It’s no secret at this point that I’m a huge RPG fan. That said, I have always found action RPGs to be hit or miss. I find a lot of them to be very unbalanced, filled with difficulty spikes and generally inconsistent. So naturally, I wasn’t all that excited when Dark Cloud was released back in 2001. There were just too many other games out there that were more interesting and it got fairly middling reviews, so it was easy to ignore. However, it also garnered something of a cult following and it has been one of the longest standing classic games available for download on Sony’s PlayStation store. I figured now was as good a time as any to try it. Right off the bat, I noticed a bevy of themes that are prevalent in modern games: randomly generated dungeons, ‘town building and other mini-games and an almost singular focus on item collecting and upgrading. This stuff existed in games back then, but it wasn’t nearly as prevale...
Old school game reviews and discussion, from the unfamiliar and obscure to the classics you know and love.