits everywhere, and even the hidden levels have hidden levels attached to them. The game also introduced Yoshi to the series. Shockingly, this game eventually came free with the SNES. Of course, the game would have been more than worth paying for.
When I first started writing about games, I was very hesitant to include PC titles at all. As I've said numerous times before, it's just not something I've ever really felt qualified to talk about. There are so many iconic PC games that were just blind spots for me as I never really actively sought them out. If it didn't come on a PC Gamer demo disc or I didn't hear about it through word of mouth, I didn't know about it. Does anyone else remember those PC Gamer demo discs? I had as much fun playing with the UI on them as I did any of the actual demos. Maybe if I spent less time clicking around the secret underground club and more on actually playing the games, I would have had more PC experience. Eh, I'm okay with the fact that while Fallout and Diablo weren't nearly as critical a part of my early gaming life as Coconut Monkey. Even when I did play and enjoy PC games, it was typically because I played the console versions first. Games like Doom, Command ...
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