Skip to main content

Star Fox Adventures: Dinosaur Planet

Star Fox Adventures: Dinosaur Planet

I have complained at length on this blog about popular gaming franchises receiving a pass for putting out lousy or even average games.  This is especially true of Nintendo’s first party standbys.

In the 25+ years I have been playing video games, I can count on my hands the number of titles based on Nintendo IPs that received bad reviews.  If you don’t count the CD-I titles (and you shouldn’t), you could probably count them on one hand.  Take Mario Party titles out the equation and its down to one finger.  Look, Nintendo rarely makes bad games, but there are a number of titles from their extensive catalog that would have received an average at best reception if they weren’t Mario/Zelda/Metroid Etc.  All of those Zelda handheld titles come to mind.  Hell, the mainstream gaming media tried to convince us that Mario Clash was worthy of an 8/10 back in the day.

Image result for star fox adventures

Now that I’m done ranting, we can actually talk about this week’s game.  Star Fox Adventures hit the GameCube late in 2002 to quite a bit of fanfare.  Any time Nintendo dusts off one of its first party franchise its going to get attention, but SFA found itself in the gaming news for what it wasn’t rather than what it was.  This was going to be a third person action game like Zelda rather than a flying game like its predecessors.  Fans had been clamoring for a sequel to Star Fox 64 for five years and many were disappointed (or worse) that this wasn’t going to be it.  But hey, its Nintendo, so lets give it a chance.

Graphically, SFA looks pretty good.  The environments are clean and well designed and the character models are similarly well done.  Fox himself looks a little creepy, but overall I can’t complain.  The sound is also good, it kind of feels  like background music but it fits with the game’s atmosphere.  Gameplay is solid, the controls are are pretty tight and it is easy to pull off most of Fox’s wide range of abilities.  It kind of feels like a test version of a Zelda game for better or worse.  

And yet I hated this game.  It isn’t poorly made like “Days of Thunder.”  It didn’t have the butt ugly graphics like “Shadow Madness.”  It wasn’t slow and plodding like “Brothers in Arms.”  Yet Star Fox Adventures commits a cardinal sin of gaming.  An unforgivable discretion that can’t be overlooked.  It’s really, really boring.

Looking good, sounding good or even playing good doesn’t matter if the game is dull.  The environments are boring, the story is boring (its about a lady version of Fox who gets trapped in some sort of crystal or something), the characters are boring, everything is boring.  It’s like they just thought “hey, lets take a half finished Zelda game and just slap Star Fox characters in it!”  It just wasn’t worth spending time on, and that was compounded by the fact that this was such an unnecessary departure for the series.  There was absolutely no reason for this game to have anything to do with Star Fox.  There are a few flying sections, and they are actually pretty well done, but its just a tease for what could have been.

Cross genre games can work, but they need to have a few things going for them.  Chief among those is a cast of compelling characters.  Games like Dissidia or Super Mario RPG work because they feature compelling characters from franchises everyone loves.  People love Star Fox for its gameplay, but no one really cares about the characters.  So without the classic Star Fox gameplay, what do you really have?  A waste of time.  I can’t really give it too bad of a score because its a well made waste of time, but you should still avoid it.

4/10

Play this if:
You have made it your mission to play all of the Zelda clones in existence
You are a diehard Star Fox an

Avoid if:
You value your time
You are looking for an actual Star Fox game

Comments

Popular posts from this blog

Ranking the Final Fantasy Commanders - Magic: The Gathering Set Preview Part 1

 Now here's something I never thought would ever happen.  I have been a fan of Magic: The Gathering for a long time. I've been a fan of Final Fantasy for just as long. Yet I never thought I would ever see a full-on MTG set based on Final Fantasy. When it was first announced, I thought this set was a joke. Honestly, it sounded like something I dreamed up when I was a kid, not an actual product that Wizards of the Coast was actually going to release. But here we are, two weeks away from the release of MTG - Final Fantasy. So now, it's time to rank some of the cards. I've talked a little bit about MTG before, but I think now is as good a time to talk about it again. Hey, I did a ranking for the Street Fighter cards, why not Final Fantasy? Well, I am going to do the same exercise once again. I am going to keep it to my most played format, commander/EDH, and rank all the new legendary creatures/potential commanders. The difference is this time, instead of eight new commander...

Alex Kidd in Miracle World

I've been skirting around it for a few years now, but its finally time to add yet another console to the list. A few years ago, I reviewed Alex Kidd in the Enchanted Castle, a Genesis platformer that I didn't really enjoy all that much. I talked a little bit about how Alex Kidd was Sega's mascot before Sonic became a thing and how hyped up I was to give AKITEC a try, having heard so much about the series. That was part of the reason the game fell flat for me, though poor level design and awful boss fights were more than likely the bigger culprits. What I didn't realize at the time was that much of the positive sentiment I had heard about the series had nothing to do with its lone Genesis entry. Instead, much of the positivity was focused on the various entries on Sega's third generation console, a machine that I have been looking for an excuse to play for a long time. For most North American gamers, the Genesis was the first time we interacted with Sega. Many peop...

Jumping Flash!

Video games have been around for a relatively short time when you consider the grand scheme of things. They are certainly one of the newer media formats and their time as a respected medium has been incredibly short. However, they have also made major strides in their 50–60-year lifespan. There have been a lot of revolutionary titles that have pushed the limits of what games can achieve. Typically, those games receive the recognition they deserve as landmarks in the industry's growth. Sometimes though, even games that made huge technological strides can slip through the cracks. Just because a game is technologically impressive for its time doesn't make it good, and sometimes these revolutionary titles are forgotten because they are simply not fun to play. However, that wasn't the case for our subject this week. I will never forget the first time I experienced Jumping Flash!, one of the playable demos on the notable PlayStation Picks CD. I've talked a little bit about th...