Skip to main content

Phantasy Star IV: End of the Milenium - Part 2

Last week I discussed my initial thoughts on Phantasy Star IV, a JRPG for the Sega Genesis.  As you could probably tell, I liked it quite a bit and was impressed by what it accomplished technically.  That’s great, but what was it that made the game truly stand out.

First, we need to start with the story.  It starts out as fairly simple RPG fare.  You play as Chaz, a young hunter’s guild member on the planet of Motavia.  Once a lush, green world, Motavia has become a mostly barren desert planet full of monsters.  That’s bad news for most civilians, but it also means plenty of work for Chaz and his mentor Alys, a hunter so respected that she has been assigned a critical mission offered by the Motavian University.  That mission sets the pair on a path that will reveal the origin of the monsters, the reason for Motavia’s decline and the true level of danger the galaxy will soon face.  
 Image result for phantasy star iv

I think the best part of the story is how well it raises the stakes.  Early in the game, you are introduced to the villain Zio, a cult leader and powerful magician who is hell bent on controlling Motavia and all of its people.  He’s a great villain, incredibly evil and unbelievably strong.  You just know your party is going to spend the next 30 or so hours honing your skills, building up to an epic showdown with an intense final battle...until you best Zio a third of the way through the game.  He had been put over as an all powerful being the entire game so far, only for you to find out he serves an even more powerful master.  

It’s things like that that give RPGs a sense of scope, you know Zio was an absolute monster and it took all you had to defeat him.  Now there’s something or someone even more dangerous?  It really raises the stakes.  While you will certainly deal with typical RPG distractions, rescuing people from a cave, stopping earthquakes, etc. the narrative never loses focus.  Every thing you do is working towards saving the world, even if it isn’t always what you are focused on 100 percent.  It makes you feel like you are constantly moving forward, even if your party is sidetracked.  There are a few points where the story lags and the underlying plot isn’t anything revolutionary, even if some of the events that happen in the process are.  Still, its far more good than bad.  

To me though, the world building is what takes PSIV from good to great.  Everything about the worlds of the Algol Solar System feels real, from the way each society functions to the what their towns look like to how their citizens deal with struggling to get by.  The Motavian University looks like and feels like a college, the dean and administrators are located in a grandiose, immaculate building while the students live in dorms with posters on the walls and junk strewn about.  The natives of the ice planet Dezolis, which you visit later in the game, worship fire and live alongside displaced Parmians (Parma was apparently a planet that was destroyed in one of the earlier games), who struggle just to fight the bitter cold.  When you talk to one of the university students, he talks about the concerned letters his parents send him constantly.  When you finally reach the town he is from, one of the houses has a couple who talk about their concern for there son who is away at the university.  These are NPCs, not meaningful characters, but stuff like this makes the world feel like its populated by people rather than robots.  Sega included a bunch of stuff like this and while it may seem insignificant, it makes the world feel real and it makes every character matter.

I also have to give them some credit for the dialogue.  It’s extremely well done and has tons of personality.  Again, it makes the characters feel real and makes them easier to relate to.  The NPC dialogue in this game may be the best ever, its up there with Super Mario RPG and Earthbound for me.  I rarely felt like I was wasting my time talking to everyone in a town.  That was not common in RPGs of this era.  This is all bolstered by the better than average translation.  PS IV certainly has its share of Engrish, but its fare better than its contemporaries.  This allows the story to come through much more cleanly and makes all the emotional moments far more impactful.  I will say, I feel like it got worse as it went on but its still head and shoulders over most RPGs, even big budget ones, of the time.

Great as the NPC interactions are, they would be meaningless without strong main characters to build around.  Chaz is an excellent protagonist, he is young and naive, but likeable.  One of the main problems RPGs run into with characters like this is that they overdo it, making the protagonist a complete ingrate with no people skills.  In addition to making for an unlikeable character, it also makes the character feel less real.  Alys is great as the strong willed mentor and elite soldier, and it should also be noted that few women in video games were presented that way at the time.  

Some of the characters are more trope-y, like the arrogant yet enigmatic magician Rune, the physically weak but brilliant academic Hahn or the “I’m doing it all for my family!” Birdman Gryz, but they are so well done and their dialogue is so well written they still feel fresh.  Rika, a mysterious alien, Raja, a wisecracking Dezolian priest, Kyra, a headstrong young girl and Wren and Demi, two highly advanced androids, round out the cast.  Each is important to the plot in their own way and the game goes a long way in making you care about each of them as people.  It’s a great cast gameplay wise, as all of them are useful in their own way during combat.  

I also like the pacing of the game, its different than any RPG I have ever played and I kind of like that.  Most RPGs, especially older ones, fall into a pattern, story segment, town, dungeon, boss, repeat.  PS IV mixes it up for better or worse.  Sometimes you will visit multiple new towns before having to enter a dungeon, or fight multiple bosses in quick succession.  The dungeon length is pretty varied, some are long, some are only a few rooms.  I kind of like it, it mixes everything up and keeps you from getting lulled into a pattern.  There are also plenty of optional dungeons and side quests, which, again, wasn’t a given at the time.  I generally like all the dungeons, although the final one was incredibly short and massively disappointing.  

PS IV isn’t perfect.  The translation is great overall, but it does feel like it starts to get worse towards the end.  There are a lot of plot points or character relationships that could have been expanded on more and I think some of the dungeons could have been longer.  The encounter rate seems to be incredibly random, you will have three battles in three steps, then clear an entire dungeon floor before you hit a fourth.  This isn’t gamebreaking for me, but people who complain about random encounters in old school RPGs will hate it. 

Frankly, its remaining flaws come from that old school RPG style.  For one, you don’t really ever get to choose your party members, they are set for you by story events.  This was common in early 90s RPGs, but most series’ had moved away from that model by this time.  Probably the most frustrating flaw is the inventory system, you don’t get a clear description of what any of the items actually do.  It’s worse when you are buying weapons, as you can’t see their statistics until after you buy them.  That is incredibly frustrating, especially considering items and equipment in this game are very expensive.    

But none of that changes the fact that this is a great game.  Not good, great.  When I started doing this blog a year ago, this was the kind of stuff I was looking for.  I recommend every RPG fan, especially those who never owned a Genesis, to go play this series.  Even moderate RPG fans will enjoy PS IV, although that group should probably avoid the older games I have been told they are a little too old school for most.  That said, I know I will certainly go back and play them.  PS IV may miss out on the tip-top tier of RPGs, but its still a classic, possibly in my top 50 and definitely in my top 75 games of all time.

9.5/10

Play this if:
You are looking for a great RPG and have already played most of the greats
You were a "Nintendo kid" and missed out
You were a fan of the early Final Fantasy gameplay, but preferred the aesthetic of the newer ones.

Avoid if:
You don't like RPGs

Comments

Popular posts from this blog

Ranking the Final Fantasy Commanders - Magic: The Gathering Set Preview Part 1

 Now here's something I never thought would ever happen.  I have been a fan of Magic: The Gathering for a long time. I've been a fan of Final Fantasy for just as long. Yet I never thought I would ever see a full-on MTG set based on Final Fantasy. When it was first announced, I thought this set was a joke. Honestly, it sounded like something I dreamed up when I was a kid, not an actual product that Wizards of the Coast was actually going to release. But here we are, two weeks away from the release of MTG - Final Fantasy. So now, it's time to rank some of the cards. I've talked a little bit about MTG before, but I think now is as good a time to talk about it again. Hey, I did a ranking for the Street Fighter cards, why not Final Fantasy? Well, I am going to do the same exercise once again. I am going to keep it to my most played format, commander/EDH, and rank all the new legendary creatures/potential commanders. The difference is this time, instead of eight new commander...

Alex Kidd in Miracle World

I've been skirting around it for a few years now, but its finally time to add yet another console to the list. A few years ago, I reviewed Alex Kidd in the Enchanted Castle, a Genesis platformer that I didn't really enjoy all that much. I talked a little bit about how Alex Kidd was Sega's mascot before Sonic became a thing and how hyped up I was to give AKITEC a try, having heard so much about the series. That was part of the reason the game fell flat for me, though poor level design and awful boss fights were more than likely the bigger culprits. What I didn't realize at the time was that much of the positive sentiment I had heard about the series had nothing to do with its lone Genesis entry. Instead, much of the positivity was focused on the various entries on Sega's third generation console, a machine that I have been looking for an excuse to play for a long time. For most North American gamers, the Genesis was the first time we interacted with Sega. Many peop...

Jumping Flash!

Video games have been around for a relatively short time when you consider the grand scheme of things. They are certainly one of the newer media formats and their time as a respected medium has been incredibly short. However, they have also made major strides in their 50–60-year lifespan. There have been a lot of revolutionary titles that have pushed the limits of what games can achieve. Typically, those games receive the recognition they deserve as landmarks in the industry's growth. Sometimes though, even games that made huge technological strides can slip through the cracks. Just because a game is technologically impressive for its time doesn't make it good, and sometimes these revolutionary titles are forgotten because they are simply not fun to play. However, that wasn't the case for our subject this week. I will never forget the first time I experienced Jumping Flash!, one of the playable demos on the notable PlayStation Picks CD. I've talked a little bit about th...