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Showing posts from February, 2020

Gaming on a Budget: Anodyne

I am always going to prefer old school games to modern ones.  I would never say never, but its unlikely that will ever change.  Gaming always had an “indy-ness” to it, even with big budget titles.  With that came a certain sense of creativity that has since been lost. However, modern gaming offers a bevy of conveniences that absolutely improve the player experience.  One of the biggest is easy access to cheap games.  I have talked about PS Plus/Games with Gold at length, but even beyond those services there are massive libraries of budget titles, including this week’s entry Anodyne.  How budget was it?  I spend $0.99 on this game.  Ninety Nine cents.  That’s the cost of a doughnut at Dunkin Donuts.  I don’t know if I have ever bought a game for less (although through a strange BoGo promotion in the early 00s, GameStop did once give me, not charge me, give me, $1.50 to take a game.)   But at that price point, you are going to get what you pay for.  This

Old is New: Spelunky

While traditional platformers aren’t all that common anymore, many games have taken elements of their gameplay and spun them off into other genres, like rogue-likes. I should back up for a second, because even though Spelunky has randomly generated levels, it is technically not a rogue-like in the strict definition as it doesn’t not have most of the role-playing elements the genre calls for (It's also not really that new, having come out in 2008). It is what some people call rogue-lite, as it lacks a level system or a turn based gameplay.  I wouldn’t call it that though.  In doing research for this game, I learned that some in the community have yet another name for games like this: Procedural Death Labyrinth.  I couldn’t think of a more appropriate description of Spelunky if I tried.  Gameplay wise, it is pretty simple.  You explore a mine filled with various enemies in a free range, 2D platforming style.  You have two goals, stay alive and find the exit.

Phantasy Star IV: End of the Milenium - Part 2

Last week I discussed my initial thoughts on Phantasy Star IV, a JRPG for the Sega Genesis.  As you could probably tell, I liked it quite a bit and was impressed by what it accomplished technically.  That’s great, but what was it that made the game truly stand out. First, we need to start with the story.  It starts out as fairly simple RPG fare.  You play as Chaz, a young hunter’s guild member on the planet of Motavia.  Once a lush, green world, Motavia has become a mostly barren desert planet full of monsters.  That’s bad news for most civilians, but it also means plenty of work for Chaz and his mentor Alys, a hunter so respected that she has been assigned a critical mission offered by the Motavian University.  That mission sets the pair on a path that will reveal the origin of the monsters, the reason for Motavia’s decline and the true level of danger the galaxy will soon face.     I think the best part of the story is how well it raises the stakes.  Earl