This week, we are going to talk about a franchise that is near and dear to my heart: G.I. Joe.
You could
debate whether G.I. Joe is really “kid friendly” for days, but the
iteration this game is based on would certainly qualify. It
had quite a bit of shooting for a kids show, yet no
one ever actually got shot. You would think the Joe’s and their
nemeses Cobra would be more accurate, considering their status as an
elite military unit and infamous terrorist group respectively. I’m not
sure parents nowadays would have been ok with their
kids watching something that violent, but for me it was required
viewing every Saturday morning.
“The
Atlantis Factor” was one of the first games I ever added to my
collection. I don’t remember where exactly it came from, but I was
certainly glad to have it. This is actually the second G.I. Joe
on NES, but it was the only one I knew at the time. To this day, I
have still never played any of the others, so my frame of reference with
8-bit G.I. Joe games starts here. However, I was a HUGE fan of the
cartoon and owned probably about 1.2 million of
the action figures (the 3.5 inch ones, not the big ones). I definitely
went into this with expectations, both when I was a kid and when I
played it last week.
I think
the biggest surprise here was the amount of depth. There are a
staggering amount of stages, most of which are relatively open ended.
There are a variety of mission objectives, from rescuing
hostages to diffusing bombs. There are several stages where you just
need to reach the end, but even those will have something to make them
stand out, from branching paths to non-stop action. You select your
stage by moving your team around a map screen,
with the objective of reaching the final area for a showdown with Cobra
Commander. That means you don’t have to clear all the levels and you
can take whatever path you choose. This was fairly unique at the time
and it allows you to go at your own pace and
avoid stages you find frustrating. I like it.
You get a
good selection of Joe characters who will joint your squad as you clear
stages. Up to three can come into battle at any time and you can
switch between them, kind of like the first Ninja Turtles
game. Each of them has a unique ability, which adds variety to
gameplay and strategy to team selection. Wetsuit can dive under water,
Roadblock can crawl through ducts, Snake Eyes and Storm Shadow have
ninja skills and Duke and General Hawk are your baseline
characters. They aren’t playable, but Stalker, Gung-Ho, Spirit and Big
Bear also make an appearance.
It’s a
good selection of characters, but I do think some changes could have
been made. First, what’s with the sausage fest? Where’s Scarlett?
Spirit is okay as a healer, but wouldn’t Doc have been
better since, ya know, he’s the team doctor? It also would have been
nice to play as Stalker and Gung-Ho, but at least they’re recognized. I
guess starting as General Hawk makes the most sense, but I really think
Duke would have been better. The enemies
are also stock, it would have been nice if they looked more like Cobra
grunts. At least the bosses look great and feature some memorable
villains, including Firefly, Destro, Cesspool, Major Blood and, of
course, Cobra Commander. (Again with the sausage fest
though, where’s Baroness?)
The
character models could be more detailed, but the stages look great. The
backgrounds have a ton of depth, which really adds to the feeling of
exploration. There is a lot of variety and the crumbling
columns and broken buildings drive home the whole Atlantis theme. The
indoor stages aren’t as detailed or appealing to the eye, but they still
look okay and are on-theme for top secret Cobra facilities. There is a
story here and its told through great looking
cutscenes. This writing is half way decent, although I did notice an
error in the opening credits.
Again,
the enemy character models don’t look great. Neither do the Joes for
that matter, but its an NES game and they could only do so much. The
sound is also excellent, although some of the tracks
don’t necessarily fit the motif. It’s a Capcom game and their quality
and style are definitely on display, which I think is a good thing.
The
controls are pretty tight and responsive. Everything is simple, which
isn’t surprising considering its an NES game. A jumps, B shoots, Select
chooses weapons. Hit detection isn’t the best and you
jump like you are on the moon, but it isn’t game breaking. You get a
variety of weapons, which can be powered up by collecting icons. Some
of the weapons don’t really feel like they get much stronger, but most
are worth powering up, especially your fists.
There are also health bar power ups, which become essential later on.
If I can make one complaint about the power ups, its that any icons you
get from enemies bounce around like crazy and are difficult to pick up.
Not gamebreaking, but certainly annoying.
Of
course, there are flaws here. As I mentioned, the hit detection isn’t
great. It doesn’t matter too much when you are shooting, but if
you are using your fists or playing as one of the ninjas
it can be annoying fast. In general, there isn’t enough ammo,
especially considering enemies respawn once you leave the screen. It
almost forces you to rely on your fists. There is also a steep decline
in the number of power up icons after the first
few levels. It’s very difficult to upgrade the characters and weapons
you acquire later. The biggest problem though, is the difficulty
spike. There is no middle ground here. It goes from walk in the park
to merciless beating really quick. My last gripe
here is the password system. The passwords are hard to enter,
confusing to write down and needlessly complicated. This might be the
worst password system on the NES. It really, really sucks.
So, that brings us to our questions:
Could
your kids play this game?: Definitely. It’s probably too violent for
really young kids but 5-10 year old boys will eat this up. The controls
are simple enough and there aren’t any crazy one hit
deaths or anything like that.
Would
kids enjoy playing this game?: Probably. It’s very difficult and its
unlikely younger gamers will be able to complete it. However, its early
levels are easy enough, the controls are simple and
the gameplay is addictive and stimulating.
Would
gamers enjoy it?: Certainly. G.I. Joe: The Atlantis Factor is a
quality NES game. Its variety of characters, weapons and locations
combined with strong gameplay make it a worthy addition to
any 8-bit collection. It isn’t perfect and the password system is
garbage, but the depth more than makes up for it.
8/10
Play this game if:
You are a big G.I. Joe fan
You like weapon based platformers
You prefer games that are less linear
Avoid if:
You are easily frustrated by difficulty spikes
The floaty jumping and hit detection are off putting
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