So today, we are going to talk about a fighting game.
This game
is the second entry in a well known 90s tournament fighter franchise.
It’s sort of a sequel to a sequel, with extra modes and the ability to
make the action a little faster. It features a
colorful cast of characters representing various countries, each with
their own unique fighting styles and special moves. You all know which
one I mean.
Of
course, I’m talking about World Heroes 2 Jet! What? Street Fighter II
Turbo? Never heard of it. In all seriousness, World Heroes was one of
many tournament fighters SNK produced in the 90s. Fighting
games were incredibly popular in those days, but most companies stuck
to one or two franchises. Capcom had Street Fighter. Akklaim/Midway had
Mortal Kombat. SNK had World Heroes. And Fatal Fury. And King of
Fighters. And Art of Fighting. I think there
are others that I am forgetting, maybe I’ll play them later.
I should
also note, most of these games were released for SNK’s Neo Geo console,
which was rare and incredibly expensive even back in the day. Some of
their games were also ported to the SNES, Genesis
and other consoles, but the Neo Geo had the superior versions of most
of them, including Jet. Full disclosure, I played it as part of “World
Heroes Anthology” on the PS2. I can’t afford a Neo Geo and even if I
could, I’m not sure I’ve ever actually laid
eyes on one.
The
graphics here are excellent, the characters are well done and the
backgrounds are incredibly detailed. These are some of the best
graphics of the era, which is to be expected as the Neo Geo was
essentially
a console sized arcade machine. It was one of those consoles where its
lack of success came less from its technical capabilities and was more
due to it costing $800 in 1998. The sound is similarly high quality,
although I don’t think any of the tracks are
particularly great.
It’s nice that it looks great, but is it any fun? Meh.
World
Heroes is just another standard fighting game from the 90s. I wouldn’t
call it bad, its just uninspired. Outside of the cool character design
and great graphics, there is little to no substance
here. Much of the problem comes from the overly simple, yet incredibly
unresponsive, controls. Your only standard attacks are punch, kick and
taunt. I can’t for the life of me tell what, if anything, the taunt
does, so that leaves us with punch and kick.
At least
there are special moves, with a good variety of rotation, charge and
button combo attacks. The button combos work ok, but the charge moves
are finicky and the rotations are very unresponsive.
A lot of the rotational moves use more obscure rotations than most
tournament fighters, clearly a function of the game being designed for
arcades. I could see how they would be okay with a joystick, but they
are difficult on a controller, even an analog one.
There are
two main game modes, a standard fighting game mode and a “tournament”
where you have to win two out of three rounds against different
opponents to advance. It may not seem like much, but that
was pretty standard for fighting games at the time. These things were
designed more for quick playthroughs in an arcade rather than continued
play on a home console. The replay value here comes from being to play
against a buddy, but who the hell do you
know that would come over and be like “hey, lets play some World Heroes
2 Jet!” I have to give them credit for the tournament mode visuals
though, the opponent intros are top notch.
There is a
nice variety of characters here, but all of them either look or play
like Street Fighter characters. It’s time once again for our fighter
roll call. World Heroes features:
-Generic not Ryu ninja
-Generic not Ken Ninja
-Zangief, but American
-Judo Chun-Li
-Nazi Robot Dhalsim
-A big fat guy who attacks with his butt and gut, like E. Honda
-Balrog with kicking
-Super fast karate dude
-Stereotypical savage with giant mask
-Big angry Viking
-A huuuuuuuuge football player
-A gaggle
of random characters based on historical figures. But really random
ones like Captain Kidd, Joan of Arc, Jack the Ripper and Rasputin.
At least
they all look unique, even if they don’t play unique. And there’s a
nice variety of countries represented. One of the fighters is from
Papua New Guinea. Can Street Fighter say that? No it
can’t. Take that Street Fighter!
Unfortunately,
the characters don’t feel balanced at all. There are definitely some
that are just straight up better than others. Some fighting games run
into a problem where all the characters feel
like the move at the same speed or hit with the same force. World
Heroes has the opposite problem, the quicker fighters are blazing fast
(and difficult to control) while the big guys lumber around the stage,
but take off huge chunks of life if they land their
hits. The problem is, the low speed/high damage characters are all
HUGE, with most taking up a substantial portion of the screen. This
means the don’t have much ground to cover to hit their opponents,
negating much of the advantage of playing as them.
World
Heroes 2 Jet should be a good game, but something’s missing. I think a
lot of it has to do with the balance and inconsistency. It’s also
incredibly simplistic for a fighting game of this era and
most of its contemporaries just have more to offer. I appreciate that
they didn’t include an obnoxious button combo system like Mortal Kombat
3, but this was just too easy. Not bad by any means, but too many of
its peers are so much better, so I can’t recommend
it.
5/10
Play this if:
You are looking for your 90s fighting game fix but don’t want to play one of the old standbys
You are an SNK fanboy (do they have those?)
Avoid if
You have access to one of the better options
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