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X-Men: Mutant Apocalypse

  X-Men: Mutant Apocalypse I'm a little bit shocked that it has taken me this long to get to an X-Men game, but here we are. I don't think everyone's favorite team of non-reptilian mutants needs any introduction. The X-Men have been featured in just about every kind of media imaginable, from comic books to Saturday morning cartoons to major movies, the X-Men have been a big deal for a very long time. While most 80's and 90's kids have some familiarity with the cartoon series, and children of the 00's will probably have seen at list one of films, that only scratches the surface of how deep the group's lore goes. Believe me, this iceberg goes deep, you've got alternate universes, pasts, futures, other teams like X-Force and X-Factor, stuff that a hardcore X-Men fan could probably explain to you but is completely over my head. Honestly, I wasn't really a huge fan of the cartoon, I always found it to be an incredibly oppressive and bleak show and it shoc

Total Carnage

  Sometimes, a game leaves you speechless. That may seem like praise, but it isn't always. Yeah, sometimes a game can be so good or interesting it's awe inspiring, I remember playing stuff like Final Fantasy VII or the Resident Evil remake for the first time and being stunned. But sometimes, it's the opposite, a game is so unbelievable awful you just don't know what to say, I remember also being stunned the first time I played Rise of the Robots or that game with the moose and being similarly flabbergasted. But it's not all about good and bad, yin and yang, positive and negative. Games can leave you speechless for other reasons, like how unabashedly weird they are. Total Carnage fits squarely into the 'weird' category. One look at Total Carnage, an arcade cabinet from Midway that was ported to the Super NES in 1993, and you think you know exactly what to expect. The box art has two jacked, shirtless dudes spread firing machine guns and the game is called

Chained Echoes: Part 2

Last week, we started our look at Chained Echoes, an Indie RPG for the current gen consoles. While its story had some ups and downs, the game provided an overall strong experience, with excellent atmosphere, likable characters and fantastic music. But how was the actual gameplay? Well, pretty good. It's not without its flaws, but Chained Echoes does a very good job of blending classic JRPG gameplay notes with more modern amenities in a way that largely works. Let's start with the combat, which offers a turn-based system that will feel very familiar to most old-school RPG fans. Up to four characters can actively participate in battle with four more backing them up, for a total of eight. You can switch at any time, so basically you have eight characters fighting. Like Final Fantasy X, you can see the order in which characters and enemies will attack. Characters can attack, defend, use items or use skills, which require the use of TP. This leads to one of the biggest gameplay dif

Chained Echoes, Part 1

Earlier this year, I did a preview of indie RPG Chained Echoes , a title that has garnered tons of attention in the gaming community. Now it's finally time for a proper review. I don't usually do "initial thoughts" or anything like that, but there was so much buzz surrounding Chained Echoes I had to strike when the iron was hot. It takes me a while to complete games nowadays, especially long RPGs, but I'm finally done and ready for a proper review. I like to make sure I beat games, at least the main stories, before I write anything up because you never know what could happen.  I feel like a lot of reviews are just based on an hour or two of gameplay and while that is okay for some genres, I don't think that's the case for RPGs. By now I think the story around Chained Echoes is pretty common knowledge. It was created by a single developer, Matthias Linda, over the course of seven years. Linda, a German national, grew up creating fan games in RPG Maker. He w

Games I Want to Revisit

  Sorry for another non-review, but it's been yet another busy week. Since this will be the first time I look back at a previously reviewed game on my podcast, I figured I would talk a little bit about revisiting games here. I've been doing this a long time and it's getting to the point where I want to give certain games a second look. Maybe it's because I felt I didn't do a game justice the first time. Maybe it's because there were a few games that were close to 10's that I think are in contention for a full score. Maybe it's because I just feel like it. Honestly, I've found it a little weird the last few years that I pretty much haven't been able to re-play anything because I just have to keep moving forward with new content. Oh well, enough complaining. My top five games that are candidates for revisiting include: 1. Shin Megami Tensei: Nocturne Honestly, the only thing holding me back from having replayed this already is time. I really, reall

Teenage Mutant Ninja Turtles: Shredder's Revenge

  I complain about modern games a lot, but I can't say I don't love all the pseudo-classic games that are seemingly everywhere nowadays. Most of these seem to be indie games, titles made by a hand-full of developers, or maybe even just one. It could just be me, but I feel like a lot of these are Metroidvania games, I've already covered Hollow Knight which would certainly fit into this category. Anodyne and Cosmic Star Heroine definitely fit too. In addition to being made in the old-school style, these games also have something very important in common: they are all indie games. This week's game is no different, even if it does carry the one of the biggest licenses of all time. They may not be as popular as they were in the 80's and 90's, but the Teenage Mutant Ninja Turtles are still hugely relevant. And yet, it had been a long time since they've received a new game. That changed in 2022 with the release of 2022's Shredder's Revenge. Shredder'

Banjo-Kazooie

  Mascot platformers were really popular in the 90's and 00's. I'm not sure any other genre or sub-genre stayed so popular for so long. Tournament fighters were huge in the early to mid 90's, RPGs were all the rage in the mid to late 90's, there were like 50 different MMOs in the mid 00's and it seems like there are millions of Soulslike games out there now. But when Mario hit it big in 1985, everyone started trying to replicate his success. Sometimes, they were successful (Sonic). Other times, they weren't (Bubsy). But it seemed like from the mid 80's to the mid 00's, developers were pumping out mascot platformers left and right. I guess the modern FPS craze is getting close, I would say that started in the late 00's and it is still going strong. But they still have a ways to go to catch up to mascot platformers. I think part of the reason mascot platformers were so prevalent for so long was their ability to transition between genres. These game