Skip to main content

Eye of the Beholder

Eye of the Beholder
 
Here’s the thing about bad games, they aren’t all necessarily bad.
 
Wait, what?  Did I just type that?  It may sound like it doesn’t make sense, but its true.  A lot of different things can make a game good or bad and not everyone agrees on what is most important.  Sometimes games are bad overall, other times they have one glaring flaw.  Add in the fact that rating games is as subjective as it is objective and you can see what I mean.
 
Image result for eye of the beholder snes

Eye of the Beholder should be a good game.  It has good graphics, solid sound and an interesting premise.  You build out a team of four characters to take on a sewer full of baddies on a mission to destroy the city. It’s a Dungeons & Dragons game, so it follows the rules of that universe.  I have never been a huge D&D fan, but it’s still nice to see. 
 
It’s a unique game unlike anything else on the SNES.  It’s difficult to describe, but anyone who has played the Might and Magic games on the PC will find the gameplay instantly familiar.  In fact, this is the port of a DOS game from 1991 (the SNES version came out in 1994).  
 
And therein lies the problem.  This thing is NOT built for an SNES controller.  It just isn’t.  For all of the functionality it has, it can’t compare to a keyboard and mouse.  This probably wasn’t the best game to review, because its really, really difficult to explain.  Long story short, just about every action, from using items to equipping weapons to attacking requires multiple button presses.  Because there are so few buttons on the controller, everything requires those buttons to be pressed in the correct order.  It gets old fast.   
 
Moving around the sewer is fine, but combat is damn near impossible. You will find yourself fumbling with the controller, accidentally bringing up your inventory or turning around while low level goblins whittle away your health.  Of all the games I have played through since I started this project, this is the first one I didn’t finish.
 
And its a shame because there is a lot going for it.  I have always love the D & D character customization system.  The graphics are good for their time and at the time, it was rare to see a first person RPG on consoles (hard to believe, isn’t it).  This isn’t bad like Days of Thunder, which is a lazy, POS cash grab.  That said, the controls made it essentially unplayable.  Maybe this would have been acceptable on the SNES early in its life cycle, but by 1994 there were already tons of console RPGs that were better.   If you are a hardcore D&D fan or you really love games like this, stick to the DOS version.  I might actually try and dig it up some day.  But on SNES, avoid, avoid, avoid.
 
2/10
 
Play this if:
You can actually figure out the controls
You are that hardcore of a D&D fan.  
You absolutely want to give it a try and can’t find it on PC
 
Avoid if:
You have access to a better version of the game
You prefer control schemes that aren’t rocket surgery

Comments

Popular posts from this blog

The 10s: Might and Magic VI: The Mandate of Heaven

When I first started writing about games, I was very hesitant to include PC titles at all. As I've said numerous times before, it's just not something I've ever really felt qualified to talk about. There are so many iconic PC games that were just blind spots for me as I never really actively sought them out. If it didn't come on a PC Gamer demo disc or I didn't hear about it through word of mouth, I didn't know about it. Does anyone else remember those PC Gamer demo discs? I had as much fun playing with the UI on them as I did any of the actual demos. Maybe if I spent less time clicking around the secret underground club and more on actually playing the games, I would have had more PC experience. Eh, I'm okay with the fact that while Fallout and Diablo weren't nearly as critical a part of my early gaming life as Coconut Monkey. Even when I did play and enjoy PC games, it was typically because I played the console versions first. Games like Doom, Command ...

Lost Odyssey: Part 2

Last week, we started our look at Lost Odyssey, a title that seemed to break unwritten rules of gaming left and right. We have a traditional RPG, which is the brainchild of the creator of Final Fantasy, released for XBox, a console not known for the genre, at a time when said genre was at what felt like the absolute bottom of its popularity. We started with the story, characters and world, all of which I thought were really good to great. That's a great start for an RPG, where those aspects are very important. But all of that can be undone if the gameplay isn't up to par. It's critical in any generation, but this is an essential aspect to call out in 7th gen RPGs. There was a lot of experimentation going on in the genre at the time, a lot of which didn't yield positive results. I guess I get it, the genre wasn't doing well at the time and developers were trying to do anything they could to bring it back to relevance. Sometimes, that meant terrible gimmicks. Other ti...

The 10s - Resident Evil 4

  "The American Prevailing" is a cliche that only happens in your Hollywood movies. Oh Mr. Kennedy, you entertain me. To show my appreciation, I will help you awaken from your world of cliches." Of all my 10s games, I think Resident Evil 4 may be the one I feel the weirdest about. I know, I know, how could I feel any level weird about Resident Evil 4, one of the most sacred of sacred cows of gaming history. This is one of those games that people will straight up rail you for disliking, as if it's some sort of personal attack. I guess that's starting to change a little bit, it's become a victim of being so popular that people start to hate it just for being so. That always seems to happen in the gaming industry, though that is a different discussion for a different day. Besides, it's not really why I've always had a sort of weird relationship with RE 4. I'm not the first person to say this and I'm certainly not going to last, but it just didn...