Skip to main content

Brothers in Arms: Road to Hill 30


I knew it was bound to happen when I started doing this.  After a few weeks of mediocre to good games, it finally happened.  I dug one up.  And this one really, really stinks.

Yet, I am grateful.  “Brothers in Arms” epitomizes why I began blogging about games again and my feelings on the industry.  A quick web search of this game will come up with some pretty great aggregate scores. You will see reviews where its called “brilliant” or “a masterpiece.”  But a quick look at user reviews tells a different story.  They didn’t hate the game like I did, but still there is a significant difference when compared to critic reviews.Image result for brothers in arms road to hill 30

But why is that?  One need only look at the bottom right corner of the box to find out.  Look down there and you will see “Ubisoft” and “Gearbox.”  A-level developers and publishers.  I am sure this game would have been similarly praised had it had “Rockstar” or “EA” in that corner.  But if it didn’t, I am positive it wouldn’t have the reputation it does.  I am not one to hate on A-level developers or publishers just because of who they are.  I love Gearbox’s Borderlands.  Ubisoft and EA have released plenty of great games.  But this game is just bad.  The graphics are bad.  The gameplay is boring.  It’s slow.  It’s tedious.  The AI is okay at best.  It’s...just...bad.

I will say this though, the attempt at doing something different storyline-wise was appreciated.  World War II games usually just boil down to simple “‘Murcia good, Nazis bad” narratives. “Brothers” tries to personalize the war experience a little more, trying to focus on the true nature of war and how terrible it is for everyone involved.  

The voice acting is pretty good and the presentation outside the game is strong, the instruction booklet stylized as a soldiers field manual is a nice touch.  The historical accuracy is pretty cool, the story follows the actual mission of a real life unit and several real historical figures appear.  That was cool to see as a history buff.  It tells a good story, following Sgt. Matt Baker as he gathers his squad members and pushes through enemy territory.  The characters are pretty well fleshed out and you really feel for them and what they’re going through.

That’s all well and good, but it looks and plays like absolute crap.  The graphics are one note and monotone and it all looks like a giant mishmash of greenish-brownish nothing.  Every so often, you see a grey blob run out and shoot at you or a building, but that’s about it for variety.  Hell, the first level is so dark and washed out that I couldn’t see a single thing. Using darkness to add challenge can work, but it shouldn’t happen in the first level.  The characters look as terrible as the environments, especially when compared to its contemporaries like Medal of Honor or Call of Duty. (A Note here, the PC version looks SIGNIFICANTLY better than the consoles).

The controls aren’t the worst, but they aren’t good at all.  The biggest issue here is the delay.  Aiming and shooting takes forever and its damn near impossible to hit anything.  The game appears to be going for realism with its cover and flank mechanics, but it blows that all to hell when you put 3-5 shots directly into a Nazi soldier and they just shrug it off and fire back.  There’s absolutely no indication that you’ve hit your target, they don’t flinch, they don’t bleed, you just have to hope you actually found your mark.

The ultimate killer here is that the game is slow.  Like S-L-O-W.  You aim slow.  You move slow.  Everything is so slow its painful.  If you die, you are looking at a five minute walk just to get back to where you where (unless of course you die right after a check point).  I know the game is supposed to be more deliberate and tactical than MOH or COD, but this is just too much.  If the tactical gameplay was that interesting it would help, but it usually just boils down to telling your squad to hide and provide cover while you attempt to S-L-O-W-L-Y flank the enemy.

I found this game to be completely unplayable.  An RPG with a story of this quality might have been passable, but an FPS needs to have responsive and intuitive controls and this game certainly does not.  The cover based mechanic is more annoying than entertaining and the muddy graphics make it impossible to see.  Being able to see your target is kind of important in an FPS.  Based on what I’ve seen, the PC version looks way better, but if you are playing on a PS2 stay far, far away from this one.  Go watch “Band of Brothers” or “Saving Private Ryan” instead.

3/10 

Play this if:
You absolutely must play every World War II Game ever
You are a history buff who can tolerate lousy controls and bad graphics
You have played through “Medal of Honor,” “Call of Duty,” “Battlefield” and all their sequels ad nauseum and still need more World War II action.

Avoid if:
You have a life and don’t have time for it to take 20 minutes for a character to walk across the screen
You want to play a World War II game that’s actually good
You already own the box set of “Band of Brothers”

Comments

Popular posts from this blog

The 10s: Might and Magic VI: The Mandate of Heaven

When I first started writing about games, I was very hesitant to include PC titles at all. As I've said numerous times before, it's just not something I've ever really felt qualified to talk about. There are so many iconic PC games that were just blind spots for me as I never really actively sought them out. If it didn't come on a PC Gamer demo disc or I didn't hear about it through word of mouth, I didn't know about it. Does anyone else remember those PC Gamer demo discs? I had as much fun playing with the UI on them as I did any of the actual demos. Maybe if I spent less time clicking around the secret underground club and more on actually playing the games, I would have had more PC experience. Eh, I'm okay with the fact that while Fallout and Diablo weren't nearly as critical a part of my early gaming life as Coconut Monkey. Even when I did play and enjoy PC games, it was typically because I played the console versions first. Games like Doom, Command ...

Lost Odyssey: Part 2

Last week, we started our look at Lost Odyssey, a title that seemed to break unwritten rules of gaming left and right. We have a traditional RPG, which is the brainchild of the creator of Final Fantasy, released for XBox, a console not known for the genre, at a time when said genre was at what felt like the absolute bottom of its popularity. We started with the story, characters and world, all of which I thought were really good to great. That's a great start for an RPG, where those aspects are very important. But all of that can be undone if the gameplay isn't up to par. It's critical in any generation, but this is an essential aspect to call out in 7th gen RPGs. There was a lot of experimentation going on in the genre at the time, a lot of which didn't yield positive results. I guess I get it, the genre wasn't doing well at the time and developers were trying to do anything they could to bring it back to relevance. Sometimes, that meant terrible gimmicks. Other ti...

The 10s - Resident Evil 4

  "The American Prevailing" is a cliche that only happens in your Hollywood movies. Oh Mr. Kennedy, you entertain me. To show my appreciation, I will help you awaken from your world of cliches." Of all my 10s games, I think Resident Evil 4 may be the one I feel the weirdest about. I know, I know, how could I feel any level weird about Resident Evil 4, one of the most sacred of sacred cows of gaming history. This is one of those games that people will straight up rail you for disliking, as if it's some sort of personal attack. I guess that's starting to change a little bit, it's become a victim of being so popular that people start to hate it just for being so. That always seems to happen in the gaming industry, though that is a different discussion for a different day. Besides, it's not really why I've always had a sort of weird relationship with RE 4. I'm not the first person to say this and I'm certainly not going to last, but it just didn...