Sorry for no post last week, but I was a little busy...
I rag on
modern gaming a lot, but it definitely has its positive aspects. One of
the biggest is instant access to low cost or free games via
subscription services like PlayStation Plus or Games with
Gold. It’s almost to the point where I have too many games in my
collection. Not all the free games are great, but some certainly stand
out. Especially when those games are updated versions of classics like
Sonic Mania.
I don’t
think Sonic the Hedgehog needs any introduction. He’s Sega’s mascot and
anyone who was a kid in the 90s has at least some familiarity with the
blue blur. His games from that era were classics
and even his early 3D offerings were great playthroughs. But that was
30 years ago and unlike his turtle stomping rival, Sonic has had quite a
few missteps. It’s not that every Mario game has been classic, but
even at his worst, I don’t know if he ever sunk
as low as Sonic ‘06. Or Sonic R. Or Sonic the Fighters. Or...well,
you get the idea.
But make
no mistake about it, Sonic Mania is proof positive that the world’s
fastest hedgehog is far from done. It is entirely too early to say it,
but this might be the best game in the series. No,
that’s not an exaggeration. This is top of the line 2D side scrolling
and every old school gamer should take the time to play through it.
Anyone
that played Sonic back in the day knows what to expect. You play as
Sonic, Tails or Knuckles as you blaze through 12 levels, collect chaos
emeralds and battle Dr. Robotnik/Eggman’s minions. The
dev team for this game consisted of respected members of the Sonic
romhacking community and it shows, as most of the 12 levels are
re-imagined versions of classic stages. But these aren’t just pixel for
pixel rehashes. Each level is broken into two stages,
with the first playing like its old school counterpart. You will see
the familiar locales and setpieces with the familiar music from the
Genesis (or Sega CD, there is a Sonic CD stage in there). The second
stage is almost completely new with a re-mixed soundtrack.
The
backgrounds take full advantage of the new hardware, with once static
imagery replaced with detailed animation. The Sonic sprite is excellent
as usual, but this game added in plenty of new touches.
For example, the fire power up will set the fluid on fire in the Oil
Ocean stage. It’s little things like that that set this game apart.
One of the biggest problems with the old school Sonic games were the
boss fights. They always felt sort of same-ish.
Not here though. Rather than the familiar battle at the end of the
chemical plant, for example, you will be dropped into a game of “Dr.
Robotnik’s Mean Bean Machine” against the computer. It’s fun, creative
and provides variety in a genre where that is difficult
to do.
The level
design really plays into what is great about the Sonic franchise:
speed. It strikes the right balance between a blistering pace and fair
challenge. Enemy placement is great, as you need to
think about what you are doing, but you can still destroy or pass them
without slowing down too much. Each of the stages have fun gimmick and
none of them come off as frustrating. The re-imagined stages have
plenty new to offer while also retaining their
familiar segments, from swinging on propellers in the flying battery to
outrunning the wall in Hydrocity. Each stage also has a few different
paths you can take and they offer a good variety of different potential
play styles. The new chaos emerald mini
game is pretty cool and the old orb stages from Sonic 3/and Knuckles
provide access to unlockables.
All the
personality in the world doesn’t mean a thing if the game plays like
crap. Fortunately, that isn’t the case here. The control is tight and
responsive and this is definitely a case where its
the best in the series. I always found Sonic’s jumping to be floaty
and difficult to control, but that has finally been fixed. The hit
detection is almost perfect and the challenge is nice and balanced. You
can even change Sonic’s ability set to match what
he can do in Sonic and Knuckles or Sonic CD. It isn’t super useful,
but its a nice touch.
I also
think they did a pretty good job of choosing the right classic
changes. I think Chemical Plant, Hydrocity, Lava Reef and Angel Island
were great picks. I think Quartz Quadrant or Whacky Workbench
would have been better representatives from Sonic CD than Stardust
Speedway, but that is nitpicking. Even then, I found myself liking
levels I hated back in the day. Flying Battery is probably my single
least favorite level in the history of the franchise,
but I found myself enjoying the re-imagined version. The new stages
are all excellent and I especially enjoyed the Press Garden.
Sonic
Mania is an instant classic and a true return to form for a great
franchise. I barely even scratched the surface of the other modes like
time attack and versus (I usually don’t touch stuff like
that, but here I am compelled to go back and give it a shot). There
are even tons of DLC levels, although they aren’t free. Even without
all that, 12 levels is a big Sonic game and even though most of them
come from older titles, they certainly don’t feel
like it. It isn’t free on PS Plus anymore, but I would have gladly
paid for it.
Play this game if:
You like good, old school platformers
You were a big Sonic fan back in the day
You are looking for an entry point into a classic franchise
Avoid if:
Things like whether a game looks good in 1080p are more important to you than gameplay.
9.25/10
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